Glacier Games released a new game called Lovedoll Toy Factory and the version is 0.5.4. The game’s story is about Home to friends of stuffing and desire! They’ve been expecting you… Plot Synopsis After receiving the news that you have a steep debt to pay in under a month, you hastily choose a job to make a quick buck to get out of it. Unfortunately, you did not read into what you were getting yourself into. Will you and your virginity survive the never-ending onslaught of disproportionately massive living plushies, or will you have a rough, pleasure-filled ending as their latest victim?
And will you find out what is truly happening with the factory? Game Info Lovedoll Toy Factory is a FNAF-style adaption of the concepts, designs, and artwork of GroundedGremlin. As of now, the game is currently in development, but you are able to play an old demo of the game below! Keep in mind that, since this is an old build of the game, you may encounter a few bugs.
v0.5.4
New
- Fully reworked the main menu. Both the title screen and file select screen have been combined into one.
- The settings menu is now fully functional! No longer do you need to change settings using the config.ini file.
- Added two animations for Bratti’s jumpscare.
- Added two animations for Catti.
- One for when she’s running behind the office window, and her jumpscare animation.
- Added Hoppi’s missing sprite for when she’s in CAM4A Supply Closet 1.
- More audio feedback, and visual feedback for buttons in the custom night screen.
- Made it so that holding shift while setting an AI level adds or subtracts by 5 instead of 1.
- Added side buttons in the custom night screen for setting the AI levels of every character at the same time.
- 2 musical tracks for the maintenance panel. (Currently, you can only hear 1 of them.)
- Added the aggression mechanic. Clicking on a character’s portrait in the custom night screen will display info on that character’s aggression mechanic.
- Currently, only Teddi and Hoppi utilize this mechanic, but more lovedolls will be affected by it later.
- Catti also utilizes the aggression mechanic, but only partially for now.
- More details in the Changes section.
- Added a system that allows a lovedoll to move to the next room if they’ve remained idle in the current room for too long. This effectively increases the minimum pacing of the game, especially at lower difficulty levels.
- Security and Creepi are not affected by this system.
- Various smaller additions are included.
- Added text at the bottom right of the main menu that displays the game version.
- Updated graphics for buttons, the cameras, and the repair panel.
- Added a small progress bar underneath the text when holding ESC to close the game.
- The loading screen now comes with a loading icon at the bottom right when transitioning to the office.
- The custom night screen now has a darker variant of the background if all AI levels are set to 20.
- Something special happens whenever you beat custom night at max difficulty.
- Added flavor text to the file select information.
- Added a new easter egg type that will be much rarer than regular easter eggs.
Changes
- Changes to certain characters have been made.
| Name | Details |
| Teddi | Now affected by the aggression mechanic. Staring at her for too long will increase the chances of her breaking the cameras when she pushes her chest against them.Teddi’s aggression will increase if she leaves the office door after it was closed.Teddi’s aggression will greatly increase if she’s lured into another room.Teddi will also spend less time in a room when at higher aggression levels.Made it so that Teddi will instead return to the break room if the right door is shut, rather than waiting for the player to use an audio lure in the right hallway.Added indicators for cameras that were broken by Teddi.Teddi now punches the door at a high enough aggression level, draining door power.Teddi will now spend roughly 10% more time by the door while it’s closed. |
| Hoppi | The amount of times you flash Hoppi at the doorway now scales with her difficulty level.Flashing the light on Hoppi will increase her aggression, increasing the chance of her hopping across rooms.Hoppi’s aggression will moderately increase if she’s lured into another room.Hoppi will also spend less time in a room when at higher aggression levels.Hoppi will now leave the window sooner after being irritated by the door lights. |
| Catti | Made it so that Catti’s difficulty level affects how fast she runs through the factory after leaving the storage room.Catti is now (partially) affected by the aggression mechanic. She becomes more aggressive while you aren’t looking at her, allowing her to progress through her stages faster. Staring at her calms her down.If she hits the door while at max aggression, she depletes 10% of your door power, and she goes back to the storage room.More is planned for Catti’s aggression in a later update.Catti will now always be on her first phase when returning to CAM2A Storage Room 1.Catti will now attempt to move if the audio lure is played in CAM2A Storage Room 1 while she’s there. |
| Merri | Merri will now spend 25% less time by the door, but only if the door was closed on her before she could enter. |
| Bratti | The amount of time required to stare at Bratti to keep him away from the window now lightly scales with his difficulty level. |
- Increased the repair rate when repairing one system by roughly 65%.
- Increased the repair rate when repairing all systems by roughly 50%.
- Increased the cooldown time after using an audio lure by roughly 80%.
- Shortened the height of the trigger window that opens and closes the camera so that it doesn’t overlap with the CAM3B button.
- Made it so that all characters that are affected by the audio lure (Teddi, Hoppi, and Merri) will spend more time in the room they were lured to before they continue moving around again.
- This change is less effective on Teddi.
- Changed the text on the file select screen in order to display information tied to save files in the future.
- When a character appears at a door or leaves, the lights will now briefly flicker.
- Audio now properly pans dynamically depending on what side you’re looking at.
Fixes
- Fixed a few layering issues when certain characters are in the room together. Some are still known and are being worked on.
- Fixed an issue where Hoppi would enter the office, whether or not the door was closed.
- Fixed an oversight in the custom night screen. When the music would slow down after all difficulty levels were set to 20, Security’s difficulty level wasn’t checked, and instead Jerri’s difficulty level was checked twice.
- Fixed an oversight where Hoppi wouldn’t give you a smug look if you held the lights on for long enough while she looked at you through the window.
- Fixed an issue where the panel music would persist and continue playing if the player kept the panel open before returning to the custom night screen.
- Fixed an issue where the door buttons could still be triggered while the camera panel was open.
- Fixed an issue where Hoppi would still become irritated by the lights even if the light battery was out.
- Fixed a visual bug where Hoppi’s door window sprite would remain visible if the player kept the light on as the battery went out.
- Fixed an issue that caused Merri to always call out for Jerri after luring her just once.
Removed
- Removed a specific camera easter egg due to one of the members associated with it being removed from the team.
- Characters that make it into your office no longer taunt you before jumpscaring you. Now they jumpscare you on the first opportunity they get.
- Where’s the sex? Sex update? Sex update when???
- Yes, there will be sex in the game. Rejoice! It will mainly manifest as game over scenes, but I don’t plan on making people have to grind for them all for each character. The plan is to make it so that you only need to get caught by a character once to unlock their sex animations. Additionally, two of the future characters (Merri and Jerri) are going to cause some sex scenes as well, with the former being part of her mechanic, and the latter having it as a “fail-state” type of thing for his mechanic.
Planned Features
- 6 night story campaign with visual novel-like cutscenes and multiple endings!
- 8 cute and unique enemies to deal with each night!
- …There’s only 8 of them.
- Just 8…
- Don’t worry about any more than that.~
- Customizable 7th night with preset challenges and gameplay modifiers to provide more of a challenge!
- Fully voice-acted cast of characters!
- Unlockable game over sex scenes, unique to each character!
- A PAUSE SCREEN!!
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Good job