Haru Game Studio | RuslanHaru Games released a new game called GOREGASM and the version is 0.7. The game’s story is about GOREGASM is an intense retro-style wave & rounds shooter that blends brutal action, grotesque horror, and NSFW elements into one depraved experience. You enter the Temple, where endless waves of abominations await. Every run becomes faster, bloodier, and more unforgiving. As you fight, you’ll unlock skills, abilities, and upgrades that change the way you play, helping you endure the hellish storm of enemies.
Core Features: • Wave / Rounds Shooter — survive against relentless hordes of enemies, each wave pushing you closer to madness. • Skills System — passive skill trees you can upgrade to grow stronger with every run. • Abilities — unlock and choose powerful abilities during battle, from devastating projectiles to chaotic magical effects. • Upgrade the Temple — expand your neutral hub location, unlocking fresh content and secrets. • NSFW Scene — seductive horror scene included (more to come in future updates). • Bloody Retro Style — pixel-inspired gore, twisted enemies, and seductive horror atmosphere.
Warning: Contains flashing lights, gore, sexual content, and disturbing imagery. If you are sensitive to these themes (especially photosensitivity), proceed with caution.
Fixed Bugs
- Fixed the 100 EXP cheat causing the game to get stuck.
- Fixed melee hits sometimes not registering.
- Changes:
- Improved melee collision
- Reduced melee attack radius from 300 → 250
- Fixed pressing ESC inside the Skill Tree Menu opening the pause menu.
- ESC is now disabled while inside this menu.
- Fixed an issue where the mouse could still move invisibly during enemy sex scenes, sometimes causing the camera to point at the sky or ground accidentally.
- Fixed the Witch accessory/trinket floating in the air during enemy scenes instead of being attached correctly to the player.
- Fixed the floating text in Witch’s Challenge staying visible for several rounds.
- Fixed the player being able to melee attack and cast fireballs during the opening cutscene in the Witch’s Trial Boss Fight
Features Added Based on Your Feedback
- The Void Spitter behavior was changed.
- After attacking, the enemy now:
- moves to a random point on the map
- waits for 1 second before acting again
- Added a better indicator for the Witch Store.
- The Equip button is now disabled if the ART is already equipped.
- Added a small reward after finishers.
- Finishers now heal the player for 5 HP.
Level Polish & Balance Changes
- Some levels were adjusted for better pacing:
- The Bridge → 5 rounds (Boss on Round 5)
- The Roof → 8 rounds (Boss on Round 8)
- The Castle → 10 rounds (Boss on Round 5 and 10)
- Also updated the round UI text format:
- Example: Round 1 / 10
Game Images & Screenshots






DLC









