v0.2.3b Changelog
v0.2.3
This update brings a massive amount of gameplay fixes and improvements, new region and minibosses, proper arena, blackjack, item enchantments, food, new Boons, and a bunch of new H-scenes.
Oh, and of course, our first group H-scene is here!
Story:
- +1 Aqua H-scene
- +1 Darkness interactive H-scene
- +1 Megumin H-scene
- +1 Yunyun H-scene
- +1 Megumin & Yunyun H-scene
- +1 Eris H-scene
- +1 Ghislaine event
- New H-scenes total: 44
- +10k words, totaling 170k. That’s a couple of novels long!
- +414 images, totaling 7247
- +18 animations, totaling 156
Technical:
- Spanish translation for 0.2.2b content now comes embedded within the game! Thanks to Beltrack for all the hard work
- Implemented a new shader-driven rendering process and texture stitching in hopes to improve performance
- Switched some text effects from Python-driven to transforms-driven to improve performance
- Removed Discord presence
- Added item enchantment system, available at the blacksmith. It consumes Enchantment Crystals and can be used to empower your items with special effects, stronger stats, etc
- Revamped the cheat menu for items. It now looks like a shop so its easier to use
- Added a way to toggle relationship status in cheats menu
- You can now play blackjack at the Succubi Cafe
- Changelogs are now going to be shown in-game after updating
- New achievements
- You can now eat at the Guild. Food provides temporary effects for the day, allowing you to gain more XP and providing useful buffs
- You can now cook caught fish at the mansion for bonuses, much like Guild-bought food
- Added Language, Renderer and Accessibility settings to the options menu
- Restyled Renderer and Accessibility settings
- Some events can now belong to multiple categories simultaneously. This is useful specifically for group H-scenes
Adventuring:
- +3 Side Quests
- +2 Bosses
- +1 New Region
- Added Raphiel’s boons: Sadistic Focus (extra damage for each consecutive attack), Sly Manipulation (applies Confusion), Mocking Blast (dead enemies explode and deal damage)
- Implemented proper boss challenges in Colosseum. You can now earn power gems as rewards for completing arena fights with ramping difficulty levels
- Brigand Boss is now guaranteed to spawn if you have a quest to defeat him
Balancing:
- Removed “helmet” wearable type from Mana Crown. It is now replaced with “accessory”
- Added new armor items, accessories, and enchantment crystals
- Chainmail now provides more HP
- Certain buff/debuff status effects can no longer be dispelled
- Reworked Megumin’s “Explosive Force” upgrade, renamed to “All Out”: Explosion will always consume all of Megumin’s mana to increase the damage (no less than 50 mana to cast). Damage increases by 1% per 2 mana spent
- Reworked Megumin’s “Cataclysm” upgrade: now provides a flat 50% increase to critical chance.
- Buffed Megumin’s “Cumulative Explosion”: each hit’s damage penalty reduced from 50% to 40%
- Rebalanced the frequency of Boons appearing while adventuring. They are now more random
- Mark effects are no longer dispellable
- Regular enemies can now have immunities to damage types
- Having an immunity to a damage type now prevents an associated Damage-Over-Time effect from applying entirely
- Fire Elementals are now immune to fire, and Water Elementals are immune to water
- Multiplicative modifiers from items and buffs now apply after flat bonuses
Minor changes:
- Inventory description text will now adjust its size to fit into the window, plus some minor styling
- Eris’s affection counter will now show the total (instead of the increment) after her important reveal
- Infinite dungeon will no longer signal that a boss is available
- Minor changes to existing scenes
- Adjusted some unit tints in some maps
- Updated Chunchunmaru’s icon
- Added category filtering to shops + some styling
- Removed “Minibosses killed” from stats and added “Items Enchanted” instead
- Overlapping damage mods & bonuses will now display added together in inventory
- Quests can now reward items
- Regions with associated quests will now display an indicator on the map
- New icon for immunities to improve their readability
- Improved performance in main menu
- Added Fishing Bait, sold by Wiz, that guarantees a reward from a fishing pond
- Adjusted trap positioning
- Removed Earplugs. Megumin would want ALL the hearing damage she can get from an explosion
- Redid the visuals for the Colosseum and Raphiel’s first event
- Slightly touched up the visuals for the Quintessential dream
- Converted some of the older uncompressed visuals to WEBP, saving space
- Minor updates to generic visuals
Fixes:
- Fixed a bug with Syphon Drain Touch that could cause an uncaught exception
- Fixed an issue in the book reading screen where the book’s name could spill out of its container
- Fixed an issue with the skills upgrade screen that did not account for heroes stats and properties on hover
- Fixed an issue with the achievements descriptions spilling out of their containers
- Fixed an issue that could result in an error related to unsafe removal of status effects from units
- Fixed a bug preventing Doppelgangers from benefiting from passive status effects of their equipped items. I think they might be stronger now
- Fixed a bug that could result in an error when using Drain Touch Syphon under specific conditions
- Fixed a bug that could cause multiple Doppelgangers spawn in one enemy slot
- Weapon status effects and stat modifiers will now apply to the hero. The same way they would from a wearable item
- Fixed an issue that could cause the attack animation playing only once when attacking with boost enabled
- Fixed a bug that could cause lighting effects to become misaligned with the sprite position
- Fixed a bug that allowed enemy units use abilities without respecting their cooldowns
- Fixed a bug that could cause certain scenes render twice and becoming an unnecessary performance drain
- Fixed an issue that could prevent the plot marker from showing over the quest board
- Fixed an issue the prevented large numbers from being shortened on display if they were negative
- Fixed the announcement screen in the main menu related to the game’s version
- Fixed a bug which could cause Rin’s Rookie Killer dialogue incorrectly show after the Rookie Killer was already defeated
- Fixed an issue that could ca
Pleas code android
v0.1.5 version (outdated)
“clearinventory” <= remove all items "giveitem id" <= give yourself an item ("healthpotion", "picklepotion") "gold N" <= to give yourself gold "setlevel N" <= to set your character level to N "addaffection name N" <= add N affection to a character "unlockgallery" <= unlock all H-scenes in the gallery "addjailtime N" <= add N days to the jail timer