My newest game! I hope you like this one. It has quite a long text in the gallery or at the end of the game which you can also read here if you want to quote something. I would love to discuss some of the things there with you guys if you want! I would also appreciate feedback on the game and advice in general. Have fun!
Discussion part:
I really enjoy making videogames. My games are definitely not the best games ever created, but I only started recently with the whole process of finding my style, getting to know the basics and so on. My first game ever was “Grimoiras Armoria” which had a lot of content and was completely released right of the get go. I did not want to stretch everything out and scam people with the v0.0001-approach most developers take, because I absolutely despise this approach. I always thought hard work should be rewarded as well and I wanted to show people how hard I work and want to work to take on a job like “game developer”. Small fun fact, when I worked on the first scene for Grimoiras Armoria, it took me over four hours to finish it.
Nowadays, I am able to make multiple scenes within this time frame. The game also ended up with over 100 scenes, because I wanted to prove my worth. I wanted to show the people that I am a hard worker and not just some random dude out there to grab money. Was the game good? It was okay, I guess. Nothing too special, but I would say decent overall. Some scenes were pretty shit, while others were actually quite good. You also had a lot of other content with the bonus pictures. The gameplay was simple, but you had some puzzles and so on. The one thing that was clearly shit though was the layout and the level design in general. At least you can clearly see an improvement on that front. I thought the game would have a bigger impact on the industry, but it turns out this was not the case. That was fine though, because I knew that Koikatsu was not the most loved engine in the community, but I thought it fitted my style with recreating the maps the best.
Then I released my second game “Demonic Sexappeal” rather fast as well. The base was done even before I worked on Grimoiras Armoria, so I just needed to do the scenes and some events. I was a lot faster this time around and found myself enjoying this process more and more. The problem was that my games still did not generate a lot of attention. Some things needed to change, so I decided to test out Honey Select 2. I worked on a little side game called “Good Deeds in a horny Village” and it turned out quite well, if I say so myself. It is pretty lacklustre gameplay wise, but I am proud of a lot of scenes in this game and think that the game overall is pretty good. Again, it is definitely not the best game out there, but I am getting better and better with every game I make.
The main problem was still there though. I did not gain a lot of support from the community, even though Good Deeds in a horny Village got me quite a bit of attention. Why is this problematic? Because I slowly realised that people do not give a shit about who you are and how hard you work. Good Deeds in a horny Village was finished within a month. I repeat. I needed one month to do this game. It has more content than a lot of projects out there, even if it is not the best game you will ever play. Even if it does not have the highest quality scenes. I know the game has its own problems, but people still criticised me for the tiniest things.
Intended relations:
- Sayura is Ayumi’s mother
- Sayura is Kotomi’s daughter
- Ayumi is Sayura’s daughter
- Ayumi is Kotomi’s granddaughter
- Kotomi is Sayura’s mother
- Kotomi is Ayumi’s grandmother