About This Game
Nota Bao Games released a new game called Fractured Fantasies and the version is 0.1.14 (Free). The game’s story is about In the desolate aftermath of a world plunged into chaos, where civilization has crumbled and humanity teeters on the brink of extinction, you find yourself navigating a harsh and unforgiving landscape. The air is thick with the acrid scent of decay, and the once vibrant cities now lie in ruins, haunted by the ghosts of a bygone era.
Developer
Nota Bao
Version
0.1.14 (Free)
File Size
121 MB
Censored
No
Language
English
Platforms
Windows Linux macOS
Game Version ChangelogLatest
v0.1.14
- Continued Haddie’s story past the thing she asked you to carve. She has a way to repay you, and after that you can sneak off with her once a day.
- Changed resting in the living room to restore 10 HP and some fatigue, with the nap restoring more. Resting at the Sunken Observatory also restores fatigue now.
- Changed relaxing on the Metro park bench to raise your toxin level like any other action outside.
- Changed the motel beds at Foxtrot, First Point and the Highlands to restore fatigue and let you choose how long to sleep. The price stays the same however long you stay.
- Fixed the beds at Point Guard not restoring fatigue, and Pete’s barrack now lets you choose how long to sleep.
- Added a wake-up line that matches how long you slept.
- Added quest steps and hints to the questmenu questionmarks. Click the questionmark on a quest to get a hint on what next to do!
- Added tiered event and relationship scenes with Jex in the freight yard, like Haddies.
- Added tiered event and relationship scenes with Marv in the freight yard, like Haddies.
- Completely out-phased the AP system and rebalanced the toxin meter system.
- Rebuilt the procedural building system, so that now whenever you explore, there’s a chance to find a street with procedurally generated buildings that you can explore. Each building has its own rooms, with its own randomly generated hazards and loot chances.
- The safezones merchants has been rebalanced to fit the rest of the game, so that they do not charge absurd prices as opposed to other merchants.
- Joey’s request bonus no longer grants +5 Intelligence and a book on every page. Saves that already got the extra Intelligence and books keep them.
- The Satchel, Equipment and Skill Tree dialogs no longer re-roll the loot on the page you’re on, so throwing or equipping items can’t create new loot. They still refresh the combat menu.
- The Marksmanship, Recoil and Breath skills now multiply damage as the name says, and enemy HP stays a whole number.
- This also removes a hidden +1 damage that every hit used to get.
- The Toska questline (“Echoes in the Dark”) can start again:
- The humming behind the gas station now appears at night (22:00–06:00).
- The follow-up steps, and Toska closing shop, now happen from 18:00.
- Point Guard’s sleep option now appears at night.
- Velka’s hallway peek scene no longer shows an error.
- Velka’s chats about the forest are now reachable.
- The observatory’s sanity bonus now resets every day instead of only working on your first three visits.
- Passing out or resting at a safezone after midnight now wakes you at 07:30 that same morning, not the next day.
- Fighting factions in combat now changes their reputation even before anyone lives in your house.
- The greenhouse and Velka’s room remodel no longer let you place more materials than needed:
- The counts update as you place materials.
- Saves that already went negative can still build.
- A new game now starts with one cap per unlocked achievement. Before, it started with however many caps the last save had left unspent.
- Each enemy type in the random-encounter tables now appears at its intended rate; the first entry in each table was much rarer than intended before.
- Šurik’s shack link no longer shows the greyed-out “trade some more” text once it’s unlocked.
- Passing out in the forest (including while searching for Velka) now wakes you in the forest, not “safely at home”.
- Scavenge chance in the skill tree shows clean values (1.1, not 1.0000000000000002), and the skill tree no longer gives back a cap you never spent.
- The crafting achievements at 20 and 50 crafts now unlock even if you’re already past those numbers.
- Getting a book after you’ve found all of them now says “You’ve already found every book there is” instead of breaking.
- Blackjack shows what you actually won: a win on a ¤10 bet says +¤10, a blackjack +¤20, and a push says your bet was returned.
- The debug menu’s “Heal up!” now actually heals.
- The toy-connection code no longer runs two copies of the same polling timer.
- Equipping gear at home no longer refills your HP.
- Scavenging, trading, buying and so forth no longer allows you to continue when you hit satchel limit.
- Saves stuck on the removed theEnemyJoeyClean passage now load into Joey’s room instead of a “passage does not exist” error.
- Deleted an unused <<equip>> widget.
- Removed timeAwake.
- Deleted my notes passage, since I no longer need it. (Wasn’t really using it either way.)
- Going to the Heapfields no longer instantly sets your strength to 100.
- HP no longer refills at midnight just because you’re at home and awake.
- Crops now grow during pass-outs and safezone rests.
- Going to any of the passage-changing links in the wnav now no longer reruns the same passage you came from.
- Skipping more than one day (i.e car explosion) now runs two full days instead of bugging at 1 day, resulting in a cleaner gameplay as intended.
- Fixed Haddie’s story getting stuck if you built up too much trust with her before finishing her earlier requests.
- Fixed older saves freezing the game on the first click after loading.
- Words: 171.878 → 177.076 (+5.198)
- Passages: 806 → 830 (+24)
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