About This Game
Full Frontal Frog Games released a new game called Oh So Hero! Pre Edition II and the version is 1.12.004. The game’s story is about you playing the role of the dragonesque hero Joe to fight and fornicate with enemies, build intimate relationships with anthropomorphic characters, and embark on a sex-filled adventure to stop the mysterious alien invaders that have wreaked havoc on Joe’s once-peaceful island.
Developer
Full Frontal Frog
Version
1.12.004
File Size
824 MB
Language
English
Platforms
Windows Linux macOS Android
Game Version ChangelogLatest
Unused player fap mode input update:
- Removed unused “player fap mode” input (“F” on the keyboard). This was intended for a conceptual gameplay pause feature that had most of its ideas implemented into the Gallery instead. Since the feature was never worked on, and we have no plans to work on it in the near future, we are removing the input since it conflicts with Tactical Stance (“F” on the keyboard; used for throw moves).
- Do not confuse this with “Fap on Command” / TheOne™ Cock Ring / JO ability. Fap on Command remains intact. (For those who are still out of the loop, by the release of v1.00, the “L” debug key was replaced with an in-game item [TheOne™ Cock Ring] that allows you to max your lust to 100% at any time by pressing Down + Sex after acquiring said item.)
- The following are fixes made after our Unity 2022 upgrade, so they may have been internal issues related specifically to that upgrade and not issues in v1.11 or earlier:
- Fixed screen resolution option value’s frame rate (don’t show fraction of a Hertz).
- Fixed invalid PlayStation input localization keys.
- Fixed missing item/skill names.
- Fixed inventory screen paginator in standalone builds.
- Fixed enemy AI.
- Fixed camera scrolling when entering a new scene.
- Fixed sexy switch camera framing on elevators in Treewish Forest.
- Fixed Korko’s speech bubble over his dialogue menu.
- Fixed camera clipping on Bates ending cutscene.
- Fixed Amarus at Sheo Islands Beach.
- And even more fixes that are too trivial to list!
Known issues:
- T#272: Some Mac Intel May Not Work / Water Shader
- T#262: On Windows and macOS, there are multiple issues with the water. Changing Water Effects to Auto, Balanced, or Basic during gameplay does not apply all of the appropriate effects and requires quitting and re-entering gameplay to make the water to display correctly. The same occurs if changing Graphics Quality while Auto/Balanced/Basic is selected. Furthermore, Auto/Basic/Balanced do not apply all of the effects on the title screen. On some Macs, it may not be possible for the appropriate effects to display at all while Auto/Basic/Balanced is selected. These issues do not affect Full or Legacy (or Auto with Graphics Quality 5, which is effectively Full).
- T#263: On Android, in the Options screen, tapping the “<” & “>” buttons to change option values can still be difficult since the buttons are so small (it is an improvement over v1.11, but not by much). The next version will have much larger buttons to tap on.
- T#264: Damage numbers sometimes jiggle slightly after they land (often during throws).
- T#265: Black transition overlay and Pause menu issue
- T#266: One-way collision fall-through issues
- T#267: Pausing game reset’s Joe’s momentum
- T#268: Joe stuck in falling animation
- T#269: Fall-through floor spot in Hiroto Dojo
- T#270: Buggy Bates positioning
- T#271: Bates stuck spinning when thrown down near edges of the battlefield
- T#273: Joe’s sprite is slightly darker than usual on Sheo Islands Beach due to a character light source being disabled.
- T#274: Forced Game Over upon getting double grabbed frame 1
- T#276: Higher jump on springs
- T#275 (Unity Editor Only): Lood City Park Water Reflections Are Buggy
- All Known Issues
Game Screenshots
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