DNA Games released a new game called Battlefuck Pit and the version is 1.14.24. The game’s story is about An easy to control battlefuck / sexfight / catfight game that is very much a work in progress
Developer
DNA
Version
1.14.24
File Size
726 MB
Censored
No
Language
English
Platforms
Windows Android
Game Version ChangelogLatest
v1.14.24p:
This bumps the game content up to v1.14, however it also brings in several features and lots of fixes and quality of life improvements all the way up to v1.24. Check below for the list of changes
Changes:
First time user experience (FTE):
When installing / running the game for the first time ever (NOT when updating), the resolution defaults to Pixel art on PC (or Basic, if the screen resolution is very low), and Low resolution on mobile. This is to ensure best performance. Resolution can then of course be changed in Options, as desired
Body types:
Added Female Croc anthro body type
Added Cow anthro body type (Bessie class), plus matching default character. Use ‘Restore missing characters’ appearance under Options to get the new character named Bessie
Actions:
defeat_cuddle
defeat_reverse_face_sit_wand
prone_stand_up
The following actions now support anal penetration, in addition to being previously vaginal only (or working but with relaxed genital requirements): defeat_bearhug_dominant_fuck, defeat_bearhug_fuck, defeat_cowgirl, defeat_straddling_fuck, missionary_reverse_fuck, standing_bearhug_dominant_fuck, standing_bearhug_fuck, standing_bearhug_fuck_actor, standing_body_battle_fuck, missionary_dominant_breed, missionary_dominant_fuck, missionary_fuck, missionary_power_fuck. In most cases, the actions are anal penetration enabled only when the actor has a penis / strap-on, and the target does not have a vagina and has their anus exposed (e.g. a male or female with a strap-on on futa would always use the vaginal state, while male or a female with a strap-on on male will use the anal state)
If relaxed genital requirements is on, Hump is enabled as an option, and the following actions: missionary_dominant_breed, missionary_dominant_fuck, missionary_fuck, missionary_power_fuck, missionary_pounding will become available for vagina vs penis/vagina combos; missionary_pounding in addition will work for penis vs penis combos
Updated intent conditions to properly reflect the current expanded use of vaginal actions for anal
Lots of improvements to existing actions/animations
Wearables and appearance:
New wearable: Sports shoes, available for all human body types
Further updated the wearable incompatiblity list
Fixed the small gap between the foot mesh and the leg (above the ankle) when equipping high heels
Added Vibrator (simple) to the list of tools. The Vibrator is equipped/unequipped automatically during the appropriate actions. It’s not available as a user facing equippable item, and no customizations are available at this point
Teeth, tongue and mouth area (including interior) geometry cleaned up and drastically improved. Weight painting adjusted. The teeth no longer look like they are disconnected from the jaw, especially during speech animations, when they looked a bit like dentures
Improved hairstyles: High twin tails with bangs and High twin tails
Subtle improvements to the hair shader
Adjusted the default hair material to be more realistic
Randomization now takes into account a defined mean value for certain shapes, leading to better proportions and outcomes on average
Improved area under the eyes and the Nose tip morph
Character editor:
The Body type can now be changed for a character. It will no longer randomize and create a new character, and will try to preserve as much of the original as possible. Note that switching to another body type and then back will not get you the same original body. Each switch will make its own modifications. Ofc, the changes aren’t saved automatically, so you can always revert by reselecting the character in the list. And conversely, if you’ve changed the body type and are happy with the results, you need to save the character. If something doesn’t exist on the original body type (e.g. the genitals), it will be generated randomly as needed. Voices are also changed if needed in order to match the new body type. Switching to an anthro body type will generate a random character, since the anthro and human characters do not share any resources
The Body type has been moved to the top, and is no longer hidden under the Appearance / Body section
The Wearable and Accessories categories have been grouped together, under the Wearable / accessories category
All Copy wearable / accessory buttons have been moved next to the drop down, for clarity and saving space
All Paste wearable / accessory buttons have been replaced by a single option under Outfit. If there is a wearable / accessory in the clipboard, an option to Paste it will appear under the Outfit menu
The adjustments for hair and accessories have been moved next to their subjects. Hair adjustments are now available under Appearance / Hair, and the Head accessory adjustments are available right underneath the Accessories (Head) selection (if a head accessory has been selected)
Each shape (morph) category is now randomizable on its own. So if you’re happy with how the face looks, but want to re-randomize e.g. just the body shape, you can do that
Increased material properties granularity to 0.05 from 0.1
Touch dragging from an accordion category header in the character editor now works. No need to hunt for spaces in-between
Mechanics:
Training mechanics. Press the Train button next to the character stats on the first character selection screen to get to the Training screen. Pick one of the trainers (there are only cosmetic differences between them), then enter the training session. During the training session, you gain experience by balancing and matching the trainer’s effort. In practice, you need to adjust your effort in order to always keep it within the equal range defined by the two center markers on the effort bar. Too much effort, or too low, will lead to an imbalance, and you will need to revert back to the original stance. The trainer will talk to you and give you some hints regarding how you’re doing. Listen to their advice. A training session lasts 30s. The gained experience is presented on the end screen
Effort training
Sexual endurance training
Challenger game mode update: the random opponents that are generated should now always be relevant to the user; the new generation algorithm takes into account the user’s fight history and match body type combinations in order to pick the body types of the generated opponents
Defeated characters will now restore willpower and stamina
The effort damage caused by various ‘surprise’ events during a struggle (e.g. kisses, hits) is now a percentage of the max effort the inflictor can summon (this helps the mechanic scale, and also accounts for the higher/lower effort damage a stronger/weaker character can inflict)
A controlled self orgasm will now cause limited willpower damage (10 points) to the opponent
Randomizing a character will now assign a r
andom atttide, disposition, fighting style, weight set and pronouns (this happens in all instances where a random character is created, in all game modes and when randomizing manually). For now the dialogue set will be left at Default, since it is the most complete and up to date. Later on, once the other dialogue sets catch up, this will be randomized as well
If you generate a new / randomized character in the second editor (after you have selected your first character), each of the character’s stats will be between 80% and 105% of the first character’s. This way you can play against a random, but challenging character, without having to save and edit it manually
Generated characters in Gauntlet will now scale. Each of their stats will be between 75% and 90% of those of the player character
Orgasms get recorded on end, not on start as before (for memory and context purposes, used to present stats and create relevant dialogue)
The extra effort resulting from anger is now capped to 50% of the character maximum effort. This aims to avoid situations in which a weak character can get huge, unrealistic spikes of effort
Any saved character will now gain experience after a match, except if they or their opponent have had their stats manually edited. Previously, saved characters could only gain experience when fighting against other saved characters
Dialogue:
Huge number of improvements / content added to the Default dialogue. Support for lots of new conditionals, optionals, and text parsing features
Other:
Track tournament results (1st, 2nd, 3rd place) and display them under ‘Statistics and memory’
Support for loading / managing / unequipping tools (equippable items) added. Compared to traditional accessories, tools can have multiple assignment points / holding positions (e.g. the Vibrator (simple) that has been added can be equipped in either hands, with the vibrating head facing up or down, depending on what the animation needs). The decision for which variant of a tool is being equipped belongs solely to the animation that equips it
Support for vaginal creampies. Vaginal creampies added on orgasm to the appropriate actions
Added a camera tilt button on the character editor that allows looking at the character from slightly above/below, in order to view some otherwise hard to spot changes (vagina morphs, toenail color)
Characters will now animate their lips / mouth when speaking a dialogue line
Breathing should be more realistic, keeping the mouth closed at high stamina, then quickening and opening the mouth more and more as stamina goes down
Breathing intensity receives a boost on arousal damage and during each orgasm contraction
Breathing amplitude increases with exhaustion and the boost from arousal damage
Strip mouth tracks from animations that don’t need them, to avoid the mouth flickering when an animation transitions into another
Normalize expressions to make sure they don’t go overboard and cause ugly facial distortions (especially around the brows / eyes)
Greatly optimized / cached the way character memories of past matches are stored and retrieved, in order to speed up db-like operations
Lowered the volume on the some of the sound effects that were too loud
Fully revised the camera code, to improve how it keeps the characters on screen and smoothes out jerky motion. The option to Smooth out camera motion has been removed, as the camera is now tuned to always be smooth. Allow zooming in a lot more on all the included arenas, except for the snow globe. Modded arenas contain their own zoom limits
Fully revised the first person camera code for a better experience. The new approach also fixes the unfortunate experience of looking inside the neck and seeing the deep emptiness inside
Optimized and improved the sweat shader. It should be lighter on resources as well
Optimized and improved the dirt shader. It should be lighter on resources as well
Challengers game mode now shows the opponents’ genital configurations on their respective fight buttons
Gauntlet game mode now shows the opponent’s genital configuration on the Fight button
Randomize / Outfit / Undress buttons added to Gauntlet mode, allowing to re-roll the character appearance, outfit and undress them
Body type preferences are saved in Gauntlet mode
Body types should now be listed in alphabetical order
The stage list is now scrollable and doesn’t break the layout if adding more arenas or arena mods
Extracting a .zip file (Options > File manager) will no longer create a new folder if the .zip file already contains a folder (and nothing else) on the top level
Adjusted ejaculation and squirting particle effects
Drastically improved the look of ejaculation / squirting fluids on skin. You might need to adjust skin impact effects settings (size, intensity) to your taste
Optimized and improved the particle emitter used for ejaculation/squirting/lactation
Fixes:
Huge number of fixes (all fixes up to v1.24 included)
Developer Notes
MAIN FEATURES:
Fully animated, 3D game
Create your own / select from existing characters
Edit, load and save your characters using the integrated character editor
Choose your opponent and fight one on one in the arena either during the day or at night
Simple controls, limited to single clicks / mouse wheel actions
Camera control using the right mouse button
Watch mode, allowing for CPU v CPU battles
Jiggly physics
Orgasm visuals
Expressions
Sound effects and voices (currently limited to female voices only)
HOW TO PLAY:
The fight consists of a series of consecutive actions. Each action is performed with a certain effort involved. The outcome (i.e. following action) is controlled by the opponent who has put in the most effort during the previous one.
Both efforts are displayed as a single bar at the bottom of the screen. The bar allows you to visualize and control the amount of effort you put in for as long as the current action lasts (*will need to add a visualization for it), and flashes at the end to validate the input. The starting effort is determined randomly within a min / max range for both opponents. It can be altered up to a max value (represented by a second bar below the effort bar) by using the mouse wheel. Adding in more effort consumes extra stamina. If both opponents put in the same amount of effort, the outcome is decided randomly.
Pay attention to your opponent potentially increasing their effort during the duration of the action.
Choices may appear only during certain actions. Win the previous action by putting in more effort than the opponent, otherwise it will be them getting and making the choice. You need to make the choice within a certain time interval, otherwise your opponent will take over.
Opponents have three main stats: willpower (represented in red), stamina (green) and sexual endurance (orange). Stamina regens continuously. Sexual endurance starts high and is decreased through sexual actions. When it drops to zero the character orgasms, losing a good amount of willpower in the process.
The game ends when one opponent’s willpower drops to zero.
Control the camera by holding down the right mouse button and rotating around the arena. When editing your character / opponent, the same is used to rotate the character view, and shift + mouse wheel allows zooming in and out
You can enable a Watch mode to let your characters fight it out without any sort of user input.
VR (XR) support is available but limited to watching the actual battle (no controls are available in VR space, as Watch mode gets turned on automatically). You will have to don your headset when the battle starts and remove it afterwards to navigate the menus.
THE FUTURE:
This is a one-person hobby project developed in my spare time over the course of 5 weeks (at the time I’m publishing it here). It’s also the first game I am publishing, so I have absolutely 0 experience with what it entails.
The current state is that of a playable demo, with a limited number of actions /animations available. Not everything is polished, and there will always be room for improvement.
That said, over time I plan to add in more animations, expressions, reactions, clothes, items and other content. I make no promises with regards to update frequency, but it is a game that I am developing as much for myself as for anyone else, so I will continue to work on it for my own enjoyment, and of course share it.
I will look more into adding modding support if there is interest, although it might prove challenging in some regards.
Your feedback is welcome and appreciated, although I make no guarantees I will necessarily implement or even answer all. If it looks necessary, I will probably create a Discord for the game.
Although probably premature at this point, I have some tentative thoughts on monetization. If the game proves popular, I will likely create a Patreon to allow people to donate, and likely have at least a monthly release for patrons, and a free (but likely full version) every quarter.