About This Game
unnie Games released a new game called Coffee Story and the version is 20260323v5. The game’s story is about Forced male to female transformation of the MC Experience a lewd dreamworld. Physical changes within a dream will potentially alter the character once the dream is over. Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
Developer
unnie
Version
20260323v5
File Size
913.5MB
Language
English
Platforms
Windows
Game Version ChangelogLatest
Version 20260323v5
- Pregnancy is back. In the waking world. Seeing as how the story caught up with pregnancy now, some of the mechanics have been revised and restored or new ones added. It’s a challenge to come up with a system that’s both narrative cohesive and respects player agency, but I think I’ve worked something out that I don’t entirely hate. As a result pregnancy is now more prevalent, with some caveats. Note that no reactions in the waking world exist at this moment, outside the main story. That might be the next update.
- There now exists a persistent array that tracks pregnancy data when awake. It’s excluded from most interactions in the dream world. Normally, it’s empty and does absolutely nothing. However, if something’s in it, every morning that data’s counter goes down and once at 0, the pregnancy stage goes up. Birth currently only occurs at the start of a dream, after which MC wakes up. And one more place. By default every stage has a counter of 3. Real pregnancy functions the same way as other transformations do: if something were to increases the stage in a dream, in the real world this would only set the current stage counter to 0. There are 11 pregnancy stages, each being roughly a month equivalent.
- There is also a “limiter” now. This exists for story purposes. Basically, it limits how far a story initiated pregnancy can progress at any given moment. (i.e it would be rather silly for MC to have morning sickness while overdue.) It’s uncapped for freeform variants as there are no unique interactions yet.
- Story pregnancy completely overrides freeform content, and treats it as non canon. Realistically, it will have its own route at some point, but this is the immediate solution.
Pregnancy Caveats
- The Fertility Crest(festival of life) is what facilitates this functionality. At the moment, there is no way of removing it once acquired.
- It works with Banshees (and some creativity) to simulate a stage 1 to full term progression, and with instant variants (i.e harlequins)
- Harlequins themselves now count as parasites and are persistent in dreams by default.
- They’ll grow a bit and then have a 50% chance to be born at the start of a dream.
- Venus Parasite makes all other dream pregnancies (i.e ghosts) persistent as well, but in dreams only. Fertility Crest has priority.
- Removing Venus removes the pregnancy on the next dream. Though you might find it difficult if unprepared for a very simple reason.
- Festival baby requires hip size 7 or 8, for the animation to end successfully.
Story
- Continuation of Kari’s route.
- Ends at Yuri stating she’ll visit MC. ~450 dialogue lines
- Added Kari’s beach conversation and Yuri’s park conversation. ~150 dialogue lines; with this every girl now has an area specific conversation
Other Notable Changes
- Added Festival of Life birth animation variant.
- Changed front and back view arm movement while walking to be more feminine for MC. Running uses the legacy version. Let me know if this looks off and needs tweaking.
- Added 3 more eye shapes.
- Added a surprise to time warps. Progress the story to find out what it does, though you don’t need to.
- Added a special effect for Nanami’s pills
- Added a new way of getting C-GAMMA
- Fertility crest only appears underneath clothing. And occasionally over clothing every ~minute.
- Slight tweaks to birth animations (10 months’ are a little larger than 9)
- Made some changes to side view walking animation with large bellies.
- Changed dress hemline for side view pregnancy pose. I think it’s slightly better now. Still work in progress.
Notable Bugfixes
- fixed floor item duplication when loading game from Home. upon loading, the game will check the save file’s game version and remove any duplicated plushies. Any regular items I guess can stay duplicated.
- plushies placed into storage are now accessible
- large items in storage are now properly scaled to the rest of the grid
- Fixed clothes that take up multiple cells disappearing when placed into an unavailable slot with the keyboard.
- Hid meta objects from the Woods Lab map.
- Decontamination room and c-alpha don’t restore body sizes to ones before merging with the Squidrabbit, if no Squidrabbit transformation is present.
- Lab scanner doesn’t restrict regular pregnancies now.
- Fixed mall crash if changing room was accessed prior to ending Kari’s dress up event. You can’t go in now. This is because the wardrobe gets overwritten during the event, so anything you’d buy prior would be gone.
- Decontamination and c-alpha now remove pregnancy only if the player was male prior to Squidrabbit merge.
- Fixed visual glitch when talking to NPCs from the side, when they had an isometric view face in the conversation. I don’t even know how to explain, but something somewhere was fixed.
- Fixed Kari’s smalltalk crash when randoming the 29th conversation (there are 28)
- Fixed crash when talking to Kari immediately after Yuri comments MC’s cleavage.
Developer Notes
- Themes
Physical changes by means of body swap, parasites, magic or pseudo science.
TSF/TG/Gender bending, if you start as a male.
Pregnancy: human, monster, eggs, parasite. - Scope
The demo is a stand-alone game. Its purpose is to prove, test and showcase concepts/mechanics/visuals in a condensed area over a short period, prior to implementing them into to a more traditionally length game.
The demo covers 1 dream area, which consists of exploration, some light item puzzles, and 8-11 animated scenes. It’ll take 30-60 minutes to discover every outcome without any prior knowledge. The real world consists of the starting home, with some interact-able furniture and a clothing system. To start the dream, interact with the bed. - Mechanics
The below mechanics, while present, are redundant or only partially applicable due to the scope of the demo.
There are 4 stats: stamina, mind, body, will. These stats change through monster encounters, events or interactions with the environment. The core gameplay is to maintain a stat balance. When stamina is at 0 you are transported to the dream world. When stamina reaches 100+, you wake up.
Mind is your sanity. The lower it is, the weirder(lewder) the world becomes. Once depleted, you are transported to a nightmare event.
Body is you health. The game won’t have gameovers or bad ends, but I want to frustrate the player as much as possible for neglecting this.
Imagination serves as a special stat that will unlocks unique outcomes.
Currently, only stamina is used with the demo.
Clothing system:
A character has 3 clothing layers.
A single piece of clothing can consist of a top, a bottom, or both. Some pieces take up more than one layer slot, some pieces are restricted to specific layers (i.e skirts and dresses).
Currently fully utilized. - Art
There are no CG images. Only animated sprites. A human sprite is built of multiple interchangeable parts (i.e eyes, iris, hair, breasts, hips, clothing layers, color/shape/size etc), so everything is interchangeable in order to make unique characters and physical changes.
Coffee plays top down and is made in Game Maker 2. The target resolution is 1280×720, alt enter for full screen, while works, is not advised.
You can view most of the animated scenes on my pixiv.
Game Screenshots
Download Game
Windows
Do you like this game?
Click on a star to rate it!
Average rating 3 / 5. Vote count: 25
No votes so far! Be the first to rate this post.











![Lens Lust [Prologue] Dreamveil](https://lewdgames.to/wp-content/uploads/Lens-Lust-Prologue-Dreamveil-768x432.jpg)



