NeonHunter Games released a new game called Neon Hunter Samael’s Soldier and the version is 0.3. The game’s story is about NEON HUNTER: SAMAEL’S SOLDIER is a cyberpunk-horror visual novel that begins with a man waking up outside the Wayward Motel, deep in the desert. The v0.1 release is the prologue: the starting point of the story, introducing the world, its key characters, and the events that begin to unfold around him. What seems like a simple situation quickly turns into something far more unusual. Planned Content / Direction: The project is planned as a long-form story across multiple updates. Future updates will expand relationship paths, deeper choices, additional character storylines, and more explicit content. Tags will evolve as new content is added.
Developer
NeonHunter
Version
0.3
File Size
1.12 GB
Censored
No
Language
English
Platforms
Windows Linux
Game Version ChangelogLatest
v0.3 – Revelation WHAT’S IN THIS UPDATE
181 new scene images
8,400+ words of new story
19 new animated scenes
New branching scenes with Jane and Tessa
A brand-new recurring character joins the cast
Multiple branching choices that open different LOVE and CORRUPTION paths
NEW: LIVING RELATIONSHIP & ALIGNMENT SYSTEM
Every character has a bond meter that leans toward a LOVE path or a CORRUPTION path
Your choices decide which way each bond goes, and the two paths lead to different scenes and outcomes
Some content only opens on the love side, some only on the corruption side
Cole’s SUBJECT tracker already logs his Good ↔ Evil alignment. Right now it mainly records your direction; from the next updates it will start influencing how Cole behaves and reacts in situations
NEW: STATUS HUD — in-scene tracker
SUBJECT panel (top-left): Cole’s alignment meter and status
BOND panel (top-right): a relationship meter for each character you’ve met
Collapsible corner panels that stay out of the way during dialogue
Toggle on/off in Preferences (on by default)
OPERATIVE ID — rename the main cast
Rename Cole, Jane, Tessa and Jenny from the CONFIG menu under the new OPERATIVE ID section
Changes take effect immediately, no restart needed
Supporting characters keep their assigned names
QUALITY OF LIFE
Optional Quick Save / Quick Load buttons (3 rotating slots)
Optional Compact Panels: Save / Load / Config slide up over the scene
HUD Quick Close: tap the scene to close the HUD, or close only with [X]
Redesigned Config screen with in-line help tooltips
Rewritten single-page Help screen
All HUD/panel features are independent toggles, default-safe
FIXES
Sound volume readout now shows the correct percentage
Text speed at maximum now reads “OVERLOAD” instead of 0
Various interface glyph and rendering corrections
Developer Notes
v0.1 is the prologue release, built to establish the tone, core characters, and the direction of the story. This is a solo-developed project and my first release, so the focus here was on creating a solid foundation rather than overloading it with content. The next update will expand on the story and continue the events introduced here. Mac and Android build will follow after community testing. Feedback is appreciated.