About This Game
MHC-Project released a new game called Medieval Harem City and the version is 0.4. The game’s story is about
Developer
MHC-Project
Version
0.4
File Size
312 MB
Censored
No
Language
English
Platforms
Windows
Game Version ChangelogLatest
v0.4 Major
- system update focused on persistence, time progression, NPC daily life, and overall stability.
Save & Load System - Added a complete Save / Load system.
- Game state can now be preserved and restored between sessions.
- New games and loaded games are handled separately for a cleaner start-up flow.
NPC Daily Schedule - NPC schedules are now rolled every 3 in-game hours.
- NPCs dynamically move between home, work, and other scheduled locations.
- NPC whereabouts now depend on the current in-game time.
Time Skip & Sleep - Added time skipping through player actions.
- The player can rest and sleep at their own residence.
- Sleep advances the game through the appropriate time period while updating the NPC world state.
Residential Lanes & NPC Homes - NPCs now have assigned homes within Residential Lanes.
- NPC residences are represented as physical town houses.
- Players can only knock on the doors of NPCs who are physically at home.
- NPC presence at home is determined from the live schedule state rather than simply assuming every NPC is available.
F5 / Browser Refresh - Browser refreshes with F5 no longer destroy the current chat state.
- Existing game state and session state can be restored after refresh.
Bug Fixes & Improvements - Large number of bug fixes, stability improvements, UI improvements, and internal system refinements across the project.
- Numerous smaller corrections and reliability improvements are included throughout the v0.4 release.
Model Distribution - Model files are not included in the MHC v0.4 package.
- The existing additional model download procedure remains valid.
- Users must obtain the required model separately.
Developer Notes
Starting the Game
- Run Start-mhc.bat.
- It will automatically start the local web server and open LLM.html at: `http://127.0.0.1:3000`
- This is required because modern Chrome browsers restrict certain local `file://` access that the game needs.
KoboldCpp
- Select KoboldCpp and enter the host/port provided by KoboldCpp. – Default: `127.0.0.1:5001`
Gemini
- Select Gemini API.
- Enter your API key from Google AI Studio.
Local LLM
- Select Local AI.Choose your GGUF model.
- You can use the small model provided with the download, or get it from Hugging Face: (Link)
- The model is around 2GB. > Important: This is a small model intended to let the game run locally without relying on an external LLM service. > > A 2GB model is, realistically, a baby LLM. Its narration quality is much worse than larger models such as those normally used with KoboldCpp or Gemini. > >(Don’t expect amazing narration from the small local model.) The main purpose is to provide a lightweight, self-contained local option.
- Testing the Local Model
- After selecting your GGUF file, click Test Connection.
- Wait for the model to load and run a small inference test. – Once the test reports that it succeeded, click **Launch Game** and you’re ready to play.
- MHC is currently provided free of charge. If you enjoy the project and would like to support development, you’re welcome to subscribe or donate. There is absolutely no requirement to pay to play.
Game Screenshots
Download Game
Windows
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Extra Instruction – After downloaded Local LLM Place inside the unziped Game folder example: C:\MHC, previous development has a models folder inside C:\MHC\runtime\Models\ <- you can place it here.














