Debasing Grounds [v0.5.0] By Rax Lorax

Rax Lorax Games released a new game called Debasing Grounds and the version is 0.5.0. The game’s story is about The world has been transformed into a wasteland, with only a few scattered settlements remaining as a testament to the resilience of humanity. You find yourself awakening in a town fortified by a practical wall of mud and metal bars.

Developer:Rax Lorax
File Size:2.0 MB
Version:0.5.0
OS:Windows, Linux, Mac, Android
Languages:English
game details

Game Version Changelog:

v0.5.0
“NPC inventory, Customization, Rough Gangbangs and Residence Guards”:

NPC inventory:

  • NPC game data (charactersObject) now contains the current list of accessories worn by each NPC.
  • The list of accessories is updated when the NPC’s gender is changed.
  • NPC game data now has separate information about the current and default outfit.
  • NPCs will revert to their default outfit after encounters.
  • The default outfit object is now updated along with the current outfit when an NPC’s gender is changed.
  • Some NPCs now wear accessories by default: Vivian, Rafail, Olena, and all slaves now wear slave collars.
  • NPC portraits now show head, eyes, mouth, and neck accessories.
  • The NPC paper doll shows body accessories in addition to those shown in the portraits.
  • Dominance actions are now in a separate block from the “Ask something of him/her” chat options.
  • New dominance actions during sex: gag, ungag, blindfold, remove blindfold.
  • The NPC portrait now represents bondage items given to NPCs during sex, such as gags, blindfolds, cat/dog food, cat/dog collars.
  • The NPC paper doll now represents bondage items such as handcuffs and crawlers.
  • Updated NPC bondage flags to check the new accessory object instead of the previous custom flags.
  • Accessories placed on captured NPCs will remain between encounters.
  • At 90% dominance, players can access the NPC clothing menu and freely and permanently change the NPC’s default outfit.
  • Upon gaining access to the NPC’s outfit, players can place them in chastity.
  • Penile actions blocked for NPCs in chastity cages.
  • Blocked vaginal actions for NPCs wearing chastity belts.
  • 6 East Street Manor scenes have been edited to update the NPC accessory object.
  • NPCs no longer wear bras when they become male.

Character customization:

  • It is now possible to fully customize NPC traits at the start of the game.
  • The character creation screen now displays the character’s paper doll.
  • New character creation “nipple color” options: pink, terracotta, dark.
  • Older saves will automatically assign nipple color based on skin color.
  • Players can now load and save character creation data at any step of the character creation menus, and reuse character designs, fetishes, attributes, NPC settings, and configuration toggles.
  • Players can now move back and forth between character creation menu screens without losing their work.
  • Paperdoll now changes dimensions with height.
  • Paperdoll now changes dimensions with body type.
  • Male paperdolls have style changes based on body type.
  • Changes to male paperdolls.
  • Updated male clothing and bondage items to new male torsos.
  • The player’s face type no longer automatically changes when crossing the masc/fem threshold.
  • Paperdoll now shows all penis sizes (previously only two).
  • Paperdoll now shows pubic hair.
  • Paperdoll now shows all breast sizes (before only two).
  • Adapted the female clothing display for the different breast sizes.
  • Male paperdolls now never show breasts.
  • Skinny males will no longer be assigned the female paperdoll regardless of their masculinity.
  • Players can no longer select the Cock Worship (Receive) fetish if they don’t have a penis.
  • Players can no longer select “Forced Orientation (Other)” as a starting fetish, since NPCs don’t have a limited sexual orientation.
  • Players who start in a non-standard/sandbox starts will no longer have the starting clothes in their inventory.
  • Men’s shirts, polos, and sneakers now have different styles.
  • Adanna, Elekra, and other NPCs now completely change their outfits when they change gender.
  • Changing an NPC’s gender back to their original gender will restore their original traits instead of assigning them the default traits.
  • Adjusted neck sizes. Necks are now the same size for portraits and paper dolls to avoid mismatching neck accessories.
  • Minor changes to flat and wavy hairstyles.
  • New ‘sandy copper’ hair color.
  • Ring gags now have their own design.

Rough Gangbangs and Residence Guards:

  • It’s now possible to use the intercom in North Street and Main Street apartments.
  • If players are staying with an NPC who lives on North Street or Main Street, they can now use the intercom to get in.
  • Players may attempt to fight or sneak past security to enter the residences.
  • Players can try to seduce guards to get in more easily.
  • New rough gangbang scenes when seducing guards on North and Main Streets: anal train, bondage facefuck, triple penetration, humiliation, sexual exhaustion, strap-on variations, orgasm scenes.
  • After a scene, players can try to sneak into the apartments, with an easier skill check than from outside.
  • Getting spotted trying to sneak in will result in players being left naked and in bondage.
  • After each scene, the guards will get tired and try to get the player out, which can be prevented with an additional seduction check.
  • Successfully seducing them will lead to another gangbang scene.
  • If the player manages to exhaust all of the guards without collapsing from exhaustion, the player will be able to sneak into dwellings without having to make another skill check.
  • North and Main Street apartments now have more loot.
  • More apartments added to North and Main Streets.
  • Davita now lives at 1 North St. – Apt. 10 and Elijah at Apt. 9.

Other Stuff:

  • Autosaves are now also stored in indexDB to avoid cache limits.
  • Changed Vivian’s outfit, Sorona features.
  • New items: red and black spandex long gloves and tights, interface helmet.
  • Quinn is no longer renamed to Quinna when set to male then female.
  • Changed Enara’s traits to make her appear when entering Thulle.
  • Construction work on North Street now pays one silver for an easy lifting skill check and five silvers for a more difficult one.
  • Shop buy and sell prices moved to the left so they’re next to the item’s name.
  • Restored the “Unworn items” list when checking inventory, the rest of the items are now shown in the “Other items” list.
  • Optimized conditional checks to avoid delays between steps.

Bug Fixes:

  • Balance menu now still shows income from jobs the player left/was fired from during the current week.
  • Fixed a bug that was hiding many items from the inventory “other items” list.
  • Fixed the chance of success displayed when capturing NPCs.
  • The game no longer marks the location as the NPC’s home when they’re captured.
  • Captured NPCs no longer have their stats reset when approached.
  • Fixed purchased but unworn items disappearing from inventory.
  • Fixed bugs affecting Morgan and Adanna’s pet farm elbow and knee items.
  • Fixed female harness design so it doesn’t interfere if the character has a large penis.
  • Fixed a bug that caused spanking, electric play, and whipping dominance actions to fail more often than the success chance indicated.
  • Fixed a bug where some character traits weren’t updated when the NPC sex ratio was reset at game creation.
  • Fixed problems with black boots.
  • Fixed some NPCs showing places in their schedule as undefined.
  • Fixed complex skill checks to still show the actual value even if “Hide Skill Check Chance” or “Vague Skill Check Chance” is toggled.
  • Fixed a bug that made the first week of 2 East Passage – Apt 2 free.
  • Fixed inactive quest notifications.
  • Fixed “Wait for fight” button when starting fights early in the arena.
  • Fixed missing ending for Sagara’s Protein Supply quest.
  • Stealing no longer angers NPCs when no one is around.

Developer Notes:

Future development

The development of Debasing Grounds is on-going, with several updates and features planned. Here’s an outline of the areas that will continue to be developed in future updates:

  • New quests and storylines: Expanding the narrative with additional plotlines and side quests, providing players with more content and opportunities for exploration.
  • Character development system: Introducing a more comprehensive skill tree, abilities, and character customization options to allow for deeper role-playing and strategy.
  • Expanded faction system: Introducing new factions and deepening the relationships between existing factions, with dynamic interactions, reputations, and consequences based on player choices.
  • Crafting and trading system: Implementing a crafting system for players to create and customize items, along with a trading system to buy, sell, and barter with NPCs.
  • Dynamic world events: Integrating random events and encounters that occur throughout the game world, adding an element of unpredictability and excitement.
  • Enhanced AI and dialogue: Improving the artificial intelligence of NPCs and offering more complex, branching dialogue options for deeper interaction and immersion.
  • New locations and environments: Adding new areas to explore, each with its unique challenges, resources, and inhabitants.
  • Multiplayer features: Exploring the possibility of adding cooperative or competitive multiplayer elements to the game, allowing players to interact with each other in the game world.

Game Images & Screenshots

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All: BUZZHEAVIER – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
Others: Online Version

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