About This Game
Nota Bao Games released a new game called Fractured Fantasies and the version is 0.1.0. The game’s story is about In the desolate aftermath of a world plunged into chaos, where civilization has crumbled and humanity teeters on the brink of extinction, you find yourself navigating a harsh and unforgiving landscape. The air is thick with the acrid scent of decay, and the once vibrant cities now lie in ruins, haunted by the ghosts of a bygone era.
Developer
Nota Bao
Version
0.1.0
File Size
118 MB
Censored
No
Language
English
Platforms
Windows Linux macOS
Game Version ChangelogLatest
v0.1.0
Bug fixes & Optimizations
- Changed $corruption to $player.corruption while peeking on Anna.
- Changed $corruption to $player.corruption while peeking on Carl.
- Changed $corruption to $player.corruption while peeking on Jeniffer.
- Changed $corruption to $player.corruption while peeking on Joey.
- Changed $corruption to $player.corruption while peeking on Matthew.
- Changed $corruption to $player.corruption while peeking on Velka.
- Changed $corruption to $player.corruption while hanging out with someone alone in the kitchen.
- Changed $lust to $player.lust while peeking on Anna.
- Changed $lust to $player.lust while peeking on Carl.
- Changed $lust to $player.lust while peeking on Jeniffer.
- Changed $lust to $player.lust while peeking on Joey.
- Changed $lust to $player.lust while peeking on Matthew.
- Changed $lust to $player.lust while peeking on Velka.
- Changed $lust to $player.lust while hanging out with someone alone in the kitchen.
- Changed corruption requirement for advancing during peeking on characters living in the house from 70/80 to 50.
- Removed lust requirement for making a move while hanging out in the kitchen with a single other character.
- Fixed some spelling errors.
- Increased the corruption requirement for making a move while hanging out in the kitchen with a single other character from 50/60 to 80. It made no sense that the PC would advance in public before being ready to advance in private.
- Instead of forcing the player to run back and forth between Velka’s unfinished room and the House Storage, changed the code to pull directly from storage instead of pulling from player inventory.
- Instead of forcing the player to run back and forth between the Crafting table and the house storage, changed the code to pull directly from storage instead of pulling from player inventory.
- Removed passage dialog pop up “craftingResources” that was meant to give easy access to house storage container, as crafting now pulls directly from that instead of the player having to run back and forth. These couple of changes saves thousands of unnecessary clicks in the long run.
- Changed Gas Mask MKIII prerequisite if checker checking for gasmaskmkiii value instead of gasmaskmkii making it impossible to craft the third tier gas mask.
- Fixed minor typos.
- Instead of forcing the player to run back and forth between patching up the house and the main house resource chest, made the house patch mechanics pull directly from the main house instead of the player inventory.
- Removed passage dialog pop up “patchResources” that was meant to give easy access to house storage container, as patching up the house now pulls directly from that instead of the player having to run back and forth.
- Sleeping at point guard with Pete now correctly sets the time and date to a new day at 0730 in the morning instead of not setting the date at all.
- Added a checker to check if the traders asks for the same item in return for an item given, i.e You get 3 Wood for 1 Wood. This checker will rerun the specific trade if the trade and received item is the same. It will happen once, and greatly limit the amount of times this happens, but doesn’t exclude it with guarantee. This is to keep the feeling of bad trades and greedy traders in a post apocalyptic world.
- Travelling two different safezones now take up 40 minutes, as travelling back home from them already took up 40 minutes. It made no sense to go there instantly but have to spend time getting home. Now you get to enjoy spending time doing both routes!
- Moved some setters around for better code readability.
New content
- Wrote a longer initial description to the Mercyfall Sanitarium (Hospital).
- Wrote a longer initial description to the Golden Gate Casino.
- Wrote a longer initial description to the data center.
- Wrote a longer initial description to the metro.
- Wrote a longer initial description to the hydro plant.
Nerdy Specs
- Words: 106.879 → 105.974 (-905 change)
- Passages: 594 → 592 (-2 change)
- Keep in mind there were a lot of deprecated passages removed here, this does not mean the game has become smaller, only better and smoother running.
Game Screenshots
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