Alpha v0.2.2
Gameplay
1. Increased every ball’s speed by 20%.
2. Fairy’s health now scales across her three fights: 40 → 60 → 80.
3. Levels don’t start until you launch the first ball. Brick movement and waifu abilities also pause while you’re getting the ball back from lava.
4. Added a first-level prompt showing when to press Space.
5. Little Fairy Guardian ability now has a blue warning marker before she arrives.
6. Paddle no longer follows the mouse while paused or in a menu, and the cursor only hides during actual gameplay.
Map & Story
1. Added a new island location, locked for now.
2. Added map guidance markers for every newly unlocked location
3. Bug fix for completed Well visits reopening the wrong fight or dialogue, and for skipping Well dialogue dropping you in the wrong place.
Menus, Shop & Gallery
1. Removed loading screens across all scene transitions except the one that transitions to the brick breaking level.
2. Main Menu now opens and closes with Escape or the Home button. Right-click no longer opens it.
3. Added X buttons to Main Menu, Inventory and Gallery, and mouse wheel scrolling works in Inventory again.
4. Bug fix for Shop item panels not appearing after selecting an item, and locked or unfinished items showing wrong prices.
5. Gallery characters now unlock when you actually earn their scene.
6. The Victory tutorial now walks you through Claim, attacking the waifu, and the final Claim.
7. Bug fix for a black screen on startup.
8. Updated Fire Ball and Heavy Ball artwork. Heavy Ball also rotates slowly and reads better on dark backgrounds.
9. Fixed catgirl waifu tail layering issue