Netoria Tactics 2 [Demo] By Apollo Seven

Apollo Seven Games released a new game called Netoria Tactics 2 and the version is Demo. The game’s story is about An erotic SRPG where combat and gameplay shape the narrative. You play as an outlaw embarking on a desperate quest. You are joined by your girlfriend, your best friend, and a powerful sorceress. You will encounter obstacles and opponents that will push your relationships to their breaking point. How will the tapestry of your fates unfold?​

Developer:Apollo Seven
File Size:430.2 MB
Version:Demo
Censored:No
OS:Windows
Languages:English
game details

Game Version Changelog:

Demo
Initial Release

Developer Notes:

Each party member’s perspective features unique content and scenarios. From a banished noble trying to win the love of his childhood friend, an earnest maiden on a journey of self discovery, a charismatic rogue attempting to grow his harem, and a manipulative sorceress intent on controlling all of those around her- who will be successful in their aims?

The Netoria 2 Demo includes the first five levels of Act 1 of the new game.
Netoria Tactics 2 features a new settingnew story, and new characters– knowledge of the original game is NOT REQUIRED to enjoy this new chapter of cuckold conflict.

  • PERSPECTIVE CHOICE: Each route has their own goals & rivals.
  • STORY MODE: Want to skip the combat? Now you can!
  • MECHANICS DRIVEN: Choices in combat affect character relationships.
  • GENDER BENDING: MtF, FtM, and even futa transformations.
  • BUILD CHOICE: Equip skills & gear to customize your characters.

What’s new in the sequel?
The biggest new feature is being able to select the protagonist. To put it in terms of Netoria 1, you can basically make Carwyn, Gwen, Vivian, or Owain the main character of the game, although the relationships and character dynamics are fairly different. This changes the story and the mechanics and makes the picked character the center of the story, with it being about their relationships and character growth. So it can be netorare, netorase, netori, you can pick the perspective and focus.
I also overhauled the combat system to make it more dynamic and complex. There’s now a heavy emphasis and skills and equipment allowing you to customize your character and having a progressions system less random and reliant on levels.

Why is there a sequel at all?
Usually, I tinker with and iterate on a project until I get bored of the concept and move onto something else. But Netoria 1 had some structural issues that I couldn’t really fix that way, like the mechanics and story falling apart in the second half. So instead I decided to redo the basic formula of the first game but with better planning and budget and such. Hopefully Netoria 2 will be a much better overall experience start to finish.

Why use SRPG Studio again?
Yes, SRPG Strudio is bad, I’ve bemoaned it plenty in the past. But from my experience making At the Mountains of Friendship, I think that anything I code personally will probably cause just as many UI problems in the end. At this point people who are fans of the game are already used to the quirks of the engine and switching to something else would probably create more problems than it would solve. Besides, I’ve already done lots of work to get things this functional already, development would have taken around twice as long if I started over in something else.

Game Images & Screenshots

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Win: BUZZHEAVIER – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE

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