EHGLab released a new game called Melting Girls and the version is 0.105.05. The game’s story is about You play the villain. Magical girls are real, your organisation has been losing to them for years, and you have brought a brainwashing device. Enemies you knock down don’t die. They stay where they fell, unconscious. Hit one with the beam and she gets up fighting for you — in the middle of the same fight. Grunts, enemy reinforcements, officers and the magical girls guarding the district all work the same way, and everyone you break comes with you into the next fight.
The game gets easier the more of it you win, because your squad is made out of the people who used to be in your way. Combat is real-time top-down. Your squad fights on auto while you handle positioning and the beam, or you can take direct control of your commander and aim skills yourself. Between fights you take a district one node at a time. Cadres don’t join the first time you beat them — they run, and you chase them down, corner them in their hideout, and bring them home. Captured cadres live at your base. You can change their outfits, talk to them, and call them to your room. Every one of them is logged in three stages — Normal,
Brainwashed, Modified — with different art, different lines, and a different way of fighting for each. Brainwashed is a doll that answers in single words. Modified doesn’t replace her personality; it rewrites the one she had, lewdly. The clingy one stays clingy. The characters running around the field are not sprite sets. They are drawn from a full skeleton every frame, so outfits, hair and exposure change live — including in the middle of a fight, when her clothes come off and she keeps going. The same chibis act out the bedroom scenes from start to finish.















