deafrocket Games released a new game called Hello World and the version is 0.4.0. The game’s story is about Uh… a sandbox text-based life simulation game with sex. That’s it. Imagine Sims but text-based with sex, yeah.
v0.4.0 Changelog:
Major Changes/Addition || WARNING: This update modifies huge part of game’s map structures. During this early development, expect non-persistent world saves as the game’s structure may constantly change during updates. If you find your old saves/world broken, please generate a new world.
- Tweaked: Map Direct Travel: As you see, you can directly teleport to any lot via the “Map” in the side menu. Originally, I only allowed this to travel easier when I was debugging. Now, to prevent game-breaking bugs, I will remove this feature. The player can only travel through the map by going outside first and then clicking the “Go to Town” button.
- Tweaked: Starting Money: Since there is now a proper way to get money, I can finally change the starting money to “18,000.”
- Tweaked: Residential/Apartment Unit Pricing: Adjusted to the new starting money for balance.
- Added: “Bathroom Interactions & Bladder Stat”: You can now take a shower, use the toilet, or groom yourself at any bathroom furniture! A new
bladderstat has been wired to the player, which decays 25% faster than hygiene and is displayed via a new bladder meter in the stats panel. - Added: NPC Algorithms and Decision-Weighting System: The NPC will now have few options to do: First, check if they have to tend their needs (Status), if not: they will socilize or travel! The NPC will also decide who to talk to or visit to by weighting and scoring candidates. The NPC will search first in their current location. If they fail, they will go to other rooms. A few failed attempts will also lead them to going outside their lot or performing other task!
- Added: NPC Socializing: NPC to NPC and NPC to PC is now possible! The NPC will choose who they want to talk to based on relationship, traits compatibility, and so on. They will also choose what topic they want to talk to! Of course, the target they want to interct with will still decide whether they want to or not!
- Added: Interaction and Interruption Notifier: The Player will be notified if an NPC wants to interact with them. That also includes task interuption! If your task is passive (Loitering or Watching TV) The NPC can now interrupt you if you want to socialize with them!
- Added: Environment Text The
[Look around]text in the passage will show the task the NPCs are doing like who they’re talking to! - Added: “Invite Over” Topic You can now invite NPCs to your house! Also, “Stay Over” is also planned for a full day stay! While NPCs are a guest in the location, they will not leave unless circumstances like going to work!
- Added: “Accept, Decline, Ignore” when prompted Accept: Gives you +5 relationship unless the topic is (Mean -5); Decline: Gives -5 relationship (-10 Decline) It will also cooldown the NPC for ten minutes if you decline them; Ignore Will do nothing and the NPC may attempt again to interact with you.
- Added: NPC-Initiated Sex and Business Requests (Arousal-Driven): NPCs can now initiate sex/business topics when eligible. Their decisions now consider NSFW mode, age restrictions, relationship tier, arousal thresholds, and relevant traits.
- Added: Expanded NPC Request Logic and Openers: NPC-initiated sex/business requests now use weighted category selection, act-specific request pools, and varied opener lines for better variety and context.
- Added: Sex Module Freeform Control UI: The sex flow now supports a more structured control layer (
You/NPCmain tabs +Actions/Clothes/Positions/Furnituressub-tabs), including hand/perform actions and richer in-scene control handling. - Added: Consent Mode Controls in Sex Flow: Consent handling now supports Ask vs No Ask, including NPC pending-action prompts and player responses (
Accept/Declinefor Ask,Continue/Resistfor No Ask). - Added: Directional Business Contract System: Business now supports both
Pay(you pay NPC) andOffer(NPC pays you), with contract payload/state carried into sex mode and enforced during service actions. - Added: Dynamic Pay Adjustment Actions:
Payquote UI now uses adjustable action controls (Add 5, dynamicPay [$amount],Deduct 5) so the amount updates live before confirming. - Added: Offer Willingness Ordering Logic:
Offerflow now checks NPC willingness first. If they refuse, it ends immediately with refusal response; if willing, the price/contract flow proceeds without a second contradictory decline roll on accept. - Added: “Ask to Have Sex” Under Ask Category: “Ask to Have Sex” is now integrated under the
Askinteraction flow (instead of separate Sex category routing), with proper gating checks and automatic handoff into SexModule when accepted. - Added: Auto-Start Bridge for Ask-to-Sex Acceptance: Successful ask-to-sex requests can now enter SexModule immediately with one-time auto-accept handling, reducing flow friction.
- Added: Focus-Lock for Active Interaction NPCs: NPCs currently engaged with the player are now lock-protected from simulation movement interruptions until interaction flow is released.
- Added: Jobs: 30+ possible jobs! From Fast Food Restaurants, Corporates, and Medical Paths! Also, 8 stagnant jobs that have no tiered paths or promotions. These jobs are janitor, security guard, delivery man, and taxi driver.
- Added: Go to Work: Player can now go to their work! This also features three phases of work: Phase 1 -> Break Time -> Phase 2. You can choose your performance for the two phases while you can choose on what to do on your free time! Your mood is also important for your performance!
- Added: Phase 1 & Phase 2 Performance UI: Choose how you want to work! Just want to take it easy? Slack off? or work hard so you can get promotion faster?
- Added: Break Time Options: During your free time, you can select on how do you want to spend it. By socializing, you can build your current relationship with your co-workers or you can meet new co-workers! Or, you can replenish your needs instead. (Traits plays a role whether you want to meet new people or just build relationship with existing ones)
- Added: Job Tab: Displays your job, work days, work hours, your current income and your performance progress.
- Added: “Stress Out” Moodlet: Work too hard or you’ll get stressed! This can affect your performance on your job.
- Added: Purchase UI: Player can now buy from the menu of any food chain! Each food chain has their own menu, let it be a pizzeria, Chinese restaurant, or the normal fast food chain. The player can also choose to “Dine In” or “Take Out.”
- Added: 20+ Foods and 20+ Recipes: This is to support the expansion for different food chains. These include drinks, steaks, noodles, etc.
- Added: Chair-Table Connectors: A behind-the-scenes logic to connect chairs to tables; this
Bug Fixes
- Fixed: Outcome/Arousal Handling Consistency: NPC-initiated topic outcomes now update passage response styling more reliably, and accepted flirty/romantic NPC-initiated topics now properly apply arousal gains again.
Minor Changes/Additions
- Tweaked: NPC Count Slider: You can now see what is the recommended NPC count to prevent facing bugs and issues in your gameplay.
100Below is the safest. - Tweaked: Simulation Changes
- NABLE ‘NSFW’ mode to experience SEX: Click the word “world” three times from the main menu to open the content toggle
- As of v0.0.1, the game is still in ‘early development’ and most interaction has no consequences
- Make sure you have the latest vc_redist installed, and also, if the game still fails, try turning off antiviruses. If nothing works, give up and shoot the developer! Please report any errors and bugs! I’ll appreciate it!
Planned Features:
- Pregnancy & Menstrual Cycle
- Jobs & Commercial Lots
- Simulation Features
- Public Spaces
- Vehicles
- Complex Relationship & Simulation
- Unique World
- Modding
- (Blockable) Extreme Content
- Actual Interaction System
- Furniture & Items Buying
- More Player Customization
- Household Management
- Property Management
- More Sex
- More Text
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