Suckulent Games released a new game called Millhaven and the version is 0.10.28. The game’s story is about Millhaven is an adult interactive game set in a village caught between cyber-enhanced merchants and tribal warrior clans. Manage your time, build relationships, and deal with rivals who have their own plans. Every choice matters — protect what you have, or watch it slip away. You’ve just arrived with a fresh start. Two women catch your eye: Yuki, sweet and shy at Market Square, and Mia, bold and confident on Merchant Row. But you’re not the only one who’s noticed them.
Marcus has his sights set on Yuki. Raven is circling Mia. Every moment you’re away working or exploring is a moment where someone else could make a move. Key Features: – 2 dateable characters with full relationship progression (Dating → Engaged → Married) – 2 rival characters who actively pursue your love interests – Stranger event system with 4 corruption tiers and CG scenes – Rival event system with intervention mechanics – Phone system: contacts, group chat, gallery, status tracking – Time management gameplay: 4 slots per day, every action costs time – Economy loop: work for money, buy gifts, go on dates – 3 ending routes per character (True Love, Rival, Corrupted)
Developer
Suckulent Games
Version
0.10.28
File Size
5.62 GB
Censored
No
Language
English
Platforms
Windows Linux Android
Game Version ChangelogLatest
v0.10.28 – Cyber Suits, First Moves, and a Rebuilt Millhaven (2026-10-02) A rebuilt Millhaven
144 rebuilt backgrounds across Forest Edge, Traveler’s Inn, Market Square, Merchant Row, the Backstreets, and the Library. Each location has Morning, Midday, Evening, and Night versions for ordinary days and all five world events: Storm, Harvest Fair, Merchant Caravan, Hunt-Moon, and Aphrodisiac Winds.
World placement fixes. Characters, fixtures, animations, scrolling limits, and click targets have been repositioned for the new backgrounds. Noticeboard and counter layering, oversized animations, and clipped characters have also been corrected.
Yuki and Mia can make the first move
Girl-led invitations. Yuki and Mia can ask you on dates or suggest personal interactions, depending on affection, mood, relationship, availability, and location. Eighteen existing personal scenes and six existing dates have invitation, acceptance, and rejection dialogue. These are new ways to initiate existing scenes, not 24 new scenes.
Her invitation, her treat. When she invites you on a date and you accept, she pays. Unanswered invitations expire cleanly.
A redesigned Spend Time menu. Dates and interactions are presented together with clear relationship, affection, outfit, time, privacy, and Exhibitionism requirements.
Direct player interactions. Flirting, kissing, groping, fingering, handjob, blowjob, and sex animations are available for both girls in supported outfits. Public interactions follow Exhibitionism requirements; authored CG scenes require a private location. Each completed direct interaction uses one time slot.
Player interaction history. Your own direct interactions appear in the phone’s Activity timeline with matching thoughts.
Earlier access to existing requests. For both girls, the Kiss request is available at Distant rather than Friendly, Handjob at Friendly rather than Attracted, and Sex at Attracted rather than Intimate, subject to their other requirements. Related dialogue has been revised.
Fairer one-off persuasion. An agreement within what she is currently willing to do can resolve willingly without an affection loss. Asking beyond that remains a pressured choice with the usual affection cost.
Lantern Rooms. Rent the private room via Merchant Row for $45, with access lasting four time slots. Bring a girl, change her outfit, and leave and return while the rental remains active. An owned Home bedroom provides another private location.
New outfits and 86 new animations
Two cyber outfits. Yuki’s white-and-blue Plug Suit and Mia’s black Cyborg Suit now have idle animations and seven interactions each with the player, strangers, their respective rival, and Elder Tanaka.
More player outfit coverage. The seven direct player interactions are also available for Yuki’s Nude and Cardigan Dress outfits and Mia’s Nude and Tee and Jeans outfits.
86 complete new animation sequences, adding 12,900 runtime frames: 14 Nude player interactions, 16 cyber idle/stranger animations, 42 further cyber player/rival/Tanaka interactions, and 14 Cardigan Dress/Tee and Jeans player interactions.
Jobs and delivery consequences
Ignored delivery complaints continue. A girl may resolve the exact customer’s complaint herself instead of the problem disappearing. She can miss her next delivery stop and leave an encounter for you to discover, while your target and earned pay remain intact.
NTS, NTR, and Faithful handling. Sanctioned outcomes remain Shared Encounters; unsanctioned outcomes follow the relevant NTR route and can enter Confrontation when witnessed. Faithful mode blocks cheating escalation. A final-round encounter remains discoverable for one exploration slot after the run.
Noticeboard improvements. The board is visible at Traveler’s Inn from the start and opens even with no posted work. Unavailable girls remain visible in the roster, with an explanation of the requirement preventing dispatch.
Clearer helper selection. Delivery keeps busy or below-FRIENDLY girls visible and explains why they cannot help.
Developer Notes
What’s in the Alpha
What’s Playable Now
2 dateable characters (Yuki and Mia) with relationship progression and multiple milestones
2 rival characters (Marcus and Raven) who actively pursue your love interests
Time management system — every action costs time, choose wisely
Work, dating, and gift systems — earn money, build relationships
Stranger events with multiple severity tiers — intervene or watch
Rival events — try to stop them or let it happen
Recording mechanic — capture scenes with the camera
Phone system — contacts, group chat, gallery to watch scenes you recorded, status tracking
3 ending routes — True Love, Rival, and Corrupted paths
Planned Features
More content — Expanding stranger events, rival encounters, and player/girlfriend scenes
Better artwork — Cleaner CGs more accurate to characters, time of day, locations, and consistent clothing
Enhanced endings — More detailed sequences with better payoff
Animations — Animated sprites, scenes, and UI elements
Music and sound effects
Phone enhancements — Video calls when on missions, more interactive features
Story expansion — More narrative depth and character development
Mini-games — Additional gameplay with meaningful outcomes
Player customization — Name selection and more options
Feedback Wanted
Game balance — economy, event frequency, difficulty
Pacing — does the day cycle feel right?
UI/UX — anything confusing or hard to navigate?
Content — which scenes/events work well, which need improvement?
Bugs — anything that breaks or behaves unexpectedly