HinsdaleDays Games released a new game called Hinsdale Days and the version is 1.61. The game’s story is about It’s your first day as a transfer student at Hinsdale University, a sleepy college tucked away in a small town in New England. Explore Hinsdale University and meet its interesting students over the course of an academic year. And once you’re done? Do it again, with the game built with branching choices and a New Game+ mode.
This game features seven girls with lengthy storylines, along with a dozen or so girls you can romance. These storylines range from quick hook-ups in a crowded house party, to a multi-month narrative arc in rewriting century-old historical documents, joining a campus play, or navigating confusing dating app matches.
ROADMAP:
- Currently nothing on tap for future updates, pending inspiration.
1.61 (Current Version)
- Added a couple of pop-up tooltips: one that appears on Day 3 (but no later than Day 20) offering a Quick Start guide that’s now accessible in the Help page, which gives a quick rundown on kickstarting your romancing paths for the main love interests, plus some cheats. I also added one for noting you can click headshots or scene images to change anime/IRL style once that option is unlocked. Both of these tips are dismissed by just X’ing out of it, never to return again.
- Fixed some issues of the Itch browser version of the game not properly fetching images for PicFeed.
- Fixed a bug where you can now trigger Daisy’s new relationship dynamic after the Vermont BNB trip with Madison.
- You can now meet Chloe/Zoe at locations for dates at the coffee shop, Quad, and Lookout instead of going through Sparkr (but you still have to for locations that aren’t on the Campus Map/Overworld, such as their dorm rooms).
- Lots of stylistic fixes and uniformity, especially with the exit buttons at the bottom of a passage. Also made the lecture result and work result pages a bit spiffier. Fixed some stylistic bugs in Daisy’s erotica hub and rehauled its appearance.
- Replaced some images: one of Madison’s IRL PicFeed images (she had AI-induced deformities in her fingers that I didn’t notice before), a Daisy PicFeed post in anime style (her eyes were messed up), a Daisy PicFeed post in IRL style (she had four fingers — oops!).
- Replaced the (Takes Time) notation throughout the game that designates actions that advance time with a simple emoji to make it look a bit slicker.
- Lots of typos fixed
- Fixed some Madison sex scenes and an Abby ending scene with small bugs with stray code visible.
This game is totally, completely, fully completed and ready to go. I developed this game because, in short, I got bored of the available Twine/HTML games out there. There are way too many unfinished, buggy, hideous HTML games, and I tried to avoid a lot of the traps you see out there in these games. There are no hideous real-life porn clips with giant watermarks on them. There won’t be egregious spelling errors or bugs – but typos, despite a extensive playtesting, still likely exist. You won’t be starting off in your step-mother’s house and spying on your sister in the shower.
There is approximately 10-20 hours of content here, as long as you don’t speed-click through the text as fast as you can. The gameplay is basically a mix of Degrees of Lewdity, Course of Temptation, and Love & Sex: Second Base, with a dash of Star Knightess Aura and Third Crisis. I took out most all of the life sim elements (e.g. finding food, using the bathroom, etc.) of the aforementioned HTML games, and lean heavier into branching choices and a wide range of fetish content. There is a New Game+ mode, and the game was built with the hope that the player will do this at least once, with some fun easter eggs, hidden content, branching choices, etc. to keep things from getting repetitive.
Twine tells me that the game has 741,383 words (this obviously includes all the code, not just output text you see) and 2,516 passages to it. So it’s not small, for whatever those numbers are worth
Lastly, I’ll discuss the biggest weakness of my game: I used AI for some visual design elements, and to create images. A lot of them. In fact, all of the images you’ll find in the /img/ folder except a random black box or two. I decided between going for a pure, 100% text game (similar to Course of Temptation or Degrees of Lewdity minus the pixel sprites/map), or to include AI images to complement the rest of the game. I went with the latter option, despite my better judgment. I hate AI as much as anyone – if given the chance, I’d happily shoot Sam Altman into the sun, do [redacted] acts against data centers, etc. But, well, my budget for this game was the time value of hundreds upon hundreds of hours I spent on it, and whatever my extra electricity bill was from running a thousand ComfyUI prompts. So that doesn’t involve any money to pay an artist to draw hundreds of images.
I did my very best to make sure the characters portraits are consistent between scenes, the images are used when needed and not excessively, and look “natural” within the game with their style (a sort of Persona 5-esque styling). They are not perfect. The backgrounds are not as consistent as I wish they could be, and sometimes character eye color changes a slight shade or two, such as from a cornflower blue to a baby blue. So it goes. I also used some AI for tinkering with some visual design elements with the page styling stuff, as I don’t have much of a natural eye for these things.
So, I hope you enjoy the game. I’ve spent the better part of the year spending way too much of my free time on this, and held off on any 0.0.1 junk releases, so I could drop it all at once in a fully playable state.
If there’s interest and this post doesn’t float away like a dry fart, I’m happy to further discuss the game to those interested, design/writing/character development roadmaps I used, future plans, and so on. Otherwise, I’ll just keep playing the game myself, as that’s what I originally made it for.
I created a Patreon, but it’s still under review, and I don’t really care if it’s approved or not, as any money I make from this is going to be beer money. Any tips (via Itch.io) are appreciated and will be a sign that people do want me to develop out further content updates, but I know that 99.9% of people will just download and play it for free, which is totally fine
Enjoy!
NOTE: This game was not tested on mobile. At all. I meant for it to be played on an actual computer or tablet, or anything else with a decent resolution. I’ll work on some mobile fixes for this. Honestly, the only thing I need to do is update the sidebar on the left to be a separate, scrollable frame, and it functions decently enough on mobile. I’ll do that this week probably.
Others: Online
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