Bavmon Games released a new game called Dark TImes and the version is Reforged 0.4. The game’s story is about “Dark Times” is a fully playable medieval-fantasy themed sandbox game based on AI-generated images and real-porn GIFs. It includes a bit of a story, but you can also jump directly to the smutty stuff (and there is a lot of it) without any major issues. But with a bit of a grind you get more funny scenes and even some “Endings”. The game is about a young woman who embarks on an unexpected adventure…
v0.4
Major Changes
- Most of the game’s images were revamped (again). Now they look a lot better and realistic. That includes all of the character portraits, main locations and districts, exploration images, combat/hunting scenes.
- The Demon character and the Shadow Creatures had to be redesigned from scratch. The tomb event where the player meets the Demon character has also been revamped completely.
- The Guard Commander Quest, the Nun transformation and the Elf corruption events were also revamped.
- Added a new Herbalist Witch charater. You can meet her by talking to the jeweler. She can speed up pregnancy in case the player can’t or won’t start the Shaman Quest. Also she’s now the only one who can free the player from hypnosis.
- Added a new Account Manager character along with the new bank location in the Upper Quarter district. The player can store money there and receive a passive weekly income (5%). So feel free to fight bandits without the risk of losing all of your hard earned money.
- Added a new naming system. Many NPC’s have a name now along with a special intro scene for when you first meet them. You can also change the name of the MC when the game starts or go with the default option (“Eveline”). The MC name can be changed later by using the diary if you change your mind.
- New intro passages were introduced for many buildings when the player visits them. These include the Church, Library, Garrison, Brothel, Bank (new), Pleasure House (new).
- Inspired by andrecostaassis’ mod, I added new events with the female guard character. She can be found by walking around the upper quarter streets or by visiting the tavern at the end of the day. These events only trigger once per day.
- The combat system has been reworked (again). Momentum has been removed, stamina recovers every turn and it’s only needed to perform heavy melee attacks. Player attack types remain unchanged, however now the player can also opt to guard against incoming damage or counter the enemy’s basic attacks. Heavy attacks also have a chance to stagger the opponent (that includes the player). So, overall the new combat system should feel way more like an actual combat.
- Added a new quest board system. It’s still in very early stages of development, but it will be expanded in the future. The new system will hopefully help with game/story progression and make the world feel more dynamic and alive, with new side quests, random events and new characters.
- Replaced Sorg’s old video code with my own video player. This was a necessary change for a few reasons, but all you have to know is that now it’s way easier for me to add videos for both new and older scenes, which will greatly improve future development.
- The previous save migration/update system that was supposed to make old saves compatible with the new version has been removed, because it would require me to track each variable that was either altered, added or removed between the updates and that wasn’t feasible. However, I’ve been changing the code for the game systems. Now, whenever you load a save, the game will check if it contains the necessary variables and add them if they are undefined.
- Improved image display size based on the size of the screen.
- The morality system was changed slightly. It still works the same way, but now it has a different presentation. This was done as preparation for a future more extensive rework of the whole system. Unfortunately, level titles and sidebar descriptions had to be changed as a result and are no longer overly sexualized. Any descriptions associated with specific endings remain untouched.
- Now when you donate money to the church you gain morality instead of experience. For those that would rather cheat in order to avoid the leveling grind there’s a new cheat option for you, don’t worry.
Added new sex scenes:
- Replaced the Darkorc Tavern Keeper bedroom scene with new ones and added the option to work as a whore at the Darkorc Tavern. Both the requirement to unlock the room and the request description was changed to be more intuitive.
- Added new morning scene with the Pigman.
- Added a new elf scene at the brothel with two variants.
- Added a new scene for the mature woman in the slums.
- Added a new (recycled content) scene for the new Chamberlain character.
Minor Changes:
- Added some new minor characters for future content updates. These include the Fisherman, Pleasure House Manager, Chamberlain, Account Manager.
- Changed progression slightly. Now the player starts the game at level one, instead of zero. I also tweaked the experience gained from the fighting/hunting scenes. Most of them have been increased.
- Changed how the gloryhole works slightly. Now, instead of relying exclusively on tips you also receive a low base payment directly from the Manager at the end of your shift.
- Enemy health of the most dangerous enemies was greatly reduced. This change was made so that combat doesn’t last too long with the new combat system. Shadows’ damage and health, in particular, were quite nerfed, so now they shouldn’t stand out so much when compared to other enemies.
- Reduced the Old Quarter apartment cost by half and created a new expensive one in the Upper Quarter, along with a new character (Chamberlain).
- Increased pregnancy chance back to 35% (same as v.02) and increased fertility/infertility potion effectiveness instead (from 50 to 75%). *Hopefully this will be the last time I tweak this.
- Added the option to automatically drink aphrodisiac potions when the day starts.
- Slightly changed XP progression so that early leveling up feels a bit slower and later levels go by a bit faster.
- Added a rabbit trap as a new purchasable item, which allows you to generate a small amount of income each day by setting up the trap at the western forest.
- Lowered anti feminization and stamina potion cost by half.
- Increased fish and raw meat selling prices.
- Added a playstyle description to each weapon so the player knows what to expect from them.
- Removed description of how fertility/infertility affect pregnancy chance from the ui, since it was misleading.
- Many ui tweaks, bugfixes, text changes.
At the beginning of the year, I unexpectedly had some free time and was bored, so I tried programming a small Twine game – and it got completely out of control… Now we have over 1000 text passages and a shit ton of GIFs and JPGs (Yes, I used GIFs at the beginning and just stuck with them – sorry – that’s why the file is so big). This game is explicitly a fan project and a tribute to many other games on this site. It is not intended for profit and can be used or modified by anyone, so feel free to try it – there is a lot of dirty stuff to discover.
Original Version














