Stvoler Games released a new game called Multiic and the version is 0.8.45. The game’s story is about picturesque city nestled at the foot of mighty mountains that have witnessed both greatness and downfall, stretching all the way to the sea shores. Here, the steel gazes of modern skyscrapers are often directed downward—to the weary streets, with their secrets and the romance of decadence. The main character arrives here and meets his neighbors Josephine, Dina, Laura, and Fiona. An internet connection is recommended for gameplay, as it is necessary for chatbot functionality. Without a network connection, the game operates in offline mode. I hope you enjoy it. Happy gaming!
0.8.45: image generation · Supertonic 3 · video · 3D models · narrator · help
image generation:
- prompts now adapt to the model: CLIP-based models get tags, while Qwen / Flux / Chroma / Anima and similar models get full sentences. The scene director also describes pose, camera and lighting in natural prose for these models. The prompt limit for them has been increased from 900 to 1800 characters, so scenes no longer get cut off mid-sentence
- the “Mielgo-like” style is no longer automatically mixed into local models
- ComfyUI generation timeout increased from 2 to 10 minutes, so heavier models have enough time to finish
- three new ComfyUI workflows: Qwen 2.1, Qwen 2.1 with a face detailer, and a faster detailer version. The multi-reference face generation workflow has also been improved
- first-person mode. If you disable “describe yourself”, you become the camera: only the characters appear in the image, and your face is never shown. When you physically take part in a scene, only your hands enter the frame from below (and during sex, your body as well). Kisses are rendered as “the character leaning toward you” instead of two faces pressed together. Other first-person camera angles were also changed — instead of a distant wide shot, you may get a top-down view through your own eyes, with the character shown full-body
new Supertonic 3 speech synthesis
- runs entirely on CPU — no GPU or server required
- supports every language in the game except Chinese
- breathing, laughter and sighs are performed by the voice itself
video:
- fixed: transitions no longer interfere with generated video playback
- fixed: animated backgrounds no longer flicker or freeze because of the cursor effect, and the menu no longer gets hidden behind generated videos
- fixed: the “frames” slider now correctly displays the saved value
- videos are converted to WebM instead of heavy GIF files
- added ComfyUI workflows for Wan 2.1 text-to-video
- video timeout increased to 30 minutes, with clearer ComfyUI errors
- generated videos can now be saved as WebM
3D models:
- models for Laura, Dina, Jo, Mika and Tisha have been completely reworked
- modular clothing in 3D: outfits are now equipped on top of the character without reloading the model; added a new “clothing” button to the menu. Default outfits have been assigned to the characters
- added an extra hairstyle for Laura and glasses for Tisha
- lip sync completely rewritten
- conversation animations reworked
- fixed bugs when switching models quickly
- lighting now adapts to the background
- improved cursor gaze tracking and smoother return of the character’s gaze back to the player
- camera zoom during speech is now smoother
- updated the set of six idle animations and removed the weaker ones
- fixed idle animations resuming after speech and other animations
- added smooth turning toward the player, which can be interrupted by manually rotating the camera
narrator:
- no longer confuses you or the current characters with the full character list
- if a character has a character card assigned, the narrator uses the name from that card
- narrator lines no longer have a nameplate
- relationship status
- checking relationship status no longer interrupts the character’s response
- displayed on a separate line: no name, centered, green
- now also appears when streaming is disabled (previously it did not)
- the character card name is now used instead of the default character name
- character cards
- fixed: even if all base contexts are disabled on a card, the character still receives the rule that everyone is over 18
- fixed the “do not limit AI response length” option (previously it did not apply when triggers were disabled for the character)
- fixed: character cards now work properly in Tisha’s slot with any context configuration. Previously, disabling certain checkboxes could make her lose conversation history and part of the context
- support for GPT-6 and newer models. If the provider responds that a parameter is unsupported (temperature, top_p, etc.), the game removes it and automatically retries the request
- updated Whisper speech recognition
- gallery: 14 new images — Mika +4, Tisha +3, Kas +3, misc +4
- KoboldCpp updated to 1.121
- crypto payment button hidden (NOWPayments disabled payments for me because of my passport. Nobody was using it anyway)
- help screen redesigned: cards, icons and a quick-start section; new FAQ section with 12 common questions about APIs, local models, image generation and saves; recommended model list updated
- tooltips rewritten
- clicking the new version number on the main screen now opens the devlog page on the website
- reworked the “character starts the conversation” option: opening scenes will no longer always be the same; the character remembers where you left off; if you have already talked before, they continue the conversation and take into account how much time has passed. This works even with conversation history saving disabled — the character still remembers the last few messages. First meetings are always varied, and recent variants are not repeated. Character cards now use their own greetings when one is provided in the card
- Saiga Nemo is back as the default text model
3D: Jo got the highest-quality model so far (still not without flaws). It is still quite far from the canonical references, but now I know for sure that getting there is possible I’ll keep improving all the characters in the same way, including the male ones. let me know if you need voice cloning for Supertonic — I’ll upload it separately
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When you drop a 19GB game that is only half complete, there isn’t any artificial intelligence or sentient intelligence used in its creation.