Rax Lorax Games released a new game called Debasing Grounds and the version is 0.5.16. The game’s story is about The world has been transformed into a wasteland, with only a few scattered settlements remaining as a testament to the resilience of humanity. You find yourself awakening in a town fortified by a practical wall of mud and metal bars.
v0.5.16
Chat & Lore:
- The faction chats are now revealed as the player discovers them
- Many NPCs now have unique or custom texts when asked about a faction, and other characters have different texts depending on their faction
- When asked about their own faction, it’s possible to ask further about things related to it
- NPCs’ jobs are now marked as known when the player knows vaguely about them, and open up more “Discuss business” options for that character
- Town Council members now all have last names and it’s implied they’re the only NPCs with them
- Receptionists and shopkeepers are now more proactive when approached
- Guards at the red gate, Tanja’s manor, and the bank now stop players, making access more straight-forward
- Ask about this place has been merged with Discuss business and replaced by specific location options when the NPCs have something relevant to say about them
- Lilly, Wilda, Quinn, curators, and arena employees now start chatting and initiate their content blocks when players approach them
- Reorganized the chat flow during the Food Processing Tour
- Reorganized chat navigation
- It’s now possible to approach and chat with Anika
- Updated current chat options with the world’s history
Theft, Pillory & Short Capture Gangbangs:
- Improved the approach and exit flow in the East Street manors
- It’s now possible to break into the manors. Added lootboxes.
- It’s now possible to break into every apartment in the game
- It’s now possible to “sneak into” Market Street shops while they’re open to steal. Getting caught leads to Sikke encounters
- Adjusted the break in/getting caught sequence. The chance of someone approaching depends on difficulty. It’s possible to hide or run away (Sneaking, Evasion).
- If caught, the sequence depends on location.
- A notification is shown while trespassing
- When trespassing, approaching an NPC is treated as a hostile encounter
- Some NPCs will keep trying to fight back for the duration of the attack, until they’re exhausted
- Getting caught by town thugs leads to being taken to the pillory (after another failed Fighting/Evasion attempt)
- Added injuries to the pillory
- Olena and Sikke now release the player if they’re working for them and they happen to approach, also after their punishment
- The pillory now sometimes has NPCs on it from the unemployed and the Thulle Deviant thief lists
- Characters that become unemployed by the players actions are also added to the list of potential candidates
- Releasing an NPC from the pillory leads to a “troublemaker” reputation hit with the Town faction, a trust increase with the character and, if they’re a Thulle Deviant, a reputation buff with them
- Players can use pilloried NPCs
- A new short capture sequence gets triggered after getting caught breaking in
- New scenes: belly punching, paddling, slapping, triple penetration gangbang, anal train gangbang
- Players are likely to suffer injuries
- Having orgasms increases the captors’ trust, but also the player’s fetishes
- Submitting/acting eager increases trust, which can lead to a quicker release
- After a scene, there is a defiance check. Acting defiant may make the sequence longer, while further submission increases trust further
- After eight hours or a certain level of trust, the guards get rid of the player
- If captured by Administration guards, players are sent to the Police afterwards
- When captured by Isara or Synapse guards, players are back to the street after the punishment
- Getting captured by Town “thugs” leads to being sent directly to the pillory instead
Adjustments:
- Players are no longer given a tour through the food processing center, but they can “sneak in” during the day
- Capture during the day is much more likely but results in arrest by the police instead of being confused for a ‘beast’
- Wearing a waist harness no longer triggers humiliation fetish
- Love-items no longer carry IDs
- Players are put back in a collar and harness when returning to the brothel as a ‘love-item’
Bug fixes:
- Fixed typos in gangbang orgasm sequence
- Fixed a bug that could cause NPC lust and exhaustion to go over 100%
- Waist harness, red spandex gloves, and white stiletto heels now show in the paperdoll
- Fixed player-chosen nicknames and honorifics not working
- Fixed the after-hour restaurant scene breaking after some options
- Fixed a bug that prevented the player from doing the restaurant job if both bimbo and himbo paths had started
- Fixed a bug that allowed changing location while the NPC or the player were restrained
- Fixed a bug where NPC public bondage didn’t flag them being restrained
- Fixed typos in the after-hour restaurant scene and gym “Fight” text
Future development
The development of Debasing Grounds is on-going, with several updates and features planned. Here’s an outline of the areas that will continue to be developed in future updates:
- New quests and storylines: Expanding the narrative with additional plotlines and side quests, providing players with more content and opportunities for exploration.
- Character development system: Introducing a more comprehensive skill tree, abilities, and character customization options to allow for deeper role-playing and strategy.
- Expanded faction system: Introducing new factions and deepening the relationships between existing factions, with dynamic interactions, reputations, and consequences based on player choices.
- Crafting and trading system: Implementing a crafting system for players to create and customize items, along with a trading system to buy, sell, and barter with NPCs.
- Dynamic world events: Integrating random events and encounters that occur throughout the game world, adding an element of unpredictability and excitement.
- Enhanced AI and dialogue: Improving the artificial intelligence of NPCs and offering more complex, branching dialogue options for deeper interaction and immersion.
- New locations and environments: Adding new areas to explore, each with its unique challenges, resources, and inhabitants.
- Multiplayer features: Exploring the possibility of adding cooperative or competitive multiplayer elements to the game, allowing players to interact with each other in the game world.
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v0.4.0 got released.any chance for update?