tl101 Games released a new game called The Orc’s Tale and the version is 0.04. The game’s story is about The Orc’s Tale is a game you play an Orc explorer who living alone in a hut and tries to find a way to generate and collect magical energy. As you might guess, corrupting human females will play a key role in this.
Developer: | tl101 |
File Size: | 800.2 MB |
Version: | 0.04 |
OS: | Windows |
Languages: | English |
Game Version Changelog:
v0.04
- completely redesigned text rendering system – now I can display characters of different size/color, text with stroke, small images, clickable elements, etc. in the same line.
- Refactoring of rendering system as a whole, if before each part of the engine rendered as it could, now there is a single system. Added the ability to render to canvas with a transparent background, which can be redrawn only when it changes something. This is used in the menus and in the minigame. Well, and in general, all layers now work more correctly with transparency.
- Changed the save menu. Save files can now be renamed. Changed file order – now there can’t be an empty slot between files, but a “put a new file between these two” button has been added.
- Added a quest menu. To get information about current quest or switch current quest click on question mark in upper right corner. Or get a short hint by hovering your mouse over it.
- Implemented the first version of the navigation menu.
- Added the first version of the minigame “Catch Dora”. It’s a really “mini”, I’ll be improving it further. Read more in the manual in the game.
- Added one event and one big scene.
Developer Notes:
I remember back in early June, when I first started modeling the scene for this update, I thought it would be hard for me to do everything I had in mind. And that I need to do automation (see below), to switch to Blender since Daz Studio is not a modeling program, and that the rendering takes too much time and my attempts to reduce this time only worsen the quality of the picture. Then I had two choices: to do everything that I’m now planning for the 0.05 release or continue to do as I did before. By that time two months had already passed since the previous release and I was afraid that the first option would take too long, and the second… well, how long would it take? – A month, two tops. Lol. (I realize now that there was also a third option – to make the scenes simpler, like in previous releases.)
But the second option ended up taking six months. Hence the conclusion – with the tools that I am using now, it is impossible to make the scenes that I want within a reasonable period of time. I have to change tools. I’ve already written about switching to Blender in previous posts, now I will write about the engine improvements I plan to make.
Game Images & Screenshots
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Win x64: MEGA – FILESFM – GOFILE – PIXELDRAIN