About This Game
Bromedy released a new game called Medieval Life and the version is 0.2. The game’s story is about Medieval Life is an adult medieval sandbox life simulator where you first arrive in the village of Ambercross with little more than the clothes on your back. Work, explore, develop your skills, meet its residents, and decide what kind of life you want to build.
Developer
Bromedy
Version
0.2
File Size
672.9 MB
Censored
No
Language
English
Platforms
Windows
Game Version ChangelogLatest
v0.2
- Briar Hollow is now explorable, with its own residents, homes, and connections to Ambercross. The forest also has added locations.
- Expanded activities around Ambercross, including the docks, forge, chapel, and town hall.
- Reworked farmwork and added dockwork, tavern serving, tavern cooking, forge work, and chapel work. Each job has a way to earn employment and several levels of assignments.
- Work shifts now include more varied incidents, choices, follow-ups, and good or bad outcomes. Skills, traits, work experience, items, and NPC relationships can change how you handle them.
- Balanced skill gains across jobs.
- Added repeatable multi-step location events that interrupt travel and ask you to deal with a situation before moving on.
- Added NPC homes with house exteriors, doorstep conversations, visits, household work offers, and window events. Responses depend on your relationship with the resident and who else is at home.
- NPC activities now have more choices and different dialogue and outcomes for friendly outings, dates, and established relationships. Partners and household circumstances can affect what happens.
- Added walking NPC at their home and staying overnight, including tavern rooms for people who work away from their home village.
- Reworked chat, flirt, social questions, and personal questions so NPCs give more specific answers and your replies have clearer consequences.
- Added relationship milestones with conversations and decisions instead of only status buttons. NPCs can initiate some steps, reject advances, or reconsider an existing partnership.
- Added more ways for relationships to become strained or hostile, along with confrontations about rumors and cheating.
- Balanced personality trait progression to reflect your overall tendencies quicker. It required nearly perfect consistency in the first version which wasn’t intended.
- Added NPC face portraits and gender-matched dialogue colors across events, work scenes, conversations, and home interactions.
- Added personal trading and expanded shop stock. NPCs carry possessions, earn and spend money, and only buy what they can afford after keeping money for their own needs.
- Added haggling to trading. Depending on item price, different options will be available.
- Added weekly taxes for homeowners and resident travelers, with a journal quest, shared household payments, debt notices, and consequences for falling behind.
- Reworked clothing with new outfits, better bonuses and tags, different ways to obtain them, and comfort limits based on carnality.
- Added a literacy quest, lessons, books to study, and rewards for reading.
- The tavern room can now be rented for several days at once.
- Added hunger and thirst, with some events related to it and many ways to manage it
- Street sleeping has actual events instead of a short passage mention.
- Expanded sexual encounters with more dialogue and media variations, clearer offers, more attention to first times, and better transitions when an act is refused or the encounter is stopped.
- Added post-encounter cleanup choices. Actions during sexual encounters no longer consume energy.
- Added option to masturbate when arousal is high with scenes and media.
- Reworked begging events around identifiable NPCs and added more scenes to early employment quests.
- Added journal links to NPC details and a Help menu with separate topics for the game’s main systems.
Game Screenshots
Download Game
Windows
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