Breakfast5 Games released a new game called Bitch Land and the version is Build 11.b. The game’s story is about In a post-apocalyptic world, you start in the BitchLand city that your parents built. And now it’s your time to venture into the Open World wilderness and build your own cities, drive tanks/cars, get resources, invade visit settlements,
and capture and acquire new people for you. But first, you must complete some missions in the starting city, which service as the tutorial (At the moment such Open World isn’t done yet, there’s only the Starting City for now)
Developer
Breakfast5
Version
Build 11.b
File Size
2.00 GB
Language
English
Platforms
Windows
Game Version ChangelogLatest
(08/03/2026) Build 11a
As you might have seen from the previous post here , the game now has the OpenWorld. (In this post I’ll copy-paste some text from the previous post because it already describes what it needs pretty well, but add more to it)
There is a lot to know about the openworld, and ideally you’d learn about it with some ingame tutorial. But at the moment, instead you’ll learn it from this post.
(In my original design of the game you’d only access the openworld after finishing the game’s main plot missions, but that’s still gonna take a while, so I made it accessible already until one day when I complete the whole game.)
You can select the “Section size” to be big or small. The big size should run fine in all average computers, but I added the small size just in case for the lower end computers.
At the present time you will only have one section, with forest biome, but in future builds I’ll add more sections and more biomes, not too many, but some important ones like “abandoned destroyed city biome”, “barren wasteland”, so on.
If you load a save file from a previous build, it’ll default to a big world. I’ve added compatibility with old saves, but I can’t guarantee that it’s 100% compatible.
Save files will now be as “slots”, meaning everytime you click “Save game”, it’ll overwrite the current save file. This is neccessary with the OpenWorld having more data to save, and also so you’d not easily have way too many save files everytime u save. On the Load Menu, you can still duplicate a save file in case you wanna keep a backup.
Each “new game” will have a uniquely generated world map where you can find some normal villages (friendly), some ESB camps (hostile), some abandoned locations, some themed villages (tribals/cultists) (hostile/friendly), so on.
<No screenshots of them here on purpose because I don’t wanna spoil the fun of seeing them ingame for the first time and not knowing what’s friend or foe >
You can build whatever you want in there, a small house, a big mansion, a basic camp, a village, a city, a whole base, so on.
(by Bohauo) On the Journal->Building menu, there is a lot of new options available, just like that mission where you build a radio tower, you select what building part you want, and place down it’s plan, then add it’s resources inside it (ex.wood/concrete), and then just finish it.
Building a large base all by yourself is possible, but it’s much faster to have some Worker npc’s helping you build it.
(by Bohauo) There is a lot of new features and behaviours for npc’s, if you remember the game’s person “classes/colors”, this is where they will finally come into play:
Prisioner/trainee: Will try to escape, you can use the new (craftable) Restrain items to stop them from fighting you, and while they have that, you can Leash them to take them elsewhere; and optionally a blindfold/headsack so they can’t runaway too; You’ll have to take them to a cell, or tie them to a restraining post; To train npc’s they will have to orgasm, either manually with the player, with army npc’s, or sex machines; Once their “training bar” is filled up in the new Journal->Population menu, you can assign them to the classes below; Sex machines train them faster, but it won’t increase your relationship, still an option tho;
Worker: will automatically mine for, and construct your plans; they will need tools for resource gathering, you’ll have to get them those (axes, pickaxes);
Army: will automatically patrol their current location; And “Train” any trainees that are accessible; (At the moment they can’t train tied npc’s) You can also build a “Army Management Table” where tou have some new menus to assign them custom patrols;
Civilian: Mostly unfinished at the moment, but will already use “Dance Spots”, “Dance Poles”, and “Sex Spots”; In future builds they will also do Science research and generate income with sex work;
Royal: No behaviour at the moment, the following will be added on a future build: Automatic managing of other npc’s classes depending on procedures and necessities; you will also need to build them a statue personalized for them for this effect to apply;
Each npc’s personality has a huge impact on their behaviour and efficiency, Aggressive NPC’s are harder to train and always try to fight you, but once trained they will always run to complete their tasks efficiently; -Lazy NPC’s are easier to train, they don’t even try to run away, but then will also be very lazy at any work;
This is a broad summary of personalities, there are about 13 personalities in the game, and each has it’s specific behaviours, on half of them it will even depend on how much relationship you have with them.
Once they are trained, you also need to build them bed’s! They should automatically assign empty beds to themselves, but you can also assign them manually (by asking them to follow you and making them interact with such bed). Beds are important so they know where they live, otherwise they’ll just wonder aimlessly and get lost.
(by Bohauo) You don’t need to start with a BIG BASE, it’s better you train a few NPC’s first in a small place, so you have workers, and then you can plan out a bigger place.
In the game’s plot, you are the son/daughter of the creator of the game’s current city, which started out exactly like the gameplay of the OpenWorld is designed be like.
The player’s dad, first made a small camp to train some people, it was “BL1”, the first ever attempt at making “Bitchland” And it didn’t went so well, given inexperience, all the prisioners escaped.
And then on BL2, most also left too, except a few ones like the “protagonist’s mother” Jeanne.
But fear not, if some of your prisioners also escape, it is but new experience.
You don’t need to do it exactly like the game’s plot, There’s many ways to train prisioners, there’s many ways to obtain population, there’s many ways to build bases, and essentially everything else too, so on.
How to Access the OpenWorld Anyway, at the moment, to go there, you’ll need to take at least 3 essentialy items: Backpack Pickaxe Axe
You can obtain/craft all of these easily in the City, In the Openworld, you can also craft them, but it’s muuuuch harder if you lost all items you had.
With a pickaxe you can easily mine more iron to craft more pickaxes or axes, With an axe you can easily craft more backpacks.
But if you lose all items, you’ll either have to go back into the city and get some more, or respawn enough times that you gather enough trash to rebuild a trashpack and then a pickaxe from tin cans.
At the moment the
re’s a bug where your current tools will get duplicated anyway so nothing to worry about. (I’ll fix it later)
At the moment, to access the OpenWorld, you have to go to the Garden area (check map) (or press F8 to teleport there) And then there’s a white cube you can interact with, that will start loading the openworld, So be sure to have your tools and backpack equiped before using the cube!
Once you spawn in the world, you can start exploring. Given the nature of random generation, it’s not impossible that you might spawn right next to an enemy base! So be on the lookout for “scary looking” structures, and run away from them if you can’t fight them.
You can then look around for any friendly settlement that’ll have some npc’s you can capture and train.
Keep in mind their personality will have a big impact on this.
You’ll also need to craft Restrains from the Journal->Crafting menu, There’s some wood and metal versions.
Personally I also recomend blindfolds/headsacks, as they will also have an effect, but it’s not as important as the restrains themselves.
To add the Restrains on an NPC, there’s multiple ways:
Knocking them down, and then accessing their inventory to add the items, and then waiting for them to wake up
Accessing their inventory during sex
Accessing their inventory with normal chatting if they trust you
Once an NPC is restrained and woke up, you can interact with them again to “Leash” them,
This way you can take them somewhere else,
Like a cell you had built for them, or getting them tied to a wood post.
For cells, there is a new feature where you can Lock/Unlock doors.
Rememeber to lock your doors, or your prisioners will escape!
Prisioners will take every opportunity they can to escape! (if they aren’t a very lazy personality)
While you’re building, the plans are blue, and some have a few red parts, those are used for snapping other parts in, so they can be aligned.
Once you’ve got your prisioners fully trained, don’t forget to change their class in
Journal->Population
I feel like there’s many more things I can talk about here, but you’ll play the game and figure it out, it’s nothing from another world.
In the future, many more buildable options will exist, feel free to suggest me some.
If you build a cool base, I’d love to see it !
There’s some new features in the game, I have forgotten all of them
At one point I was just working so intensly that I just kept adding stuff and not even noting them down in the changelog.
Some of the new buildable items you can build are picture frames, and if you interact with them, you can select a custom image into it from the folder “Assets/CustomTextures/Objects/”.
It works with any .png and .jpg
I’ve also added a freecam for screenshots by using these keys:
F2 – UI toogle
F3 – toogle flying freecam (currently limited within near the player, in the future no-limit will be unlockable)
F4 – Pause/Unpause Time
And a few more things, and what are they? I forgor
But they’ll come up during gameplay at some point I guess. If you find any bugs, Please let me know!
Developer Notes
If you want to lower the resolution, press ALT+Enter to get off fullscreen, and resize the window smaller.