Ero Hunters [v1.10] By Madodev

Madodev Games released a new game called Ero Hunters and the version is 1.10. The game’s story is about You have been sent to found a colony on an island infested with Monstergirls. You’ll have to defeat them in combat, and clear their dungeons. Or you capture them, and make them work towards expanding your colony. While they may be workshy in the beginning, an assortment of crafted gear and trainings will turn them into the perfect combatants or workers.

Developer
Madodev
Version
1.10
File Size
199 MB
Censored
No
Language
English
Platforms
Windows Linux macOS

Game Version ChangelogLatest

  • Back cow ears were colored incorrectly
  • Long hair would clip through bat/harpy wings
  • Scrolling was broken when a controller was plugged in
  • You couldn’t cancel an import if the exporter’s production had been reduced to 0
  • Fixed a clipping error with the Armbinder and some Ratkin animations.
  • Common Doll showed up in the gear glossary.
  • When crafting, the recipe selection UI wouldn’t update after recipe completion until reloading that UI.
  • Adding or removing ports didn’t update road connections.
  • Levels of girls released into the wild were incorrectly converted to their upgrade.
  • Mana, Insight, and Resource Production were all multiplied by the last island speed when you moved to a new island.
  • Gear Teleport didn’t correctly teleport weaponry.
  • Small Slime Textures had legs when viewed from the side.
  • After moving a building you lost the ability to move by mouse until opening a menu.
  • Pacifying dungeons close together ignored their minimum radius
  • Personal impact on attach rates was not correctly displayed
  • The Crystalline Shockcollar didn’t explain why a character could not work somewhere
  • Equipping petsuits on jellyfish caused their animation to break
  • When using both a wire gag and a normal gag, the mouth would fully disappear
  • Enemy difficulty had no effect on the difficulty of enemies
  • Invalid equipment wasn’t removed when changing races
  • Spear of Freedom didn’t work
  • Foxtail breeding chance was broken for T5, being 1 in 400 instead of 1 in 20
  • The time scaling was broken, 5x increased both tick rate and production rate, now the time scales more but also only increases production rate
  • Clip wings wasn’t available for the Harpy Trade T2 if you didn’t pick Human Supremacy
  • Defang wasn’t available for the Wolf Trade T2 if you didn’t pick Human Supremacy
  • Orc T2 now unlocks Spanking so you can complete the T3 trade if you didn’t follow the Supremacy path
  • Manual recipes didn’t show up in ranching buildings (such as beegirl honey in the small apiary)
  • After someone changed to a kneeling idle animation, the animation glitched out for a second or so.
  • Capturing an enemy that you used gear teleport on would cause the color scheme of their equipment to become entangled with the color scheme of the caster until the next save
  • If you were standing in an auto-clearable area, but while hovering from the auto-clear button to the fight-manually button you passed by a non-auto-clearable area, the fight-manually button would disappear.
  • small_vault, large_vault, tree_chest, and dollmaker would move when interacted with.
  • You could replace hotkeys by “left click” (mostly done on accident), this would break the game when used on “close panel”
  • Vine Rope was broken on Large Boobs
  • Wrist Cuffs would be drawn over shields (and other weapons)
  • Beacon buildings would still transmit their effects even if they lacked a road connection
  • Eyecolor and Bust Size weren’t saved in the wild encounter pool
  • Released girls didn’t show up in the encounter pool
  • Many centaurs wore panties despite not having an underwear slot
  • Tooltip error when hovering Declaw/Defang (Recipe) due to overlap with Declaw/Defang (Perk)
  • Tooltips for Techs were missing
  • Visual error when unhovering an icon on the Insight Panel
  • Clerics of Asena would go Feral when wildshaping
  • Command Die’s damage didn’t scale with higher tiers
  • Moves that reduce tokens would reduce them in the wrong order
  • Lure crit on Rank 5 instead of Rank 4
  • When upgrading bunnygirl from T3 to T4, the requirement for carrot cake changed into apple pie.
  • Beacons that affected multiple stats (e.g. Songtower) only affected the last one
  • Final Overworld track didn’t loop
  • Vine Reconstruction was broken
  • Road tiles weren’t using the speeds set in their data
  • Zoom to building on map button was broken
  • The tutorial would crash when hovering a specific tooltip
  • Fixed mana exploit – building buildings while paused didn’t immediately subtract mana, you could then later delete them for infinite mana
  • Subsidies were not multiplied by speed setting
  • Taxes were calculated differently depending on speed
  • Changing speed would pass a production cycle causing incorrect UI displays
  • Game Images & Screenshots

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