handed over with no rulebook and every yen resting on how well the two of you run it. Mornings smell like cheap coffee and her grandmother’s lullaby, hummed over the dishes — the tune she only sings when she’s genuinely happy. It would be enough. It’s almost enough. Then a letter arrives. Someone read your store’s numbers and saw something in them — and the seventh floor of Mitsuba United Bank wants you. A real career. A real salary. A ladder that climbs from 係員 to the whole crunch, one grade at a time.
But the tower keeps you late. Your mentor Rino stays later — and she’s already read your file twice, and she knows exactly what she’s doing when she calls it overtime. Back at the store, Mary has never quite let go of the us that came before the ring. And every rung you climb, the apartment gets one size smaller in your day. Remu never says it out loud. But she does the math at the register, when it’s slow: How high does he go before home is only the place he visits? Build the career. Keep the marriage. Find out if you can do both —
or which one you were lying to yourself about. Corpo Life 2 is a life-sim where every choice is remembered and nobody is omniscient. The office learns your promotion off the personnel board; your wife learns it the night you bring the letter home. Each woman tracks what she actually knows about you — and how she learned it. Run the store, climb the bank, and decide, one late night at a time, what kind of man comes home.
0.01 (Pre-Alpha) — 2026-06-26
The first release: the Nakano konbini life. You wake up married, broke, and holding the keys to your aunt’s store.
️ THE PREMISE
- A New Life in Tokyo: you’re a fresh graduate, married young to Remu — the class president who chose you — living in a cramped one-window Nakano flat. Aunt Ririko hands you the keys to Ririko Mart and steps back for good. The store is yours to run; the rent is yours to make.
RIRIKO MART — a real store management sim
- The management terminal: set the weekly plan — orders, prices, and a staff roster — before every Saturday.
- Staff with real states: Mary, Ami, Asano, and Hina, each with energy and mood that feed the floor’s performance.
- The weekly forecast (Slow / Normal / Busy / Rush, plus weather) drives demand — the optimal plan is different every week, and “Optimal” is a real, sustainable-staffing profit search, not a cheat button.
- Work the floor yourself: roll up your sleeves for hands-on shifts (heavy energy cost, skill gains, twice a day) — and let Remu fuss over you afterwards.
- The Saturday settlement: revenue, wages, spoilage, rent, and your owner’s draw, settled to the yen every week.
NEGLECT HAS TEETH
- Two fatal fuses, two strikes each: leave the weekly plan unpaid and the landlord’s final warning precedes eviction; ignore the store plan and Ririko takes the keys back. (Losing money while trying stays forgivable — she forgives bad luck, not absence.)
REMU — the wife and the whole day around her
- Her daily loop: breakfast together, the store floor at your side (register rushes and shelf lulls), dinner, evenings on the sofa, turning in together, and waking up beside her.
- Video conversations: a full talk system — topics, teasing, opening her up — where your tone moves her affection and she reveals who she is, line by line.
- Her scenes: slow mornings in bed, breakfast that becomes more than breakfast, the after-work care that goes further, the full home night scene (sofa to floor to bed), and the shower.
- The sex system v1: a real minigame — your meter and hers, positions, escalating dirty talk, her Depravity growing over the relationship, and a score card that judges how the night went for both of you.
- She notices everything: meals, overwork, how often you’re home. The day ends with her pre-sleep recap of what you did — and didn’t do — together.
MARY — the old flame on your staff
- Work chats on her day and night shifts, in her EN-JP foreigner voice.
- The reckoning: she raises the unresolved “us” from before your marriage — and you choose when to answer. End it, and she stays on staff but her work suffers (and the P&L feels it). Continue it… and the storage room keeps no minutes.
️ INTERFACE
- The iOS-clean look in three themes (light / dark / neutral), the top HUD, the left rail (clock, quick nav, audio mixer), imagemap scenes with living hotspots, the world map (Nakano open, the city visible and waiting), and the save system.