ABitBuggy Games released a new game called MystGrove and the version is 0.0.2. The game’s story is about MystGrove is a colony-building strategy game with NSFW elements. In this world, you’ll guide settlers, explore lands and build your own community.
v0.0.2
Hey people! I’m back with version v0.0.2.
- First of all — sorry it took so long. I underestimated the amount of work required just to create and implement Z-levels into the game. But here we are.
NOTE:
- Despite significant internal changes (it’s easier to say what I haven’t changed), the amount of content remains virtually the same. For this reason, this can still be considered an Initial version.
What’s NEW:
- Levels. Levels Up. Levels Down. For now, there are 10 levels below and 10 above the surface (there will be more later, but this is enough for now).
- New Procedural World Generator.
- Completely reworked tilesets – better suited for the new mesh system and noticeably changing the game’s look.
- Texture atlases and batched meshes — replacing Unity’s Tilemap system (good, but not enough for this case). This is what makes multiple Z-levels possible and significantly reduces draw calls.
- Ramps aka Slopes – connections between levels (proper stairs will come later).
- New tools:
- Dig Down – removes a block on the level below
- Mine Ramp – transforms a block on the same level into a ramp
- Dig Ramp – transforms a block on the level below into a ramp
(These tools currently work only on natural tiles like dirt and stone) - Buildable Ramps. Wood and Stone Block.
- Reworked Room system.
- Reworked Pathfinding.
- Reworked Job System.
- Particles doesn’t really work properly, so characters now display small animated icons above them.
- Small and simple “Work” animation for Characters whenever they do something.
- Various smaller additions and improvements
Temporarily disabled features:
- Lighting — requires a completely new approach
- Water — requires special logic / pseudo-physics
What’s gonna be next:
- I’m not planning changes of this scale again anytime soon, so I’ll return to working on planned features and new content. This means updates should become much more regular.
- I’ll aim to release updates every 1–2 months, regardless of size.
- Next, I’ll start working on character portraits and some form of character creation, and possibly new animation.
- Also, the Discord server is now live, so feel free to join.
- One last thing
There may be bugs. If something breaks — please let me know!
This is the very first public version of MystGrove and… it’s RAW. Expect bugs, chaos and overall junkyness.
Please treat this build as a prototype. Many assets are placeholders, balance is off, and some features are not showing up yet.
Core/basic mechanics:
1) Procedurally generated map.
2) Resource gathering, construction, crafting.
3) Small, silly Chars (characters) scurrying around the area, doing whatever you tell them to do. Or whatever they need.
4) …you can even dress them in a sparse set of clothes.
5) …and of course, sometimes they’ll have sex, which you can visualize by clicking on the little heart button.
6) Currently, the game only features two short animations with two variations of each (vaginal and anal) and support for the participants’ appearances.
7) There may be something else I haven’t mentioned.
Much of what you see will change in future versions, and new features will be added. This depends largely on your feedback and voting results.
I’m sharing it early to gather feedback and see what works (and what definitely doesn’t).
Your comments, bug reports, and ideas (also patience) helps to shape MystGrove.
Thanks for exploring this early version!
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