SWAJ Games released a new game called NSFW: National School for Wealth & F*ckery and the version is 0.8.1.1. The game’s story is about Welcome to NSFW – the National School for Wealth & F*ckery. A cutthroat, elite academy where money talks, seduction is power, and failure means losing more than just your GPA. You play as a bold new transfer student with a family debt to clear,
a reputation to build, and no intention of playing fair. Will you climb the ranks with your brains, your charm… or your body? This game is currently in Alpha and under active development. Expect regular updates, evolving features, and some rough edges as the world of NSFW continues to grow.
Alpha 0.8.1.1
Integration of the Semester 1 story into the actual sandbox.
Visuals & Presentation
- Updated selected background images as part of an image-quality improvement pass.
- Improved the changelog menu layout for better readability.
Perk Cards & Loadout
- Replaced the starter perk-pack choice with a starter card draft where new players choose three Common or Flaw cards directly.
- Added a passive/flaw activation split for perk cards: passive cards are slot-free and can be toggled on or off, while flaw cards can be activated from inventory and only removed after the rest of the active loadout is empty.
- Added and wired nine new Flaws and fifteen new passive perk cards.
- Updated Heavy Flow into a passive lactation perk so it no longer consumes a regular perk slot.
- Added a Perk Collection type filter for Slot, Passive, and Flaw cards, with updated visuals for each card type.
- Fixed the WishPlug +1 Perk Slot upgrade so it checks and upgrades the real perk slot field up to the cap of 4.
Sex & Rumors
- Reduced condom break frequency and added first-pass intimacy scene rewards for sex, oral, anal, and lesbian minigames.
- Added the Tier 0 lesbian Mutual Chemistry minigame pass with rhythm synchronization, trust/chemistry/awkwardness scoring, and gallery unlock support.
- Added saved draggable HUD positioning for sex-scene QTE, Flow Mode, and standalone anal minigame UI elements.
- Added anal-only Classic QTE and Flow Mode meters for Anal Tolerance, Composure, and Overstrain, with a visible lube bonus indicator.
- Added dorm hookup heat tracking with rolling seven-day rumor pressure, and a lambda-only campus life rumor simulation for ambient gossip.
Social & Dating
- NPC chance encounters can now route accepted invitations into the existing restaurant date and library group study systems.
- Improved Direct Messages with better anonymous sender support, image attachment display, and a Clear All control.
- Added a first-pass reputation recovery layer for major social fallout, and reputation-aware NPC reactions across social, sexual, courage, and elite categories.
Investigation Board
- Added the first dorm-room corkboard investigation minigame, letting players drag discovered evidence onto a board, link clues together, and solve authored cases for story leverage.
- Added the Semester 1 Clover investigation case with replay-randomized clue variants, saved board state, and text/photo evidence cards.
- Added the paternity investigation quest framework with suspect filtering, photo evidence, sample collection, and lab workups.
- Added evidence image inspection support and improved board case selection, reminders, and Solve feedback.
Story & Activities
- Adjusted early-semester pacing so major recruitment pressure arrives later.
- Added difficulty-specific side quest tracking with long-term personal obligations for each starting path.
- Added the foundation for a future Pet management system, including roster tracking, debt repayment, and pregnancy-care tracking.
- Added early support for mental-health recovery services in the city, plus new fallout/recovery hooks for humiliation, stress, sanity, and reputation.
Dorm Decorations & House Rewards
- Added the first usable dorm decoration placement flow with draggable decorations, saved room positions, and a decorate mode.
- Added wall, table, floor, and bed placement zones for all three dorm tiers, plus cardboard-box storage in decorate mode.
Systems & Sandbox
- Added the first official Dynamic Stories System MVP foundation with generated dynamic story offers, save-backed story instances, moderated reward profiles, cooldowns, Log Book integration, and developer debug helpers.
Investigation Board
- Added Damian DM assist for the Clover investigation board after repeated failed solve attempts, including targeted hints, clear DM notifications, and an optional required-chain marker.
Events & Story
- Added a repeatable Geoffrey visibility fallback after the current authored story endpoint, with diminishing repeat payouts so the scene no longer stops abruptly or remains a full-value loop.
- Converted Smiley’s four-man private offer at The Pit into a repeatable Dynamic Story that starts from a DM, keeps the existing story unlock, and requires sufficient sexual reputation or shower gangbang history.
- Added the repeatable Anonymous Measurement Survey Dynamic Story, including DM startup, Who’s Around NPC selection, optional negotiation routes, blowjob-scene reuse, randomized visual closeups, and a 7-12 day repeat cooldown.
Gameplay
- Added a risk-reward deep hold mechanic to the BJ minigame, with perk and skill bonuses improving control.
- Added a Log Book quest that explains how to clear Pet status.
- Added a small Mythic card chance to every perk pack, purchase-fixed sealed results, and Mythic pity.
- Added visible Ren’Py Sync controls for transferring saves between PC and Android.
- Added a smartphone Save/Load app for Android access to the save menu.
Bug Fixes
- Fixed pending night-event notifications so event location names are formatted correctly instead of showing raw placeholder text before events such as the BJ Contest.
- Fixed the generic NPC selection leaks that could pull special NPCs like Director Rosengrant into random events.
- Fixed the BJ Contest timer so it waits until the minigame actually starts, and fixed skipped BJ Contest scoring so perk cards are counted properly.
- Fixed the corkboard getting stuck when opened from the phone Log Book, and fixed the corkboard Close/Back action getting stuck on the investigation board.
- Fixed Clover’s memory match getting stuck when the board ended in a tie.
- Fixed resolved paternity cases staying in the Log Book and leaving an empty Clover corkboard.
- Fixed WishPlug VIP linking on Android by loading the bundled certificate bundle through Ren’Py’s asset system.
- Fixed dynamic story Log Book entries leaking across separate save slots.
- Fixed Clover final-arc overflow, terminal Log Book states, ending gallery unlocks, rumors, External Attention gating, and Pet status tracking.
- Fixed father-granted pregnancy contracts not activating the sponsorship effect, blocked duplicate Martin/father contracts, and added Elite sponsor registration dialogue.
- Fixed overdue hospital invoices having no consequence by sending unpaid bills to debt collections after the due date.
- Fixed WishPlug daily offer detail popups showing base-price affordability and insufficient dust instead of the discounted final price.
- Fixed generated Elite background contacts being refreshed down to Wealthy after Social Links or DM interactions.
- Fixed BJ Contest bailout debt granting unlimited shop credit with no repayment path.
- Fixed Florian’s betting desk and Dart’s trade menu allowing actions when the player has no AP left.
- Fixed dorm decorations being placeable outside their allowed areas.
- Improved Save/Load layout so page navigation, save timestamps, and Cloud Saves have separate space.
- Improved investigation board case selector text overlap and added the open-case count to the sidebar.
- This version also includes over 30 additional smaller fixes covering phone chat, wardrobe, Instapic, Wall of Honor, hospital dialogue, and NPC portrait/routing issues — see the in-game changelog for the full list.
- Actions Daily Simulation Loop (Class, Free Roam, Events)
- Debt & Reputation System – Become Elite or fall into Pet status
- Smartphone UI – Instapic posts, DMs, rankings, sponsors
- Gambling & Betting – Place wagers on scripted or dynamic events
- Adult Scenes – Optional but impactful NSFW content (well-integrated)
- ♀ Dynamic NPCs – Rumors, relationships, cliques, and status tracking
- Mini-Games – DDR-style QTEs, Gambling Card games, Memory Match, etc.
- Story Progression – Branching narrative, unlockable content, and secrets
- Replayability – Different playstyles, outcomes, and consequences
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