About This Game
bdot.labs Games released a new game called Erosphere and the version is 88.1. The game’s story is about Set in the near future, AI has advanced greatly, and a company is about to launch a new AI prototype. You are the CEO’s son. Your story begins one night in your room, awakened by a sudden bright light. An attractive woman, claiming to be an alien, appears and asks for your help with an important mission. This strange visit leads you on a journey filled with challenges and discoveries.
Developer
bdot.labs
Version
88.1
File Size
1.42 GB
Language
English
Platforms
Windows Linux macOS
Game Version ChangelogLatest
v88.1
- content (+8 gallery items)
- the camera controls have been reworked. you can control the camera via wasd now. There’s also r and f for zooming in and out and q and e for rotating (rotate doesn’t work in adventure mode) alt is also for zooming/rotating the camera with the mouse and space is for moving the camera with the mouse
- the camera resets to its focus position if it hasn’t been moved or touched for a while
- the automatic camera zooms are less annoying now and can be interrupted by manual controlling of the camera (camera will return to the focus position after a while though)
- added parallax effect to backgrounds and characters on camera movement
- boob jiggle will trigger on camera move (depending on movement direction)
- boob jiggle will also trigger on character move (depending on movement direction)
- improved boob jiggle
- improved character animation + added small talking animation
- the fighting game has been reworked (no more boxes and more interactive)
- the performance has been improved by cleaning the ram/vram properly (before there were a lot of unnecessary things in the ram/vram that slowed the game down)
- the performance has been improved by shader and effect optimization
- the performance has been improved by image optimization (images get cut into the smallest possible size – )
- gallery filter has been improved
- a lot of ui bugs have been fixed
- a lot of adventure mode bugs have been fixed
- added loading icon when doing load intensive stuff
- added chapter select to main menu
- added y/z key for hunter vision, x for exit, c for inventory
- improved transitions between animated video scenes (should make it more fluent looking and less choppy)
- improved/updated scene controls (in the top right)
- removed quality settings and added fps config
- added don’t show again option on adult check
- added edge scroll in adventure mode
Developer Notes
- Does this game really have jiggle physics?
- Hell yeah!
Why do you use AI Art? - Believe me I get that AI art is considered problematic by a lot of people. I consider myself an artist too (yes i mean the non-AI-reliant kind) and as such I’d rather abuse AI than be abused by AI. You can’t stop AI art after all so we have to evolve somehow. I’ve spend 40+ hours on single artworks before and I know the effort that goes into an art piece but I also know how tedious this process can be. AI allows me to spend more time on overall quality by cutting a lot of the time spent on that tedious part of the process. Also this process isn’t as straightforward as ‘press button get artwork’ I still have to make major decisions where the art should be headed and correct a lot of stuff for consistent character design and stuff like that.
Whats the difference between the 2k and the 4k version?- The 2k version is free and publically available here. It features 2048×2048 gallery images.
The 4k version is available through patreon or subscribestar subscription. It features 4096×4096 gallery images but is more costly in terms of performance and hard-drive filesize.
Why do you warn about performane on low-spec PCs? Isn’t this a visual novel?- Basically this is because I was too lazy to get comfortable with live2D or other animation software so I wrote my own animation framework. This framework kind of does animation in runtime and thus requires better than low specs. I’m sure i can optimize this some more but for now this needs to suffice. Also this framework gives me a bit of flexibility to do some cool effects. You can also turn those off if you don’t think they are cool – that should also improve performance.
Game Screenshots
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