About This Game
WagnerMutt Games released a new game called FurryCamp and the version is 0.51. The game’s story is about Furry Camp is a 18+ survival/base building/social simulator game (Similar to games like Animal Crossing, Stardew Valley and Don’t Starve), there’s still lots to be done for it to take the shape I’m aiming for.
Developer
WagnerMutt
Version
0.51
File Size
580 MB
Censored
No
Language
English
Platforms
Windows
Game Version ChangelogLatest
v0.51
Added
- Engine update to 4.5
- Added cancel sound effect
- Added a rimming sex animation
- Added hug emote
- Made grass react to player
- Added an option in the debug menu to enable the cum button (action button) just for fun
- Added subscribestar login
- Added floating on water animation
- Added proximity fade for vegetation
- Added a separate tool inside the game folder to handle rendering driver swapping and some quick access fixes
- Characters now float in water (no swimming animation yet) so the hardcode in island water barrier is gone
- Added clothes (Still needs to be hooked up to the store system)
- Added wardrobe (For now it spawns with shorts and shirt for testing)
- Seems like the AMD FSR is now fixed, so it should help getting some extra FPS
- Rock mining particles (Impact and destroy)
- Seems like both FXAA and TAA aantialiasing weren’t implemented at all, so they should be working now
- DigiStore app was added but it’s not working quite yet, so it’s motly a placeholder
Fixed
- Fixed a problem with the tab controls not showing hover effects
- Fixed jiggle physics data not being unique across characters (meaning hanging collision size or stiffness would affect all other NPCs)
- Fixed a bug with chests that already contain items (like the wardrobe) that allowed to dup items
- Fixed a problem with the updater trying to download files even when not authorized, breaking the patching system
- Fixed missing ass colors
- Fixed building mode not working properly when on controller since last patch
- Background music wasn’t placed in the correct bus channel, so volume and filters weren’t being applied
- Fixed an issue with some texture being loaded with the wrong flags and making the colors washed out
- Fixed the water shader both over’s and under’s broken refraction (might affect performance slightly)
- Fixed broken normals on the upper half of the tree after chopping
- Fixed tent tooltip breaking depth of field
- Fixed several controller navigation and focus issues throughout menus
- Imposters weren’t blending correctly if seen from certain sides
Improved
- Windows executables will now keep a fixed version to prevent redownloading during updates when no meaningful changes happen
- Updated all upper clothing’s volume to match the character body better
- Limited navigation retracing only for characters located in the region that has been updated
- Changed some UI elements to improve phone navigation
- Changed the loading screens to match the game theme and improve respose time when booting up the game
- Updated some meshes data for less buggy bending
- Slightly thinned the humanoid dick to match penetration better
- Characters now contain lod info (Should improve performance on islands with lots of characters)
Developer Notes
There are no controls indication yet so they’re for now:
- W, S, A, D for moving
- Mouse to look around
- E or Mouse click to interact
- TAB open the inventory
- F1 for force-save the game
- ESC for menu (exit the game there)
Once the game starts, look for a furry statue nearby and talk to it for more things to do.
Game Screenshots
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