DNA Games released a new game called Battlefuck Pit and the version is 1.18.31.1. The game’s story is about An easy to control battlefuck / sexfight / catfight game that is very much a work in progress
v1.18.31.1p:
This bumps the game content up to v1.18, however it also brings in several features and lots of fixes and quality of life improvements all the way up to v1.31. Check below for the list of changes
Changes:
Actions / animations:
- New reverse straddling action branch
- New 69 action branch
- Updated and improved various actions, action transitions / flow, animations
Body types:
- Female Snake anthro body type (Ophidia)
- Male Wolf anthro body type (Conall)
- Separated the Female/futa body type into Female and Futa
Wearables and appearance:
- Updated, fixed and improved various wearables
- Updated and improved various character appearance aspects
- Improved character randomization, resulting in better looking characters (applies to both randomization ranges, as well as wearable material properties)
Arenas:
- Boxing ring adjustments and small improvements
- Improvements to the Jungle arena (better grass, tuned lighting and volumetric fog; separate mobile environment)
- Adjusted camera parameters in order to try and avoid the effect a wide field of view causes (exaggerated depth, with objects in the background appearing a lot smaller). A wide angle effect will still happen, as the camera also uses the fov to keep the characters on screen, but overall things should look better. Note: there will be clipping occasionally, especially in certain arenas where the spectators are closer to theaction. I will try to find a solution for this in one of the next releases
Mechanics:
- After every match, 1 v 1 mode will display the challenger (i.e. first) character’s xp gains for each stat group
- Gauntlet and Challenger modes now award XP points
- Show opponent pronouns and voice information in Gauntlet and Challengers mode
- Gauntlet mode: each match won will generate increasingly better rewards that stack; the bigger the winning streak, the more and better rewards
- Gauntlet mode now preserves character clothing, dirt and decorations (e.g. mouth cum mesh, creampie meshes) between matches, and shows the actual character post-battle state on the outcome screen
- Gauntlet mode: you can now include and prioritize saved characters
- Challengers game mode: opponents can be randomized with a dedicated button
- Challengers game mode shows the actual character post-battle state on the outcome screen
- Tournament mode random participants will now generate random stats between -50% and +10% of the tournament owner’s. Previously, random participants were all stuck at the default (lowest) stats
- After every match, Gauntlet mode will display the player character’s main stats situation next to the match result
- After every match, Gauntlet mode will display the player character’s xp gains for each stat group
- After every match, Challengers mode will display the player character’s xp gains for each stat group
- Various opponent / PC control options (e.g. randomization, outfit randomization, redressing, clean up) for the Gauntlet and Challenger modes
- Scenario mode now shows a faithful replica of the character state at the end of the match (clothes, dirt and fluid splatters)
Dialogue:
- Default dialogue updates
Performance:
- Various performance improvements
Other:
- Breathing sound fx based on stamina state as well as registered arousal damage (volume control under Options)
- A lot of various under the hood improvements
Fixes:
- Lots of fixes to existing issues
MAIN FEATURES:
- Fully animated, 3D game
- Create your own / select from existing characters
- Edit, load and save your characters using the integrated character editor
- Support for futa characters
- Selectable clothing items (very simplistic currently)
- Choose your opponent and fight one on one in the arena either during the day or at night
- Simple controls, limited to single clicks / mouse wheel actions
- Camera control using the right mouse button
- Watch mode, allowing for CPU v CPU battles
- Jiggly physics
- Orgasm visuals
- Expressions
- Sound effects and voices (currently limited to female voices only)
HOW TO PLAY:
- The fight consists of a series of consecutive actions. Each action is performed with a certain effort involved. The outcome (i.e. following action) is controlled by the opponent who has put in the most effort during the previous one.
- Both efforts are displayed as a single bar at the bottom of the screen. The bar allows you to visualize and control the amount of effort you put in for as long as the current action lasts (*will need to add a visualization for it), and flashes at the end to validate the input. The starting effort is determined randomly within a min / max range for both opponents. It can be altered up to a max value (represented by a second bar below the effort bar) by using the mouse wheel. Adding in more effort consumes extra stamina. If both opponents put in the same amount of effort, the outcome is decided randomly.
- Pay attention to your opponent potentially increasing their effort during the duration of the action.
- Choices may appear only during certain actions. Win the previous action by putting in more effort than the opponent, otherwise it will be them getting and making the choice. You need to make the choice within a certain time interval, otherwise your opponent will take over.
- Opponents have three main stats: willpower (represented in red), stamina (green) and sexual endurance (orange). Stamina regens continuously. Sexual endurance starts high and is decreased through sexual actions. When it drops to zero the character orgasms, losing a good amount of willpower in the process.
- The game ends when one opponent’s willpower drops to zero.
- Control the camera by holding down the right mouse button and rotating around the arena. When editing your character / opponent, the same is used to rotate the character view, and shift + mouse wheel allows zooming in and out
- You can enable a Watch mode to let your characters fight it out without any sort of user input.
- VR (XR) support is available but limited to watching the actual battle (no controls are available in VR space, as Watch mode gets turned on automatically). You will have to don your headset when the battle starts and remove it afterwards to navigate the menus.
THE FUTURE:
- This is a one-person hobby project developed in my spare time over the course of 5 weeks (at the time I’m publishing it here). It’s also the first game I am publishing, so I have absolutely 0 experience with what it entails.
- The current state is that of a playable demo, with a limited number of actions /animations available. Not everything is polished, and there will always be room for improvement.
- That said, over time I plan to add in more animations, expressions, reactions, clothes, items and other content. I make no promises with regards to update frequency, but it is a game that I am developing as much for myself as for anyone else, so I will continue to work on it for my own enjoyment, and of course share it.
- I will look more into adding modding support if there is interest, although it might prove challenging in some regards.
- Your feedback is welcome and appreciated, although I make no guarantees I will necessarily implement or even answer all. If it looks necessary, I will probably create a Discord for the game.
- Although probably premature at this point, I have some tentative thoughts on monetization. If the game proves popular, I will likely create a Patreon to allow people to donate, and likely have at least a monthly release for patrons, and a free (but likely full version) every quarter.
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