AtemX Games released a new game called Inanna Revenge and the version is 0.4. The game’s story is about In Inanna Revenge, you play as Arthur (customizable name), a 21-year-old young man living a dull and uneventful life with his stepsister—until one fateful day, that life comes to an abrupt end. But death doesn’t mark the end of your journey. A goddess named Ea offers you a chance to be reincarnated into a new world, one brimming with magic and adventure. What seems like the beginning of a fairy tale quickly reveals a harsher reality. To carve out your place in this new world, you’ll need to fight, face countless challenges, make tough decisions, and build meaningful relationships. Will you rise to the occasion, or be consumed by the trials ahead?
In Inanna Revenge, you won’t just control your character’s relationships with others, but also shape his personal development. Numerous choices allow you to develop your character into someone selfless or pragmatic, depending on your preferences. These choices will influence how your character interacts with others in various situations. Moreover, you can also affect the mentality of some of your love interests, deciding whether to pursue a romantic relationship with them or guide them into becoming submissive, obedient companions.
The game is a Visual Novel with a strong RPG feel. A turn-based combat system will be used to resolve certain conflicts, and your characters will gain levels, allowing them to allocate stat points and learn new skills. You’ll also find puzzles to solve later in the game.
Developer
AtemX
Version
0.4
File Size
6.17 GB
Language
EEnglish, French, Russian, Simplified Chinese
Platforms
Windows Linux macOS Android
Game Version ChangelogLatest
0.4 New Content – Episode 4:
1,987* new images
85* new animations
18,954* new lines of code
New music
New sound effects
*These figures only cover the episode’s story content and do not include additions related to the castle, UI updates, or combat system improvements.
Previous Content:
Fixed various typos and text issues in both the French and English versions.
Continued the visual overhaul of Episode 1 renders and animations with those from the second day. The final two days will be updated in the next episode.
Free Roam:
Added an economic and military development screen for the duchy, accessible from the Codex in your bedroom.
The weekly report scene now has an alternate version if Sylvia spent Sunday night with you.
Added a notification informing you of the outcome of hearings when they are handled by Sylvia and Selene.
Matilda’s shop can now be accessed by leaving the castle (outside of main quests only). Her inventory is refreshed every week.
Added a Trade screen, unlocked after completing Episode 4.
Bug Fixes:
Fixed an issue with the Chinese translation that could cause the game to crash when opening the inventory while using the icon display mode.
Fixed an issue that prevented the display from updating during the well scene in Cascus.
Fixed an error in Regina’s sexual interaction count affecting one of the dungeon scenes.
Fixed an issue where the achievement popup would not display correctly for certain achievements when unlocked.
Fixed an issue where changing the nickname used by Kayane would alter Sylvia’s relationship instead of Kayane’s.
Fixed incorrect character names in the barracks NTS scene.
Fixed an issue preventing the NTS scene from triggering if you entered the arm wrestling tournament again and lost before reaching the finals.
Fixed an issue where, when Netorase content was disabled, the entry cost for the repeatable arm-wrestling tournament was zero, as was the reward.
User Interface:
Added two buttons to the Relationships screen, allowing you to change your MC’s first and last name.
You can now zoom in and out on the library’s world map using the mouse wheel on PC.
Moved the \”Black Week\” achievement from the Story category to the Management category.
Removed the button allowing a character’s attributes to be reset, replaced by an inventory item purchasable from Matilda’s shop.
Modified the button allowing a character’s skills to be reset: it now requires an inventory item purchasable from Matilda’s shop.
Combat System:
Arthur now appears in the second position of the character list during combat to match his sprite’s position.
Slightly improved Selene’s combat sprite.
The inventory is now properly restored when Inanna intervenes after a combat defeat.
Developer Notes
As you probably understood, the biggest difference here will be that the story is an Isekai that takes place in a medieval/fantasy universe and what that implies.
It will still be a visual novel made with Ren’Py and the renderings will still be done via Honey Select 2, however they will be of better quality. The renderings and animations will go from 720 to 1080p, and I will use a new rendering mod allowing the use of shaders and much better lighting management.
As for the kinks, this will again be a harem type game, even if you will not be forced to develop a relationship with the girls like for AlwaysFan. You will once again have a sidekick who will accompany you early in the story, but who will be a little less present than Emilie was to leave more room for the other girls. There will still be some avoidable Netorase content, but here there will not be a path dedicated exclusively to that, but rather events that will appear throughout the game that you can accept or not, which will not force you to accept the first one to unlock all the following ones as was the case for AlwaysFan. For those who do not like this content, an option will be available in the settings to disable it completely. As for the rest, it will be similar to AlwaysFan.
As in AlwaysFan, you can have a romantic or domineering relationship with the girls. However, whereas in AlwaysFan, Emilie’s relationship affected most of the other girls, here you can have a romantic relationship with some and a domineering one with others. Similarly, where your MC’s reactions were sometimes conditioned by the way he treated Emilie, here he’ll have his own mentality gauge, which will evolve according to some of your choices and change his reactions as the game progresses.
There will still be mini games, I know that some like it, others hate it, but for me a game needs these small gameplay phases to spice up the experience. I will try as always to make them as intuitive as possible and that it does not slow you down in your progression.
Finally, I will try to create longer, better worked but fewer sex scenes, so that each of them is as unique as possible and does not become a banality (there will still be repeatable night sex scenes, but not in the first episode)
The “sharing” content in this game is Netosare (NTS), not Netorare. In other words, you can choose to share your love interests with other men—you’re in complete control. These choices are clearly indicated, and this type of content can be entirely disabled via an option in the settings screen.