DNA Games released a new game called Battlefuck Pit and the version is 1.10.20. The game’s story is about An easy to control battlefuck / sexfight / catfight game that is very much a work in progress
v1.10.20p:
This release brings in improvements, fixes and QoL updates from the Patreon version. It started as a bugfix release for a bunch of issues, but some fixes required newer versions of several resources, so I’m happy to say this is more than just a pure maintenance release
Changes:
Wearables and appearance:
- In depth overhaul of a lot of morphs ranges and values in order to improve random character generation and the default body type
- The new morph ranges will be enforced on existing characters. Saved morphs that are outside their current ranges will be capped to their respective range min/max. Note this might change certain morphs on your saved characters and slightly alter their appearance. This is necessary in order to eliminate certain wearable clipping / deformation legacy issues, and simplify development going forward
- Finalized hair adjustment ranges to eliminate clipping and disproportionate values, and allow for better and more diverse randomization
- Added navel position morph
- Completely remade the Neck morph
- Completely remade the Trapezius morph
- Improved the armpit area of the Thicc morph
- Resculpted the eye area to give definition for eyelids
- Adjusted several shapes for the existing eyelashes
- Refined the mouth area and lip morphs. Removed lip changes present in the Thicc and Curvy morphs, which were causing weird shape stacking
- Reworked the Lip height, Pronounced lips, Upper lip, Lower lip morphs
- Added Heart shaped mouth, Puffy lips, Lower lip curve morphs
- Fixed clipping on the Collar (wide, simple) for high Neck morph values
- Improved the Shirt weight painting and fixed clipping in tights spots (e.g. armpits) occurring during certain animations (some clipping might still happen when wearing the Shirt over other wearables such as the Bathing suits)
- Improved compatibilities between various wearables, and updated the wearable incompatibility list. Equipping a new wearable will look for worn incompatibilities and remove them from the body (this was already happening but the list of incompatibilities has been extended)
- Cleaned up virtually empty shape keys on all objects on the default body, resulting in file size reduction
- Updated default characters’ appearance to reflect the new morph ranges. Use “Update existing characters’ appearance” under Options to get the changes (note that any custom outfits you might have added to the default characters will be overwritten)
Other:
- Optimized character selection in the editor (this makes switching to another character a bit quicker if certain conditions are met – which is most of the time after saving and not modifying the character)
Fixes:
- Fixed camera abnormal see-saw movement on low fps in certain conditions. Improved camera smoothness
- Fixed switch_actions happening during a choice state in a npc vs npc context causing the switch action to execute twice
- Fixed post defeat bearhug fuck action genital conditions. The action should become available in more cases if ‘Disable strict genital requirements’ is selected
- Fixed skinning for loaded .gltf mod files, where bindings could get applied to the wrong bone (due to mismatched bone indices)
- Correctly pause suspended CharacterViews (previously they kept playing in the background, even when suspended) and resume as needed
- Fixed several standing punch / slap / bust animations defined as loopable, causing jumps during e.g. the hit contest
MAIN FEATURES:
- Fully animated, 3D game
- Create your own / select from existing characters
- Edit, load and save your characters using the integrated character editor
- Support for futa characters
- Selectable clothing items (very simplistic currently)
- Choose your opponent and fight one on one in the arena either during the day or at night
- Simple controls, limited to single clicks / mouse wheel actions
- Camera control using the right mouse button
- Watch mode, allowing for CPU v CPU battles
- Jiggly physics
- Orgasm visuals
- Expressions
- Sound effects and voices (currently limited to female voices only)
HOW TO PLAY:
- The fight consists of a series of consecutive actions. Each action is performed with a certain effort involved. The outcome (i.e. following action) is controlled by the opponent who has put in the most effort during the previous one.
- Both efforts are displayed as a single bar at the bottom of the screen. The bar allows you to visualize and control the amount of effort you put in for as long as the current action lasts (*will need to add a visualization for it), and flashes at the end to validate the input. The starting effort is determined randomly within a min / max range for both opponents. It can be altered up to a max value (represented by a second bar below the effort bar) by using the mouse wheel. Adding in more effort consumes extra stamina. If both opponents put in the same amount of effort, the outcome is decided randomly.
- Pay attention to your opponent potentially increasing their effort during the duration of the action.
- Choices may appear only during certain actions. Win the previous action by putting in more effort than the opponent, otherwise it will be them getting and making the choice. You need to make the choice within a certain time interval, otherwise your opponent will take over.
- Opponents have three main stats: willpower (represented in red), stamina (green) and sexual endurance (orange). Stamina regens continuously. Sexual endurance starts high and is decreased through sexual actions. When it drops to zero the character orgasms, losing a good amount of willpower in the process.
- The game ends when one opponent’s willpower drops to zero.
- Control the camera by holding down the right mouse button and rotating around the arena. When editing your character / opponent, the same is used to rotate the character view, and shift + mouse wheel allows zooming in and out
- You can enable a Watch mode to let your characters fight it out without any sort of user input.
- VR (XR) support is available but limited to watching the actual battle (no controls are available in VR space, as Watch mode gets turned on automatically). You will have to don your headset when the battle starts and remove it afterwards to navigate the menus.
THE FUTURE:
- This is a one-person hobby project developed in my spare time over the course of 5 weeks (at the time I’m publishing it here). It’s also the first game I am publishing, so I have absolutely 0 experience with what it entails.
- The current state is that of a playable demo, with a limited number of actions /animations available. Not everything is polished, and there will always be room for improvement.
- That said, over time I plan to add in more animations, expressions, reactions, clothes, items and other content. I make no promises with regards to update frequency, but it is a game that I am developing as much for myself as for anyone else, so I will continue to work on it for my own enjoyment, and of course share it.
- I will look more into adding modding support if there is interest, although it might prove challenging in some regards.
- Your feedback is welcome and appreciated, although I make no guarantees I will necessarily implement or even answer all. If it looks necessary, I will probably create a Discord for the game.
- Although probably premature at this point, I have some tentative thoughts on monetization. If the game proves popular, I will likely create a Patreon to allow people to donate, and likely have at least a monthly release for patrons, and a free (but likely full version) every quarter.
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