About This Game
Cottage Games released a new game called FOXXX and the version is Build 210. The game’s story is about FOXXX is a sci-fi universe set a millennia after the firing of the universe’s first planet-buster. You play as a recently-banished space cadet who, against all odds, is tasked with uncovering the secrets of an old war while trying to save themselves from a long-lost foe.
Developer
Cottage
Version
Build 210
File Size
45.0 MB
Language
English
Platforms
Windows Linux macOS
Game Version ChangelogLatest
All Changelogs
Build 207
What’s new?
- Fixed a typo in the Na’Ja “Adventurer” brothel scene
- Added approximately 10,000 words of new content
Finale Pt.1
- After 365 days and receiving all of the Liberator Fleet’s threats, you will now be forced into battle with them. Depending on how many planets you’ve managed to ally with, this fight can become exponentially easier, with both damage dealt to the fleet and health regained at certain points during the fight.
- The fight is multi-stage, and you are heavily recommended(!) to flee when your health gets low, since you will fall back, allowing allies to help you out before the battle continues. You can do this a maximum of twice before running out of places to run!
- If you somehow manage to align with every single planet, you can bypass the boss fight altogether. Thökk has some diplomacy options if you manage this, or win in combat, with two options leading to (WIP) Game Overs and one leading to the final scenes of the game.
- Aligning with zero planets currently leads into (Massively unfair) combat, but will be an automatic, unique Game Over in future builds.
- Added ‘Damocles Station’ scene. Heavily WIP and subject to feedback from the playerbase, but all is revealed. Currently, you only get to destroy the weapon, but you’ll be able to fire it at a location of your choice (Or worse) in future updates.
- Added “Thanks for playing!” end card, where you can continue playing in sandbox mode. In future updates, you will be able to summon (and re-summon) the final boss at your leisure while in sandbox mode.
Changes
- Existing saves now default to “Sandbox” mode
- Added menu to switch between “Sandbox” and “Story” modes. You can do this at any time, and both have independent day trackers, so you won’t be penalised for doing so.
- Changed side menu to track “Day” or “Days remaining” depending on gamemode.
- Sandbox mode -> No time limit, story messages from the Liberator Fleet aren’t sent out.
- Story mode -> You have 365 days before the fleet arrives, and must prepare or be destroyed!
- Bug fixes
- Fixed two typos in Neila’s Metris-2 content
- Fixed a bug in the day progression system where a bogus option would appear
- Fixed a bug in the day progression system where day advancement could fire twice
- Fixed a bug during space combat where targeting an enemy’s med bay would cause an error
- Fixed a typo in the Metallicum Warden’s content
- Fixed a typo in the Hedon pooltoy content
- Fixed a bug where the Reactive Shields Mk3 had no valid “Shields” value and incorrect “Max health” value
- BugFix 2
- Fixed a typo in the ‘vibrating egg’ scene
- Fixed a typo in the ‘Sea slug’ revisit scene
- Fixed a bug in the ‘Diplomacy’ Liberator Fleet scene
- Fixed some formatting in the ‘Diplomacy’ Liberator Fleet scene
- Fixed a typo in Oliver’s ‘Sleep with’ scene
Game Screenshots
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Pls add all of the versions 🙂