X-Dew Games released a new game called Princess in the Tower 2 and the version is 0.2.4c. The game’s story is about A spoiled princess waits in her tower for a noble savior… The princess’s behavior is shaped by how she’s treated, what she goes through, and how she feels about the player. This doesn’t just affect her dialogue it influences her entire personality, which can evolve naturally over time based on your actions and choices. You can speak to her in multiple styles. Be commanding, manipulative, respectful, provocative, intellectual and more. Each style is a different way to influence her.
The princess has deeper emotional layers like Trust, Attraction, Respect, and Fear toward the player. Her emotional state is based on how she feels moment to moment Delight, Anger, Frustration, Shame, Guilt, and more. Beyond that, she has personal traits such as Naivety, Laziness, Acceptance, Comfort, Confidence, and more. These influence how she responds to situations, conversations, and even her daily routine in the castle.
It features over 200 ultra-wide animations (3440×1440) fully explorable with drag-and-view support beyond the 16:9 frame. Alpha test started with a Human MC. Starting with v0.2, the Human was removed and replaced by a Goblin.
Developer: | X-Dew |
File Size: | 1.63 GB |
Version: | 0.2.4c |
Censored: | No |
OS: | Windows, Linux, Mac |
Languages: | English |
Game Version Changelog:
v0.2.4c
150+ animations
Goblin MC, All scenarios rewritten to match the new Goblin main character,
The Princess now has a more spoiled, bratty personality and reacts differently to the MC
UI & Message System
- UI Redesign: The interface has been redesigned and is now clearer to see in dark areas.
- Custom Message System
- Transparent messages (replacing the default black textbox)
- Choice options fully integrated into the new UI
- Message box is draggable and repositionable during animated scenes
- UI elements scale automatically to match any screen resolution (16:9 and 21:9 supported)
- Zoom in/out during animations
- New Control Window Features
- Toggle entire scene UI on/off
- Mute sound effects and background music separately
- Reset message box to its default center position
- During the opening scene, view-switch buttons ABCD now transition seamlessly between perspectives.
- New Message System only activates during animated scenes, default message system remains for maps
Sprinting and Stamina Rework
- Sprinting is now disabled when Stamina reaches 0%. You must release the Shift key before it can be used again.
- Sprinting now costs 10% less Stamina
- Stamina regenerates 50% faster when above 30%.
- Using Stairs/Ledder now drains twice as much Rest.
️Systems & Mechanics
- New stat added: Wickedness, with a dedicated talent tree coming later in the game
- The Mischief Button, a new interactive mechanic, becomes available at specific times or events.
- Mischief Skill Hotkey: The Mischief skill can now also be triggered via a hotkey
- Status Effect Notifications: The player now receives notifications when effects like Bloodied, Dirty, or Smelly are applied.
- Fury, Willpower & Desire: These core resources are now correctly assigned and fully functional.
- Stat Adjustments:
- Dirt Tolerance → Filth Tolerance
- Endurance → Sexual Endurance – Determines how much stimulation can be endured before climax.
- Cum Control → Climax Control – Ability to hold back when Climax Meter reach 100%
- Cum Volume → Climax Tension – Builds up naturally over time without release (default cap: 3). A higher value increases climax intensity and the risk of leaks. The cap can be increased later through skills or items.
Cleanliness System & Status Effects
- Bloodied – After slaying more than 2 enemies, the MC becomes Bloodied, increasing Menace by 1. This effect remains until the MC is cleaned.
- When Hygiene drops below 5, the MC becomes Dirty, making conversations with the princess harder. While Dirty, Hygiene decays much faster over time.
- When Hygiene drops below 3, the MC becomes Smelly, preventing casual conversations with the Princess. (Note: This specific effect is not fully implemented yet.)
- Slaying enemies now significantly reduces Hygiene only if the MC is clean. If already Dirty, the impact is minor. (Instead, Hygiene decays faster naturally over time.)
Reading Lessons
- Reading Lesson 2 is now partially repeatable.
- If the lesson 2 is passed, the princess refuses to continue teaching.
- If failed, the test cannot be retried in the same event, but a new variant of the lesson will become available (repeatable until passed).
- Only 1 Desire Point can be earned during this event.
- Reading is now limited to once per day, during afternoon hours.
- Each reading session advances time by 1 hour.
Princess’s Fall Scene
- During the scene, suspicion rises if the princess is pushed repeatedly.
- Suspicion decreases hourly.
- If suspicion is high, objecting becomes more difficult.
- Objections now feature unique lines for each conversation style.
Cleaning System & Punishment
- If the MC is assigned to clean the hall, the princess will refuse to speak to him until it’s done.
- A broom is now available, and the Main Hall floor can be cleaned (to some extent).
Tech Tree Update
- Tech Tree Fully Implemented – Skills and recipes in the Tech Tree are now gated by Tier Unlocks, which depend on the type of node:
- Mastery Skills → unlocked by Main Character Level
- Attribute Skills (e.g., Vitality, Mind) → unlocked by the corresponding Attribute Level
- Profession Recipes (e.g., Cooking, Engineering) → unlocked by the corresponding Profession Level
- Tier 2 Cooking recipes require Cooking Skill Level 2
- Tier 3 Fighting skills require Fighting Skill Level 3
- Tier 4 Mastery skills require Main Level 4
- Research takes 1 hour, improves Mind, and decreases Rest. (Mastery and Attribute based Skills remain instant)
Map & Dungeon
- Map Changes:
- Tower Cells (currently locked)
- Watchtower (accessible via Ledder, but no current content)
- The Heat Room is now locked by default.
- The Heat Room Key now drops from the Burned Spider.
- Giant Rat still drops the Alchemy Room Key. If not collected, it is automatically given when exiting the dungeon.
- Dungeon Update: Chest placements in the dungeon have been reordered.
- All dungeon enemies now feature individually scripted, deterministic behavior. Random elements have been removed to prevent loop issues and reduce potential FPS drops.
- Torches are no longer learned by default at the start.
- Added a Bag containing 3 torches and a torch crafting recipe, located in the commander’s room.
-️ Crafting & Furniture System
- Crafting furniture/devices on the map now takes 1 hour and reduces Rest.
- Furniture crafting is no longer instant. MC must walk to the required spot to begin crafting directly on the map.
- Bed – Can now be crafted and placed, improving sleep quality by 25%.
- Ledder – Can now be crafted and placed
- Lever Arm – Can now be crafted and placed
- New Craftable Items (Recipes from the dungeon now work properly):
- Paddle
- Broom
Skills Implemented
Mastery
- Natural Talent – The first level of any skill is learned twice as fast.
- Fast Learner – Gains 10% more experience from all sources
- Rugged – Gain +2.5% Physical Reduction per level in Vitality
- Stretch – Increases Dodge Rate by +2.5% for the rest of the day
Fighting
- Quickstep – Increases your Dodge Rate by 5%
- Deflection – Increases your Parry Rate by 5%
- Ruthless – Increases your Critical Rate by 5%
- Flurry – Increases your Attack Speed by 5%
- Fuel the Fire – All Fury generation increased by 25%
- Burning Rage – Slaying an enemy restores 5% Stamina
- Whirlwind: New Area-of-Effect (AOE) attack skill implemented.
Vitality
- Critical Recovery – When below 50% health, Health Regeneration increases by 100%
- First Aid – Heals 25% of your Health. Can be used once every 24 hours.
- Bull’s Endurance – Sprinting now costs 25% less Stamina (adjusted from 35%).
- Stair Routine – Stairs make you 65% less Tired
- Deep Breath – Increase your stamina recovery rate by 25%
- Chill Exhale – Cold now reduces Health and Stamina regeneration by 25% instead of 50%
Mind
- Mind Over Matter – Fatigue now reduces Maximum Stamina by 20% instead of 40%
Cooking
- Cook Enjoyer – Gain 1 Willpower per crafted dish
- Chicken Soup – Effect: +5 Health +15 Satiation
- Flick Fryer – Eating fried food temporarily raises Satiation by +25 for 1 hour
- Fried Egg – Effect: +15 Satiation
Bug Fixes & Improvements
- Equipment is now correctly assigned.
- Entrance to the Old Monkey Room is now properly blocked, a stone is shown instead of transfer event.
- Fixed a bug where Hunger could drop below 0.
- Fixed a bug that occasionally made it impossible to start or load the game.
- Princess Routine Fixed – Time skips no longer break her movement routes or cause overlapping events.
- Chests can only be looted once before being destroyed.
- Fixed a bug where the Timber Dust recipe incorrectly produced Plank.
- Save Compatibility
- Linux Compatibility: Fixed pathfinding issues specific to Linux systems.
- Notifications messages now scale with different resolutions
- Mischief button now correctly disappears along with the action bar.
- Fixed The Nest (lower floor) not resetting on a weekly cycle
- Fixed 1 & 2 reading lesson events triggering from a single interaction
- Fixed bug causing Daytime UI to disappear under certain conditions
- Upgraded Bed sprite now displays correctly.
- Willpower is now increasing and counting correctly.
- Bed can now be built successfully.
- The MC is no longer kicked at noon when time is passed in the princess’s room.
- Corrected an issue where the video appeared cut off during the “shoes help” event.
- Added missing control button images.
- Resolved memory leaks caused by repeated switching of ABCD-button videos.
- Transitions between animations now work as intended, no more black flickers
- Morning breakfast animations now play correctly
- Resolved an issue where animations would occasionally fail to display correctly.
- Fixed some missing or incorrect animation bindings. If an animation is missing, the game won’t crash, but the last animation will stay on screen, and you won’t be able to drag the view. Please report such cases if found.
v0.1.3 – Initial F95 Release
- Fixed low FPS issue in dark dungeon areas
- “Ask About the Curse” event now works correctly
- Game no longer freezes when the princess falls
- Fixed missing Parry SE
- Waiting function now works correctly. The event responsible for advancing time was previously being skipped during waiting.
- Level Up sound effect missing
- An issue where right-clicking on the screen could sometimes bring up the inspect/reload menu when the video container was still visible.
- Several missing sounds effects
- Event Reading Lessons, missing animations
- Several issues with random sprites on the map
Developer Notes:
Alpha test started with a Human MC. Starting with v0.2, the Human was removed and replaced by a Goblin.
Game Images & Screenshots



DOWNLOAD
Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Mac: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
this version have so much bug and I cannot even take shower to continuous event, please fix it I love this game and the idea