Horologist Games released a new game called Fantasy Manager and the version is 0.9.6. The game’s story is about Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect. Highly moddable. Add your own characters, events, items, and more.
v0.9.6
- Added a complete Lanista storyline, with male/female variants, gifts, wagers, debt/favor progression, Arena unlocks and three endings
- Added post-arc conversations and events for the Lanista, plus new Dominion follow-up events for Yvara
- Added Gay and Lesbian traits, with Off / On / Force settings and matching story and image rules
- Added 45 Gay/Lesbian daily-story variants
- Added three unlockable Arena professions: Pin-up Barbarians, Oil & Chains and The Spectacle
- Added bulk inventory selling: sell a stack, all filtered items, or duplicate copies
- Added Repeat Last Interaction and profession previews with skills, building bonuses and estimated success chance
- Added Backspace screen closing and Ctrl+Left/Right worker and report navigation
- Added Smart Advance options to process 3 or 7 days at once, pausing for events and automatically resuming afterward
- Added a combined summary and complete Daily Report history for every day processed through Smart Advance
- Added Batch Worker Management, allowing filtered groups of workers to be assigned, moved, rested or unassigned together
- Added saved assignment presets that can be applied, replaced or deleted
- Added building Auto-fill, assigning the strongest available workers to matching empty jobs
- Added building-specific Skill Policies, with services configurable separately for male workers, female workers or both
- Added specialization bonuses for buildings that restrict services, granting extra focus to the corresponding workers
- Added Missed Service Requests: customers may reserve a worker for an unavailable service, consuming one of that worker’s daily stories without generating income
- Added a Worker History journal to profiles, preserving up to 100 days of work, stat and skill progress, level-ups, trait changes and significant event decisions
- Added worker favorites and roster sorting by favorites, energy, health, joy or rebelliousness
- Added optional potion confirmation
- Added complete three-stage personal story arcs for 18 unique workers and the four named monsters: Amanita, Moss, Lotus and Nuphar
- Added character-event progression gates, delayed follow-ups, cooldowns and global pacing to prevent personal stories from crowding daily events
- Added themed names and individual stat, skill and trait variation for procedurally captured monsters
- Improved the Workers and Daily Report screens with portraits, clearer status bars, filters and progression badges
- Improved Batch Worker Management and preset screens with clearer Building/Job columns, proper checkboxes and safer controls
- Improved BGM playback and recovery, and added UI, day-transition and event outcome sounds
- Improved generic worker descriptions, recruitment text and several event outcomes
- Improved high-libido daily stories by lowering their requirement from 20 to 15 and making the high-libido work penalty visible
- Improved Manager event reduction so it is calculated per building and displays the current chance; stories, quests and character events are unaffected
- Improved shop progression with separate price tiers: Basic up to $200, Adventurer’s Market from $201 to $500, and Elite Emporium above $500
- Improved Daily Report history so building names, worker context and selected images remain accurate even after later changes
- Improved profession previews so estimated success reflects worker gender, building policies and the same rules used by actual daily work
- Improved SFW filtering across buildings, events and Daily Reports
- Improved Monster Taming so named monsters can be captured once, while Goblins, Orcs, Demons and Slimes remain repeatable procedural captures
- Fixed long-term navigation and save issues caused by leaked Ren’Py call-stack frames
- Fixed event selection, cooldown, one-shot and probability issues that could block, repeat or double-roll events
- Fixed temporary worker effects, Governor sabotage recovery, recruitment filters, unique-worker traits and health/energy caps
- Fixed button backgrounds that could crash interactions on Android
- Fixed archived Daily Report images changing whenever reports were reopened
- Fixed authored personal events losing their original worker when recorded in report history
- Fixed generic Recruitment recycling named stock workers; authored recruits now appear once before fresh procedural candidates take over
- Fixed the Binding Gem (Objective 12) being potentially unobtainable, and added a Journal fallback to acquire it
- Improved Academy training with per-course Focused or Flexible curricula, allowing a directed 7/3 skill split without increasing total daily training
- Improved large Daily Reports and Smart Advance performance with 50-entry pages and lightweight report archiving
- Fixed Auto-rest staffing reservations so resting workers keep their former role slot, full roles cannot overfill on return, and moving or unassigning clears stale reservations
- Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination
- Added Franchise Holdings: remote Hospitality, Workshop, Arena School and Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression (Should help with games with too many workers)
- Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination
- Added Franchise Holdings: remote Hospitality, Workshop, Arena School and SFW-gated Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression. These are buildings which take les load but Will help increment your emporium.
- Added relationship daily stories: ~300 new stories across every profession, unlocked by high Romance, Friendship or Rebelliousness and by the level-5 bond outcomes (Loves you, Best Friends, Harem Member, House Servant), with the Daily Report showing what unlocked each one
- Added Kar and Kara: the Lanista’s sibling counterparts, unique gladiator workers recruitable through special events once the Arena’s debt financing is unlocked
- Added success-chance ranking to event worker selection, listing candidates best-first with their real odds
- Added the Master’s Elixir: a one-time special brew in the Academy laboratory (requires the alchemist pass and the library quest) that grants +1 Manager Level through the usual hint-based crafting, with a victory panel; failed attempts can be retried after the cooldown
- Added a one-time +1 Manager Level award, with a victory panel, the first time one of your gladiators earns the Arena Champion crown (5 special-match victories)
- Reinforced Save Safety
- Added info on Daily report skill up widget (ex: +1 agi vs +1 skill)
- Improved Force Gay / Les function, workers not created for gay / les oriented image folders will prioritize homo images.
- Added Save deletion button
- Improved repeat interaction functionality (Saves last interaction per worker)
- Improved Yvara’s dialogue use of space
- Improved Varro, Varra and Yvara’s post-arc dialogues
- Adventurer’s Guild loot: Some relationship stories can now award items or captures
- Rest images: Fixed fallback chain
- Corrected some ima
What is it?
- Fantasy Manager is a management sim where you run multiple businesses in a fantasy setting, recruit colorful characters, and build your empire through charm, coin, and questionable decisions.
- You start small—a run-down building, a handful of coins, and more ambition than sense. From there, you hire workers, each with their own skills, quirks, and baggage. Some will become your stars. Others will set things on fire (sometimes literally). You’ll upgrade your buildings, juggle resources, and deal with whatever chaos the day throws at you—random encounters, difficult choices, and consequences that sometimes stick around to haunt you.
- But the real heart of the game is how easy it is to make it yours. Want to add your favorite character? Drop some images in a folder and edit a simple file. New items, buildings, events, storylines—it’s all open. No coding required for basic mods. The game was built to be a canvas.
- And because my partner rightfully pointed out that eye candy shouldn’t be a one-way street, there’s content for all tastes—plus a full SFW mode if you just want to manage a fantasy business without the spice.
Why?
- More than 15 years ago I played Whoremaster for quite a while. Not for its polish (it had none), but for the thrill of discovering new characters. Every folder someone shared was like opening a gacha pull—“Oh, someone made Aeris! And she has 200 images!” The game itself was almost secondary to the community creating content for it. Fantasy Manager is my love letter to that experience. I wanted to build something that captured the joy of modding, the surprise of new characters, the satisfaction of building something yours—but with a proper foundation underneath. I got a bit carried away and included a small questline, and ways to expand on it.
- Also, I literally just wanted to play the game… but updated. I’m posting this, and I’m sharing it because I’ve been lurking in the Whoremaster & F95 community for long enough, but as happy as I would be with people playing it I honestly wanted to play it myself.
- Just to manage expectations, this is not a WM clone, it’s hopefully a bit more in some senses, and a bit less in others. But to me, it scratches the same itch. If someone ever enjoys it, that will be great news, and if not… then I’ll gladly keep playing on my own.
The AI thing
- I did not know how to code. I started with deepseek building most of the script, it got too big, I learned to write my own, I hooked cursor up, and I’ve done a bit of both coding, and letting Cursor do it. I know to some any and all AI is “slop” but to me this has been a full year of my hobby time to give everyone something for free that I’m openly sharing… so please enjoy it, or make the merciful choice of ignoring it.
- I can draw, but I do not want to spend 400+ hours doing porn CGs. There is a part of my art in sketching, image ref, and a Lora with my art in it. However, as I said, the core of this is for people to make their own packs (or re-use the ones they have from WM, they mostly work, and there is an automated converter). Hopefully it can work as motivation to buy some images from other artists! (the original game did encourage me to do so).
- I tried to use some free music instead of AI but every page I visited, strictly prohibited using the pieces in nsfw content… so I created the jingle with Suno. You can of course mute it, replace it…
- And I did some translations too, but I hope that part doesn’t bother anyone.
Current State
- The main quest is mostly done, the default men and women workers are useable for most instances. A bit of the text is place-holder-y but that was the case with our predecessor, and I’m on it! (If you want to collab, please send me a message). The WM community was pretty happy about it, although I only got a few responses. Most of all, it needs testing, and for now, me, and a few close ones are the only ones doing that. I think any QA would benefit the game. The devkit works as far as I’ve seen… I have been able to playmultiple successful “runs” of the game. Cheat items and testing objects are still in the build.
Do you like this game?
Click on a star to rate it!
Average rating 2.3 / 5. Vote count: 33
No votes so far! Be the first to rate this post.















