ttyrke Games released a new game called Apocalyptic World and the version is 0.91. The game’s story is about an Open World, RPG, and sandbox. You’ve survived the nuclear war but what at the cost? You survived it in a bunker while others adapted and lived their lives.
v0.90
?FIXES:
- Breeder trait: trans guests never finished inside – now they do (and breeder creampies in guest house scenes can get the girl pregnant, which never happened before).
- Moving a guest into a settlement house upset the other guests as if she had left for good – now only close friends miss her a little.
- Blair – “Her mother” was very hard to trigger at night (Journal hint added, much higher chance).
- The “No sex in settlement” policy didn’t stop forced scenes in the guest house – now it does, and married men go to their own wives instead.
- Massage proposal showed an error.
- Guest house – an error in the background whenever a guest house event started.
- Some older saves showed errors in the guest list (a damaged trait) – cleaned up when the save loads.
- Eve – leaving her shower scene showed an error.
- Guest house – “Ask to fuck someone” could replay an old unfinished scene with the wrong guests, or show an error.
- Forest – the toll events could show the wrong guest or an error.
- Random cabin encounters now respect the No incest policy.
- Achievements: 4 that could never be earned now work, and older saves now get the ones they already earned (workbench, gun, strength).
- Companions – when a guest or basement NPC left, another NPC could take a companion’s place in your party.
- Fights – allies who died or were taken in a fight could affect the wrong NPC.
- Invites – the number of companions you have never helped convince someone to move in.
- Forest – the full moon hunt picked a companion without a bow instead of one with a bow.
- Vincent – the Sanctuary check didn’t read your companions correctly.
- Rodger – the horse quest removed basement NPC companions as if they were guests.
- Building the nursery dropped basement NPC companions from your party.
- Negan – the fuel deal could take story characters.
- Event – Abandoned mall – the escape outcome led to a missing page.
- Isabel – the Journal said “Go to Isabel’s room” 3 days before her pregnancy scene could start – now it matches.
- Game zips didn’t unpack properly on Linux (no folders, just files with broken names) – fixed.
?FEATURES:
- New event: The notice board is up
- Notice board – guest wishes: gifts, cloth, rations, days off, a hot tub evening, a crib for the baby, a night out at the bar, fighting lessons
- Notice board – the men in your guest house ask for a helping hand: splitting firewood, hauling stone, a deer hunt, a scrap metal run, patching the leaking roof
- Notice board – disputes between guests for you to judge
- New policy: No infighting – whoever started a dispute can be sent to the basement
- New building: Town hall – the notice board moves inside, one more note slot, and settler problems start coming in
- Notice board – settler problems (well, sick child, wolves, a field quarrel) that raise your goodwill
- Notice board – contracts from friendly settlements: deliveries, caravan escorts, raider camps, medicine
- Notice board – strangers at the gate, and people from your earlier choices come back
- Notice board – rare gold notices
- Leader reputation: Unknown, Reliable, Respected, Renowned and Legend, each with its own bonus
- Notice board – 7 days in a row earns a supply crate
- Notice board – ledger page and 4 new achievements
- Someone special comes looking for you once you are a Legend
- New mini-game: Truth or Dare (spin the bottle) at the fireplace and at house parties
- Truth or Dare – truths reveal crushes, favorite gifts and secrets
- Truth or Dare – 3 new achievements
- New job: People hunter
- New item: Binoculars (workbench)
- New job: Librarian – everyone learns skills faster, more books give a bigger bonus
- New job: Nursery caretaker for guests and basement NPCs – children grow up faster and are happier; care panel, appointed wards, lockdown, overnight care and nursery encounters (contr. Illusion-XIII)
- New policy: Pregnant privilege – from the 6th month no heavy or outside work, an extra ration and more happiness
- Sidebar: resource row (wood, stone, metal, fuel, medicine) – can be turned off in Settings
- Guests who run away leave tracks you can follow for a day
- Your wives can move into your room (frees a guest house bed; build a Big bed for up to three)
- Dumbestbell renamed to Barbell
- Bathhouse: the guest list now looks like the guest house list
- Cheat menu: Notice board, Truth or Dare and Runaway tracks options
- Night school: hover a name to see which of their traits affect learning (contr. Illusion-XIII)
- Cheat menu: import guests, basement NPCs and nursery kids from another save file (contr. Illusion-XIII)
- Cheat menu: Blair’s “The small hours” can be started in each of its variants (contr. Illusion-XIII)
- When someone leaves, their friends’ happiness (and sometimes their trust in you) now depends on how they left – killed, handed over, thrown out, walked out, moved and more (contr. Illusion-XIII)
- Slumber parties: personality traits now decide who hosts, who is invited and how much they enjoy it, and there is alcohol (contr. Illusion-XIII)
- Story characters now get birthday and wedding-anniversary notices in the morning report and on the Info page (contr. Illusion-XIII)
- Invites – strangers you just met can now agree to move in: your reputation and companions can convince them even before they like you (contr. Xablau-gaming)
- [Gay] – Option to progress all main stories without forced acts with women
- World settlements – your children with a settlement leader now stay at her settlement until you take them home (Take child), or bring them back by winning a raid there
- Event [Octavia] – New date option (For supporters)
For now, if you want to support my work, just leave a comment in F95zone. My ears are all yours. I need suggestions, criticism and your true opinion This is my first game ever. Game idea is that it will be a fully open world, rpg game where you can be who ever you want. You want to be a farmer, slave merchant, just a random good/evil guy, bounty hunter, cage figher, Cannibal? You can be whatever you want!
Reputation system
There will be reputation system like in RDR2 where you can decide how people will look at you. If you help strangers and other people, you get it; if you kill innocent people/slave – you lose it.
Slaves
You can capture girls and make them your slaves. When you have good relationship with them you can assign them to work for you (Right now only garden)
Story
There will be some story elements but it will be optional and I’ll try to leave as minimal as possible. The main goal is this game to be a not-story driven.
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What is the patreon code to unlock other scenes