Horologist Games released a new game called Fantasy Manager and the version is 0.9.5.4. The game’s story is about Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect. Highly moddable. Add your own characters, events, items, and more.
Update 0.9.5.4
- Fixed a bug where Take a walk would not accurately filter available interactions, filtered only sfw interactions for the function
- Fixed potion detection from manage workers menu (it used to require a visit to storage/shops/buying to detect them)
- Added an option to toggle off, on, or reset the screen tutorials, a new game no longer reset those tutorials
- Interactions now depend on the Manager, and you can only do 2 + Manager level per day
- Fixed test items
- Fixed some events not awarding money
- Fixed double skill thresholds for events
- Fixed image display in events when modded images are above 1920×1080
- Added a function to add daily stories to buildings and merge them in the main building, thanks Luca for part of the code
- Removed Arena and Academy from green buildings
- Fixed manage perks not being applied to workers in some instances
- Made Building events and daily stories a bit harder to account for the power creep of additional traits / perks
- Rebalance: Money will scale slower, and the free drinks offered to “failed” patrons will be a bit cheaper
- Failure is now equal to Roll – Effective skill (So highly skilled workers will pay less, or 0 when they fail)
- Rebalance: Building level will affect gains & losses to a greater extent
- Added a folder with documents to help modding, and templates to create your own
- Rebalance: Energy costs are higher to limit the stories a worker can do per day per level
- Rebalance: Daily stories limited to 1 + Building Level or Reputation/200
- Split Mediocre result consequences to be more difficult
- Added Synergy professions, they modify other professions in the building
- Added Essential and bonus professions, they apply an bonus or penalties to the building’s daily earnings
- Modding support for events targetting only one profession, or a list of workers
- Modding support for events targetting only buildings with workers with a skill > X
- Modding support for events removing traits
- Modding support for daily stories adding/removing traits with a chance
- Modding support added for multiple choice event (with multiple images as a result)
- Equipable items now stack
- Small story added to the academy
- A Personal Training system through interactions has been added
- Unlock through the Academy story, or skip the story buying an item
- Added a toggle for Auto-rest with customizable thresholds, it now also works for HP
- Added an option to set your own default behavior for Auto-stock, Auto-equip & Auto-rest
- Improvements made to performance through handling cache and reduced internal logging
- Fixed saving & loading with different steps of the academy and arena
- Added Modding support for rest and academy stories
- Reviewed texts and added some variety to events
- Changed recruited workers desired comfort to 4
- Changed base recruitment comfort assigned to 4 / 3 depending on choices in recruitment
- Comfort -1 added to daily energy regeneration
- Comfort bonus is doubled when resting
- Trait earnings impact has been mitigated
- Change in calculation order, energy regen will happen after the daily report, so players can properly anticipate their workers remaining energy
- Only Friendship Interactions will appear in Take a walk, this will work as a re-balance for the friendship branch and helps with issues where people were romancing characters they did not want to be attracted to.
- Removed the libido bonus from the skill calculation in worker details
- Added daily stories to all professions, some of which remove libido and have a “spicier” narrative
- Extended Yvara Story
What is it?
- Fantasy Manager is a management sim where you run multiple businesses in a fantasy setting, recruit colorful characters, and build your empire through charm, coin, and questionable decisions.
- You start small—a run-down building, a handful of coins, and more ambition than sense. From there, you hire workers, each with their own skills, quirks, and baggage. Some will become your stars. Others will set things on fire (sometimes literally). You’ll upgrade your buildings, juggle resources, and deal with whatever chaos the day throws at you—random encounters, difficult choices, and consequences that sometimes stick around to haunt you.
- But the real heart of the game is how easy it is to make it yours. Want to add your favorite character? Drop some images in a folder and edit a simple file. New items, buildings, events, storylines—it’s all open. No coding required for basic mods. The game was built to be a canvas.
- And because my partner rightfully pointed out that eye candy shouldn’t be a one-way street, there’s content for all tastes—plus a full SFW mode if you just want to manage a fantasy business without the spice.
Why?
- More than 15 years ago I played Whoremaster for quite a while. Not for its polish (it had none), but for the thrill of discovering new characters. Every folder someone shared was like opening a gacha pull—“Oh, someone made Aeris! And she has 200 images!” The game itself was almost secondary to the community creating content for it. Fantasy Manager is my love letter to that experience. I wanted to build something that captured the joy of modding, the surprise of new characters, the satisfaction of building something yours—but with a proper foundation underneath. I got a bit carried away and included a small questline, and ways to expand on it.
- Also, I literally just wanted to play the game… but updated. I’m posting this, and I’m sharing it because I’ve been lurking in the Whoremaster & F95 community for long enough, but as happy as I would be with people playing it I honestly wanted to play it myself.
- Just to manage expectations, this is not a WM clone, it’s hopefully a bit more in some senses, and a bit less in others. But to me, it scratches the same itch. If someone ever enjoys it, that will be great news, and if not… then I’ll gladly keep playing on my own.
The AI thing
- I did not know how to code. I started with deepseek building most of the script, it got too big, I learned to write my own, I hooked cursor up, and I’ve done a bit of both coding, and letting Cursor do it. I know to some any and all AI is “slop” but to me this has been a full year of my hobby time to give everyone something for free that I’m openly sharing… so please enjoy it, or make the merciful choice of ignoring it.
- I can draw, but I do not want to spend 400+ hours doing porn CGs. There is a part of my art in sketching, image ref, and a Lora with my art in it. However, as I said, the core of this is for people to make their own packs (or re-use the ones they have from WM, they mostly work, and there is an automated converter). Hopefully it can work as motivation to buy some images from other artists! (the original game did encourage me to do so).
- I tried to use some free music instead of AI but every page I visited, strictly prohibited using the pieces in nsfw content… so I created the jingle with Suno. You can of course mute it, replace it…
- And I did some translations too, but I hope that part doesn’t bother anyone.
Current State
- The main quest is mostly done, the default men and women workers are useable for most instances. A bit of the text is place-holder-y but that was the case with our predecessor, and I’m on it! (If you want to collab, please send me a message). The WM community was pretty happy about it, although I only got a few responses. Most of all, it needs testing, and for now, me, and a few close ones are the only ones doing that. I think any QA would benefit the game. The devkit works as far as I’ve seen… I have been able to playmultiple successful “runs” of the game. Cheat items and testing objects are still in the build.
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