Projected Features
Sandbox-style VN gameplayNumerous and varied mini-gamesA variety of monster girls to meet and romanceSex and body positive, with animated scenesMultiple interconnected branching storylinesDeep and tactical conversation systemYes, there will be a Gallery (called ‘Memories’) Important: This game is currently in a very early stage of development. Not all features are currently implemented. Current Progress Only the tutorial part of the story1 monster girl to chat with1 area and 7 locations to explore2 mini-games to play1 mildly sexy scene
Ren’Py is an excellent development tool for visual novels, but its Python base is not best-suited to more complex features like particle systems, skeletal animation and action-based mini-games. I love Ren’Py, but for this project – with its Live2D-style animations and multiple planned side-activities – it made more sense to develop in Unity. The graphical systems are more efficient and it is easier to develop control systems that go beyond simple QuickTime event type stuff.
This does mean that some of the features you may be used to in Visual Novels – such as the ability to ‘roll back’ your choices using the mouse wheel – are not available. This is also by design. It makes things too easy if you can immediately change your mind about something after seeing the results.
Rest assured that small decisions do not have a large effect, and big decisions capable of branching the story are part of their own ‘Conversation’ mini-game so are easy to spot. A feature is planned for later in development that will let you reverse to and replay any conversation you like, so you won’t ever be blocked from obtaining all of the content.
This ‘Demo’ version of the game will remain free and available. Once enough content exists to make a decent ‘early access’ version, a new paid version of the project will be released. I’d like to extend a big ‘thank you’ to anyone who tries out the demo and leaves (constructive) criticism to help improve the game!
Payment isn’t necessary. Any donations given will be greatly appreciated and go towards helping me to develop the game, but will not count as credit towards the final version. A Steam version should hopefully be available once Early Access begins, for those who prefer it.