Hello World [v0.5.0] By deafrocket

About This Game

deafrocket Games released a new game called Hello World and the version is 0.5.0. The game’s story is about Uh… a sandbox text-based life simulation game with sex. That’s it. Imagine Sims but text-based with sex, yeah.

Developer
deafrocket
Version
0.5.0
File Size
60.7 MB
Censored
No
Language
English
Platforms
Windows Android
Game Version ChangelogLatest
now available: Dice & Dragons Circle, Book Swap, Weekend Grill Society, Lakeside Anglers, Martial Arts Circle and The Back Room. Join and attend them via phone notifications (“Go to Meeting”) or the Social app (“Attend”). Cards display live meeting status indicators (“NOW ON”), schedule validity, and entry eligibility. Clubs follow fixed weekly schedules and NPCs show up on their own.
  • Added: Club Meeting Simulation & Event Summaries: Attending meetings runs an event simulation that yields custom narrative summaries, skill improvements, and relationship shifts based on attendance duration, traits, and peer dynamics. Summaries are written in second person, color-tinted by outcome, and NPCs in the story can be clicked. Events include DnD Sessions, Bake Sales, Fishing Derbies, Sparring Nights and the mysterious Secret Brawl. Low-turnout meetings may trigger cancellations.
  • Added: Club RSVP & Watch vs Join: Notifications now support “Count Me In” RSVP, while the Social app splits attendance into Watch (story summary only) versus Join (full summary plus scaled skill XP, winner ranking, relationship shifts, and introductions).
  • Added: Club Entry Requirements & Cancellation Reasons: Joining is gated by skill levels, age groups, venue availability, and members-only versus open-to-public rules. Cancelled meetings now state clear causes such as low turnout, closed venue, room conflict, or disabled violence.
  • Added: Club Member Directory: Social app now lists all members of joined clubs. Unknown members are displayed as white text until properly met and identified.
  • Added: Family & Household Creation: Players can now configure up to 5 playable characters (PCs) during character creation, either by manually building members or adopting/customizing existing households. Includes support for saving and importing PC presets.
  • Added: Family Roles & Playable Teen PCs: Added selectable roles including Father, Mother (limit 1), Brother, Sister, and Roommate. Biological ties automatically lock shared surnames. Teen PCs are now fully playable.
  • Added: Teen Guardianship & Safeguards: Teen PCs require a Young Adult or older guardian in the household, while Teen bodies, anatomy, and sexual preferences are automatically sanitized to N/A and virgin status.
  • Added: Household Import Filtering: Adopted households only count Teen-and-older members as playable imports, capped at 5, with younger members staying behind as NPCs and parental age and sibling and spouse links auto-built.
  • Added: Household Lot Selection: Players can choose to purchase a new lot or move directly into an imported household’s existing residence with balanced starting funds.
  • Added: Apartment Unit Purchase Flow: Apartments now feature per-unit browsing with Occupied and affordability states, tiered unit pricing, furnished kitchen setup, and post-purchase renaming.
  • Added: PC Switching System: A new switcher tab in the status panel displays icons for each household PC with hover/hold tooltips for full names, allowing seamless hot-swapping between controllable characters.
  • Added: PC Switching Limits: Switching is refused while a PC is sleeping or locked in an event session, with homeless PCs borrowing the outgoing PC’s room to keep placement valid.
  • Added: PC Autonomy: Non-active household PCs automatically transition into autonomous NPC behavior. Autonomy behavior levels can be configured directly in the character profile dialog.
  • Added: PC Autonomy Levels (Full, Limited & None): Full PCs socialize, learn, join clubs, and roam like NPCs, Limited PCs handle only needs, home, family, and work shifts, and None PCs stay frozen except when yelled at or followed.
  • Added: Welcoming Party Event: Triggers automatically upon world setup, bringing up to 5 neighboring NPCs to your residence for a 4-hour visit with autonomous guest behavior. Prioritizes proximity (floor-by-floor in apartments; nearby-to-far lots in residentials).
  • Added: Party Response Outcomes: Welcoming parties now resolve as accepted, declined, or missed visits with doorstep waiting, knock prompts, and one-at-a-time guest queuing.
  • Added: Walkthrough Guide: New game starts now feature a walkthrough tutorial dialog explaining core mechanics, UI layouts, and color indicators before transitioning into the welcoming party.
  • Added: Walkthrough Manual Tabs: The guide now spans tabbed General, Social, Sex, and Combat pages with paging controls, Skip-to-party handoff, dynamic arrival times, and Loiter press hints.
  • Added: Retro Console Terminal UI: World Creation, Settings and the Generation screen now share a retro terminal look with ASCII-style controls, bar-less headers, +/- slider steppers, and a block-cursor text editor.
  • Added: Retro Effect Layers: In Content Settings, mix and match Glow, Scanlines, Fisheye warp, Flicker and Roll bar independently, or pick a one-click preset (Off, Glow, Scanlines, Full). Text uses a green phosphor style, and phones get a lighter, mobile-safe version of the lens.
  • Added: Continue x5 & Skip Until Climax: Sex scenes now have Continue x5 and Skip Until Climax buttons to move things along faster, without skipping over NPC prompts.
  • Bug Fixes

    • Fixed: Climax reliability: The receiver’s climax intent lines now show up consistently for vaginal, anal, and oral acts, and sex scenes no longer overlap with NPC ticks.
    • Fixed: NPC amnesia after intimate scenes: NPCs now remember what they were planning before a scene, instead of instantly replanning into nowhere afterward.
    • Fixed: Sleeping and watching TV: Resting now uses the full remaining time and stops the moment the stat actually hits 100, with no more wasted time or leftover gains.
    • Fixed: Date and hangout invites: You can now talk to your own invite partner while they’re waiting, and the Hangout/Date availability check respects relationship tiers properly.
    • Fixed: Time and day rollover: NPC schedules, the clock and daily maintenance no longer drift or glitch across midnight.
    • Fixed: Sae reliability: Saves recover correctly from interrupted writes, autosave backs off and retries instead of failing repeatedly, and manual saves wait until it’s safe.
    • Fixed: Red-skinned NPCs: NPCs no longer roll odd skin, eye or hair colors, and elders now go properly gray.
    • Fixed: Door asking and unlock loops: Asking an NPC to unlock a door no longer gets stuck, repeats forever, or clears incorrectly. Unanswered asks now expire as a decline.
    • Fixed: Ghost interruptions: Queued interruptions now refresh the whole room properly, including the NPC list, furniture and actions.
    • Fixed: Mobile polish: Buttons no longer clip off narrow screens, the navigation bar stays hidden after permission popups, dropdowns open in the right place on Android, and expanding a Quick Action scrolls to the right spot.
    • Fixed: One NPC at a time, please!: Social prompts no longer pile up on top of each other. When one NPC is talking to you, the others wait their turn.
    • Fixed: Lot-to-Lot Connections: Sometimes, the system puts a ghost location in NPCs pathfinder.
    • Fixed: Few World Generation Bugs: Furniture and room placement was fixed across the map, lot and room generators, and legacy worlds are now backfilled with the new room IDs and assets.
    • Fixed: Cleaner NPC references: NPCs’ connections to people, places, and things are now kept clean at every save and load, so nobody’s pointing at something that no longer exists.
    Minor Changes/Additions
    • Added: Autosave Toggle: You can now fully turn off autosave in Settings > Game.
    • Added: Named Lot Entrances: Travel buttons now read Enter <Lot> and Leave <Lot>, and public lots have a proper frontage area outside the entrance.
    • Added: Mood Hints in Look Around: Moodlet hints are now color-coded (green for good, red for bad, purple for mixed), and menstrual cycle phases show their own icons.
    • Added: NPC Debug Inspector: A new dialog in the cheat console lets you inspect any NPC’s stats, skills, traits and current task live.
    • Tweaked: Door Knocking & Calling Queues (FIFO): Knocking and calling notifications now support queued multi-NPC tracking with dynamic descriptive headers and First-In-First-Out prompt handling.
    • Tweaked: Door Intent Kinds & Yell Queue: Door prompts now distinguish Welcoming Party, Come Inside, Invite Over, Talk, Occasion, and Delivery visits, with sticky location-aware yell-heard lines and one-at-a-time Accept and Decline handling.
    • Tweaked: Door Authority: One shared rule now decides who can unlock a door: owners, residents, workers, and player-owned properties.
    • Tweaked: Food Lines, Elevators & Dine-In/Take-Out: NPCs wait in line at the food counter and ride the elevator between floors. Eat-out orders let you pick Dine-In or Take-Out, with the wait time shown on the button.
    • Tweaked: Faster Saves & Loads: Saves now use a faster format, with large worlds loading about 10x quicker. Old saves are converted automatically.
    • Tweaked: Cross-Platform UI Scaling: Dialog layouts, button boundaries, and typography are now uniformly scaled and responsive across desktop and Android devices, resolving stretched elements and screen overflow.
    • Tweaked: Touch Targets & Font Scaling: Phone, tablet, and desktop size bands now enforce larger touch targets and respect Android system font scaling with capped dialog heights.
    • Tweaked: Desktop Compaction & Legend: The map HUD and dialogs are smaller on desktop windows so they stop eating the screen, and the map legend adapts its number of columns to the available height.
    • Tweaked: Landscape Only: The game now locks to landscape on phones.
    • Tweaked: Performance: Faster location lookups, throttled screen refreshes, and lighter retro effects mean smoother play, especially on mobile.
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