Bryn’s Adventure [v0.95] By Bryn

Bryn Games released a new game called Bryn’s Adventure and the version is 0.95. The game’s story is about Redhead school girl get’s blackmailed into doing various missions around the city, involving nudity, exhibitionism and other risky tasks. Collect GPS tags and convert them into Task Points to unlock the missions at night. Missions depend on day or night when they’re completed. Bryn has 14 days to complete 10 missions. Avoid strange men at night.

Developer:Bryn
File Size:1.01 GB
Version:0.95
OS:Windows, Mac
Languages:English
game details

Game Version Changelog:

V0.95

New CG model

  • I know many will be disappointed with some of the changes of CG/Model, but this is the direction we’re going in, that will be the character model. I know some will disagree, but at the end of the day I’m making this for fun and I want it to stand out. There is a lot more behind the scenes why this character model is more plausible, less chances of errors and better limbs etc.

Warning

  • As always a new save will be needed, as date/stats/events may have been missed or changed from your current save.

Player Continue!

  • An option to continue the game has been added at the end of the game under completion.

Recall Room / Mission Help Room

  • The Recall Room will not reflect the new CGs as there is a new system planned to replace this, with a new layout which is easier to understand in regards to mission help. This new area is in draft/planning, but it doesn’t make sense to work on it until the new CGs are done, so it can all be done in one go. Please don’t report any issues with the Recall Room/Mission Help Room. (Unless it is game breaking).

Tutorial-Intro option

  • Refreshed streamlined tutorial offering a Skip to first night option and a full introduction (The introduction map scenes are still old, and this will be changing, introducing a new intro which makes more sense in line with Bryn).
  • The refreshed tutorial offering more visual support in understanding the games mechanics with new CGs added.

What’s happening with the CGs? The Graphics.

  • NOT all of the game has been converted to the new CG style yet and there will be a lot of inconsistencies with CGs. So please be patient during the process of new CGs. Please don’t report any CGs being wrong or mismatched (Unless they’re the new CG style of course).

New CG old missions (Made with the new CG art style)

  • Face portraits updated
  • Tutorial Scenes
  • All 4 Caught events good and bad and aftermaths for each type
  • Caught and knocked by car
  • Caught 6 times Home District event
  • Flash 1 mission
  • Flash 2 mission
  • Library mission
  • HumpR 1 mission (all options)
  • HumpR 2 mission (both options)
  • Ending pregnant CG
  • Ending school toy CG
  • Ending max stats CG

Refreshed CG old missions (Made with better detail using the old now-abandoned obsolete model).

  • Adult Store event
  • Park 1
  • School 1

Caught Scenes and no Animations

  • Animations have been cancelled for now. These have been made using the old refreshed CG model. These can be found for fun in the Recall room to play at your leisure. I apologize for the time and funding used for animations, after redesigning all of the graphics as a side task, refreshed in the older CG style. I just realised how much of a slog it really was to work with, with missing fingers, out of position limbs (For example if an arm is behind the body, the hand might not line up naturally and appear much lower away inhumanely). Funding has been used now for membership of the current CG platform using the new character model, allowing me to quickly generate and buy more tokens, and the polish off any further details. It’s been so quick to turn around the new CGs and work through these. I will look at potentially getting animations back, but for now that will be shelved.

New caught CGs

  • Instead of caught animations. There is a still CG style added to the new caught scenes, understandably there was feedback some time ago that people wanted to skip them altogether after seeing them over and over. So I decided to overhaul and change a lot of them. Please report if any old caught scenes are still in place, they should all be removed fingers crossed. The new caught scenes are simpler, easier to get through. There will be no scene skip option as they will not be long, you’ll see ^.^ .

Different ending requirements

  • There has been a few questions on how do I achieve ending requirements, please find them below as of V0.95. These will likely change beyond V1.0 when there are more districts, missions, more time added etc.
  • School Graduation ending – Complete School 3 mission.
  • Pregnant Ending – Vaginal sex needs to be at a total of 13 and that will trigger it. Once triggered it is permanent, and Bryn’s character portrait will change in the Body Stats menu.
  • Max Stats End – Each stat V/A/O/T (each of the caught styles) will need to reach 10 each to unlock the ending.
  • Caught Famous Lifestyle Ending – Be caught at night over 30 times.

Developer Notes:

A while ago I mentioned about making a game and got some comments in return which I took on board and rewrote some things. Dev Back Story – I started the project back in May, using my spare time outside of my full time career to create it. It’s inspired from the style and mechanics of Naked Adventure and Naked Order, I really enjoyed these risk-run style of games. I always want to be transparent that I am adequate with software and logic. I am not a coder who can write out JS scripts, or draw beautiful art. I am using AI Graphics with my own prompts and polishing the images off in photoshop where something may be off, if you notice anything off please let me know. I have mixed a set of sounds to go with some of the events in the game with SFX and BGMs, so generally I’m average at everything T_T. Please don’t post the usual ‘Blergh ai generated scumbag’ I get it, if that’s how you feel about ai generated stuff, please ignore this game and

Sadly a month ago I updated my OS which then killed the RPGMV game engine for me, therefore having to revert my OS and in the process I zip-compressed the entire progress from May to October. But… I never copied it over to the USB stick. You should’ve seen my face when I plugged in the USB to restore all my files and not find the project I have been working on in the past 5 months in my spare time. This was a blessing in disguise as the game was getting out of control with all the multiple branches I was going down and getting distracted. So as of the start of November I rebuilt it, the entire thing and streamlined what I wanted to produce for a demo release, which I will be releasing in a ‘Rough around the edges’ version.

a ‘Rough around the edges’ version. The demo will introduce 10 missions to be completed within 14 days and include four zones, the story will begin and there will be a successful ending or a bad ending. The work I still need to do for the demo is add NPCs, “generally populating areas (mostly day time)”, and add up some flavour text/interactions with those NPCs. For now I have just worked on the main thing mechanics of the game to see if it just works. So below you will find a few screenshots of the gameplay, and a global map view of each of the four main districts (zones), – which I still need to add a bit more to. Other stuff – If you wish to support me on Patreon you can and that would be lovely, but I advise you to wait until trying this release of course to see if it’s something you’d like. Notes and feedback (constructive of course) is welcomed here, please do reply to this post if you have anything in that regard.

Game Images & Screenshots

DOWNLOAD
Win: MEGA – BUZZHEAVIER – MIXDROP – PIXELDRAIN – VIKINGFILE
V0.94 (old)Mac: MEGA – GOFILE – MIXDROP – PIXELDRAIN – UPLOADHAVEN

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