deafrocket Games released a new game called Hello World and the version is 0.5.0. The game’s story is about Uh… a sandbox text-based life simulation game with sex. That’s it. Imagine Sims but text-based with sex, yeah.
Developer
deafrocket
Version
0.5.0
File Size
60.7 MB
Censored
No
Language
English
Platforms
Windows Android
Game Version ChangelogLatest
v0.5.0
Major Changes/Additions || NOTE: Expect every update to cause problems on old saves especially in this early build of the game. Old saves will still load and get auto-migrated where possible, but world data before this version is considered a legacy format. When in doubt, generate a new world.
Added: Public Places: The town finally has places to go that aren’t home or work! New public lots include the Park, Mall, Library, Theatre, Tattoo Shop, Night Club and Dojo. Parks have grills and fishing spots, the Library is stocked with books, the Mall has shops and an arcade, and the Theatre has a stage. Public venues keep their own opening hours, and NPCs will visit them on their own.
Added: Civic Lots: The town now runs on real services: Police Department, Jail, Laboratory, Fire Station and Delivery Hub join the Hospital. These essential services are staffed first when jobs are handed out.
Added: World Creation Modifiers: Choose how many nightlife venues spawn (0–6) and toggle Public and Civic lots on or off when creating a world.
Added: World Presets: Save, Load, Info and Delete are now available for your world settings too! Pick only the sections you want to save (NPC count, age distribution, lifespan, cycle, map size, lots, gender, attraction), get warned before overwriting, and preview what’s inside a preset with the Info view before loading it.
Added: New Careers: Over a dozen new career paths with tiered promotions: Police, Corrections, Firefighter, Courier, Research Science, Museum, Stage & Screen, Mall Retail, Arcade, Gym, Tattoo Artist, Night Club, Dojo, Shooting Range and Gun Shop, plus new admin tracks for offices and hospitals. Freelancers and street vendors are also now a thing for those who prefer no boss.
Tweaked: Work Schedules & Venue Hours: Every business now has its own opening hours, and staff shifts are built around them (full-day, or a morning and evening split). Workers get a 2–3 day rota instead of working every day, except essential services like Police, Fire and Delivery. New hires also get a proper first workday and first-day texts.
Added: Open/Closed Signs & Readable Menus: Businesses now have an Open/Closed Sign, and menus and whiteboards can actually be read with the Read button. Look Around now describes a business differently depending on whether it’s open or closed.
Tweaked: Secure Entrances: Public entrances stay closed and locked until the manager opens up. Only the owner or someone who works there can open them, so no more sneaking in after hours!
Tweaked: Restaurant Floorplans: Every restaurant type now has its own layout. Steakhouses, Chinese restaurants and diners have 4-seat tables, Italian restaurants have cozy 2-seaters, and fine dining is booth-only.
Added: Skills Overhaul: Skills got a big expansion! New general skills like Fishing, Trickery, Negotiation, Gaming, Acting and Science, new sexual skills (Feet and Chest), and a new Mastery group (Knife, Gun, Blunt and Improvised). Some skills were renamed (Charm, Engineering). NPCs also learn by doing now: they slowly improve skills through their hobbies and daily activities.
Added: Shooting Range & Gun Shop: Buy guns at the Gun Shop and practice at the Shooting Range. Gun Mastery grows as you practice.
Added: NPC Social Life & Hobbies: NPCs now plan their day instead of waiting around at home. They go on outings to open public venues, pick up hobbies (reading, fishing, grilling, gaming, tabletop, fitness, martial arts and nightlife), and use park, library, theatre, dojo and club furniture when they feel like it. Empty days are less empty!
Tweaked: Smarter NPC Brain: NPCs now weigh emergencies, duties and opening hours before deciding what to do, and their traits actually influence their choices. NPC-to-NPC relationships are tracked properly now, so friendships and grudges carry over. NPCs are also less likely to swing between friendly and furious in one conversation, and they no longer stand idle forever.
Added: Turn-Based Combat Mode: A new turn-based combat system where players and opponents take turns choosing actions, with opponents’ upcoming moves telegraphed in advance.
Added: Multi-Participant Brawls: Combat now supports multiple participants in team battles or free-for-all brawls.
Added: Extreme Combat Content (Non-Consensual & Gore): Players can now incapacitate opponents to transition directly into non-consensual sex mode, or utilize sharp weapons to sever limbs in combat. These are controlled by their own Content Settings.
Added: Combat Actions (Attack, Defense, Agility):
Attack — Deals damage scaled by action tier (Punch Lv1–Lv2, Kick Lv1–Lv4) and Brawl skill. Governed by Damage, Accuracy (hit chance), and Crit Chance (deals base + 2x crit damage). Actions can be upgraded at the Dojo.
Defense — Nullifies or mitigates incoming damage via three potential outcomes: Blocked (100% reduction), Partial (50% reduction), or Fail. Upgradeable at the Dojo.
Agility — Athleticism-based evasive action with binary outcomes: Dodged or Fail.
Added: Combat Talk & Special Actions: New non-damaging options including Plead, Demand Stop, Distract, Taunt, Surrender, and Grab Item, with NPCs weighing talk against fighting based on mood and personality.
Added: Dojo Styles, Ranks & Secret Moves: The Dojo now teaches full martial styles (Boxing, Karate, Taekwondo, Kung Fu, Muay Thai, Mixed Martial Arts and Street Fighting) with rank progression, paid lessons, Brawl and Athleticism gains on completion, style-gated move unlocks, and random secret street-move grants.
Added: KO, Frozen & Surrender Outcomes: Fights can now end in knockouts, fear-freezes, surrenders, or fleeing, driven by Will and Body damage, head-hit knockout rolls, and intimidation from guns or rage.
Added: Weapon Arsenal, Bleeding & Finishers: Expanded weapon verbs including Stab, Slash, Swing, Jab, Shoot, Pistol Whip, and Smash, with blunt limb breaks, knife and gun bleeding wounds, and gore-gated decapitation finishers on downed foes.
Added: Post-Fight Aftermath (Hospital, Robbery & Crimes): Victories and defeats now carry consequences including hospital stays and fees, ambulance calls, looting of unconscious foes, and witness-reported crimes for assault, maiming, and murder.
Added: Social Clubs: Six clubs are
now available: Dice & Dragons Circle, Book Swap, Weekend Grill Society, Lakeside Anglers, Martial Arts Circle and The Back Room. Join and attend them via phone notifications (“Go to Meeting”) or the Social app (“Attend”). Cards display live meeting status indicators (“NOW ON”), schedule validity, and entry eligibility. Clubs follow fixed weekly schedules and NPCs show up on their own.
Added: Club Meeting Simulation & Event Summaries: Attending meetings runs an event simulation that yields custom narrative summaries, skill improvements, and relationship shifts based on attendance duration, traits, and peer dynamics. Summaries are written in second person, color-tinted by outcome, and NPCs in the story can be clicked. Events include DnD Sessions, Bake Sales, Fishing Derbies, Sparring Nights and the mysterious Secret Brawl. Low-turnout meetings may trigger cancellations.
Added: Club RSVP & Watch vs Join: Notifications now support “Count Me In” RSVP, while the Social app splits attendance into Watch (story summary only) versus Join (full summary plus scaled skill XP, winner ranking, relationship shifts, and introductions).
Added: Club Entry Requirements & Cancellation Reasons: Joining is gated by skill levels, age groups, venue availability, and members-only versus open-to-public rules. Cancelled meetings now state clear causes such as low turnout, closed venue, room conflict, or disabled violence.
Added: Club Member Directory: Social app now lists all members of joined clubs. Unknown members are displayed as white text until properly met and identified.
Added: Family & Household Creation: Players can now configure up to 5 playable characters (PCs) during character creation, either by manually building members or adopting/customizing existing households. Includes support for saving and importing PC presets.
Added: Family Roles & Playable Teen PCs: Added selectable roles including Father, Mother (limit 1), Brother, Sister, and Roommate. Biological ties automatically lock shared surnames. Teen PCs are now fully playable.
Added: Teen Guardianship & Safeguards: Teen PCs require a Young Adult or older guardian in the household, while Teen bodies, anatomy, and sexual preferences are automatically sanitized to N/A and virgin status.
Added: Household Import Filtering: Adopted households only count Teen-and-older members as playable imports, capped at 5, with younger members staying behind as NPCs and parental age and sibling and spouse links auto-built.
Added: Household Lot Selection: Players can choose to purchase a new lot or move directly into an imported household’s existing residence with balanced starting funds.
Added: Apartment Unit Purchase Flow: Apartments now feature per-unit browsing with Occupied and affordability states, tiered unit pricing, furnished kitchen setup, and post-purchase renaming.
Added: PC Switching System: A new switcher tab in the status panel displays icons for each household PC with hover/hold tooltips for full names, allowing seamless hot-swapping between controllable characters.
Added: PC Switching Limits: Switching is refused while a PC is sleeping or locked in an event session, with homeless PCs borrowing the outgoing PC’s room to keep placement valid.
Added: PC Autonomy: Non-active household PCs automatically transition into autonomous NPC behavior. Autonomy behavior levels can be configured directly in the character profile dialog.
Added: PC Autonomy Levels (Full, Limited & None): Full PCs socialize, learn, join clubs, and roam like NPCs, Limited PCs handle only needs, home, family, and work shifts, and None PCs stay frozen except when yelled at or followed.
Added: Welcoming Party Event: Triggers automatically upon world setup, bringing up to 5 neighboring NPCs to your residence for a 4-hour visit with autonomous guest behavior. Prioritizes proximity (floor-by-floor in apartments; nearby-to-far lots in residentials).
Added: Party Response Outcomes: Welcoming parties now resolve as accepted, declined, or missed visits with doorstep waiting, knock prompts, and one-at-a-time guest queuing.
Added: Walkthrough Guide: New game starts now feature a walkthrough tutorial dialog explaining core mechanics, UI layouts, and color indicators before transitioning into the welcoming party.
Added: Walkthrough Manual Tabs: The guide now spans tabbed General, Social, Sex, and Combat pages with paging controls, Skip-to-party handoff, dynamic arrival times, and Loiter press hints.
Added: Retro Console Terminal UI: World Creation, Settings and the Generation screen now share a retro terminal look with ASCII-style controls, bar-less headers, +/- slider steppers, and a block-cursor text editor.
Added: Retro Effect Layers: In Content Settings, mix and match Glow, Scanlines, Fisheye warp, Flicker and Roll bar independently, or pick a one-click preset (Off, Glow, Scanlines, Full). Text uses a green phosphor style, and phones get a lighter, mobile-safe version of the lens.
Added: Continue x5 & Skip Until Climax: Sex scenes now have Continue x5 and Skip Until Climax buttons to move things along faster, without skipping over NPC prompts.
Bug Fixes
Fixed: Climax reliability: The receiver’s climax intent lines now show up consistently for vaginal, anal, and oral acts, and sex scenes no longer overlap with NPC ticks.
Fixed: NPC amnesia after intimate scenes: NPCs now remember what they were planning before a scene, instead of instantly replanning into nowhere afterward.
Fixed: Sleeping and watching TV: Resting now uses the full remaining time and stops the moment the stat actually hits 100, with no more wasted time or leftover gains.
Fixed: Date and hangout invites: You can now talk to your own invite partner while they’re waiting, and the Hangout/Date availability check respects relationship tiers properly.
Fixed: Time and day rollover: NPC schedules, the clock and daily maintenance no longer drift or glitch across midnight.
Fixed: Sae reliability: Saves recover correctly from interrupted writes, autosave backs off and retries instead of failing repeatedly, and manual saves wait until it’s safe.
Fixed: Red-skinned NPCs: NPCs no longer roll odd skin, eye or hair colors, and elders now go properly gray.
Fixed: Door asking and unlock loops: Asking an NPC to unlock a door no longer gets stuck, repeats forever, or clears incorrectly. Unanswered asks now expire as a decline.
Fixed: Ghost interruptions: Queued interruptions now refresh the whole room properly, including the NPC list, furniture and actions.
Fixed: Mobile polish: Buttons no longer clip off narrow screens, the navigation bar stays hidden after permission popups, dropdowns open in the right place on Android, and expanding a Quick Action scrolls to the right spot.
Fixed: One NPC at a time, please!: Social prompts no longer pile up on top of each other. When one NPC is talking to you, the others wait their turn.
Fixed: Lot-to-Lot Connections: Sometimes, the system puts a ghost location in NPCs pathfinder.
Fixed: Few World Generation Bugs: Furniture and room placement was fixed across the map, lot and room generators, and legacy worlds are now backfilled with the new room IDs and assets.
Fixed: Cleaner NPC references: NPCs’ connections to people, places, and things are now kept clean at every save and load, so nobody’s pointing at something that no longer exists.
Minor Changes/Additions
Added: Autosave Toggle: You can now fully turn off autosave in Settings > Game.
Added: Named Lot Entrances: Travel buttons now read Enter <Lot> and Leave <Lot>, and public lots have a proper frontage area outside the entrance.
Added: Mood Hints in Look Around: Moodlet hints are now color-coded (green for good, red for bad, purple for mixed), and menstrual cycle phases show their own icons.
Added: NPC Debug Inspector: A new dialog in the cheat console lets you inspect any NPC’s stats, skills, traits and current task live.
Tweaked: Door Knocking & Calling Queues (FIFO): Knocking and calling notifications now support queued multi-NPC tracking with dynamic descriptive headers and First-In-First-Out prompt handling.
Tweaked: Door Intent Kinds & Yell Queue: Door prompts now distinguish Welcoming Party, Come Inside, Invite Over, Talk, Occasion, and Delivery visits, with sticky location-aware yell-heard lines and one-at-a-time Accept and Decline handling.
Tweaked: Door Authority: One shared rule now decides who can unlock a door: owners, residents, workers, and player-owned properties.
Tweaked: Food Lines, Elevators & Dine-In/Take-Out: NPCs wait in line at the food counter and ride the elevator between floors. Eat-out orders let you pick Dine-In or Take-Out, with the wait time shown on the button.
Tweaked: Faster Saves & Loads: Saves now use a faster format, with large worlds loading about 10x quicker. Old saves are converted automatically.
Tweaked: Cross-Platform UI Scaling: Dialog layouts, button boundaries, and typography are now uniformly scaled and responsive across desktop and Android devices, resolving stretched elements and screen overflow.
Tweaked: Touch Targets & Font Scaling: Phone, tablet, and desktop size bands now enforce larger touch targets and respect Android system font scaling with capped dialog heights.
Tweaked: Desktop Compaction & Legend: The map HUD and dialogs are smaller on desktop windows so they stop eating the screen, and the map legend adapts its number of columns to the available height.
Tweaked: Landscape Only: The game now locks to landscape on phones.
Tweaked: Performance: Faster location lookups, throttled screen refreshes, and lighter retro effects mean smoother play, especially on mobile.
Developer Notes
NABLE ‘NSFW’ mode to experience SEX: Click the word “world” three times from the main menu to open the content toggle
As of v0.0.1, the game is still in ‘early development’ and most interaction has no consequences
Make sure you have the latest vc_redist installed, and also, if the game still fails, try turning off antiviruses. If nothing works, give up and shoot the developer! Please report any errors and bugs! I’ll appreciate it!