unnie Games released a new game called Coffee Story and the version is 20260927v7. The game’s story is about Forced male to female transformation of the MC Experience a lewd dreamworld. Physical changes within a dream will potentially alter the character once the dream is over. Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
Memory Replay
- You can now replay unlocked events from the Dream Home’s Library.
- The game takes a save snapshot before the event starts, and restores everything when it ends or you leave to an unrelated area.
- You retain your current appearance and even have full dialogue choice control.
- This can lead to some narrative inconsistencies, that ̶I̶ Rin tries her best to rationalize.
- Each replay costs 10 Will.
Clothing
- Wardrobe Outfits no longer save as a single piece. (i.e after dressing up, you can still remove or move each piece individually)
- You can now overwrite the first 4 outfit(Uniform, Dress, Athletic, Work), however they will retain the outer layer.
- This means you can put stockings on > overwrite the Uniform slot > the Uniform will now always have stockings included.(And everything else that was in layer 1-2)
- As there was no record of what piece combinations were getting saved prior, legacy outfits will remain as single pieces, unfortunately.
- A new game will separate most pieces appropriately. Or you could just assemble something from existing wardrobe pieces and overwrite.
- There are several small GUI QoL fixes (i.e you don’t have to target top or bottom slot for a piece, it automatically knows which one it should go to, snaps better)
- The way transparency works for skirts and dresses has changed. Some dresses will appear more see through than before.
- Mind <= 30 makes clothing layer 3 transparent, at alpha 1-(30.5-mind)/100
- At breast size 5+ the saved uniform jacket becomes an open version. (Like Kari’s)
The Decency System
- Clothes now have decency ratings. Failure to dress appropriately causes penalties and, ultimately, a day reset.
- the day reset exists to prevent story softlocks.
- The game counts only the highest rated clothing piece for top and bottom and the rating becomes the lowest of the two.
- So a jacket and a skirt is fine even if completely nude underneath.
- An open jacket passes through the next clothing layer at a +1 rating. Same with transparent clothing.
- Certain compromising poses will have an effect if the skirt is too short.
- Running with a short skirt also affects exposure.
- Each area has a minimum rating requirement (dreams and home don’t apply)
- There are 5 ratings in total: 0 – Nude, 1 – Underwear, 2 – Skimpy, 3 – Casual, 4 – Uniform
- Only the school requires “Uniform” and only the beach allows “Underwear” without penalties. Other areas are set to “Casual”.
- I’m not going to provide the the full clothing table. Use common sense. Shorts are skimpy, pants are casual, etc
- Each point deficit adds a penalty. (1 – x2 Mind consumption, 2 – x2 Will consumption, 3 – the player collapses)
- The effect lasts 1 period, even if you immediately dress up again.
- However, simply taking off clothes doesn’t actually do anything – an NPC has to see you.
- The game draws a vector from each NPC facing the player in a 120 degree cone. If the the vector hits a collision block – the NPC doesn’t see you and you’re fine.
- Note that it checks for a collision block, not for something what might look like a wall. This is a 2d game, vertical walls don’t exist.
- So while something like a closed-off room is probably safe, don’t rely on hallway corners or environmental props.
- There is a ~5-10 second grace period as the exposure bar maxes out.
- Exposure rate depends on how high the deficit is.
- The main cast won’t cause a collapse, but still trigger exposure debuffs.
- You can’t change clothes if there’s an NPC in line of sight.
- It pings any NPC that could potentially see you that is on screen. Find an empty room. Doesn’t apply in dreams.
Despite what it might look like, this system isn’t obtrusive at all if you decide not to mess with clothing deliberately. A school trip still dresses you up in uniform automatically; all default dresses have proper ratings; all default skirts are of sufficient length, etc The first few days, CatCat’s floor and the skimpy cosplay via Kari’s Drama Club dialogue will fluster MC, but these are the only changed instances for the story thus far. Also, Mind < 20 has that effect now I guess. So, why would you want to wear something under the rating if there are no benefits? Well, Rika has a quest now, and this framework has been designed entirely around it.
Rika’s Quest
- Rika gives you a quest to wear certain clothes.
- You will report to her once every Saturday’s dream, unless in conflict with a story event.
- The inventory will let you know if worn clothes fulfil Rika’s requirement.
- Dream Home will not be accessible that day.
- She first appears in the next free dream after your Mind goes to and under 30 in public and the Dream Home has been unlocked.
- Completing her quest line inverts clothing penalties, halving stat consumption while in non-lethal deficit.
- There’s also a catch. Stat consumption in this state will produce corruption.
- After her quest is done, her clothing requests become more radiant and the locations random.
- You will simply have to wear what and where she tells you, and talk to any NPC.
- In exchange for doing what she wants at this point, she will remove any affliction or parasite.
- Over 400 lines
Other
- Added 1 new lecture to the pool: “World Literature – The King in Yellow”
- Stat gain/loss effects now jitter and have a x2 or /2 next to quantity. This should make it more apparent if something is affecting consumption.
- Yuri would only give 1200 for all cat photos. Now it’s 1200 x new photos.
- Fixed dialogue choice overlap in CatCat or any other place where a choice line takes up more vertical space.
- Fixed facehugger not appearing on one of the portraits.
- Fixed Squidrabbit skin color not applying to mirrors.
- Fixed pixel bleed-through on open jacket top size 7+
- Fixed Hunger/Thirst was quartering Stamina gain instead of halving it.
- Hunger/thirst now doubles Body consumption in addition to halving Stamina gain. Lowered base value cost in some places.
- Changed basement monsters cost to 5 Body and Mind instead of 5 Will. Some were also missing a cost.
- Added clarification message that turning off the lights clears up to 10 corruption, it doesn’t cost 10 corruption.
- Kari’s route can now be delayed. Talk to her over breakfast in order to start the route.
The game is in an incomplete state and some mechanics or story segments might not yet make sense. The purpose of these releases is to showcase content and test mechanics. Any aspect is subject to change as development progresses.
A reminder and warning:
- The game auto-saves every time a location changes. The saves rotate through 6 files. You can make manual saves at the computer desk in your room.
- The puzzles are obtuse and cryptic. The mechanics are vague by design. While there are some standards and patterns you may start to recognize, do not presume that if an object doesn’t bring up a familiar gui, it’s not interactable. Experiment.
- If you’ve found a solutions to a puzzle, that does not mean it’s the only solution, or that it’s even a good solution. There are red herrings.
- The Dream World physically resets every day, but the knowledge the player character has attained remains. Some puzzles are designed to be solved after multiple attempts even if you know what you’re doing.
- There are no rewards to solving complicated puzzles other than lore and more puzzles. Most of the current story can be accessed with minimum interaction with the dreamworld.
- You can review what can be done to advance the story at the computer desk in your room. The story segments are nonlinear. Some choices have major affects on the plot.
- This game is a work-in-progress. Neither the narrative, nor the gameplay are in a complete state.
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