Syvaron Games released a new game called Portals of Phereon and the version is 0.35.0.0. The game’s story is about Portals of Phereon is an exploration/ management/ breeding / turn-based (on tilemaps) strategy game with monster girls. Turn-based on a tile map with permadeath. Characters have a lot of unique abilities and passives based on species. First, all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldn’t just focus all their attacks
on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
Developer
Syvaron
Version
0.35.0.0
File Size
888 MB
Language
English
Platforms
Windows Linux
Game Version ChangelogLatest
v0.35.0.0
Building/Upgrades:
Reworked building upgrades system. Moved some settlement stuff here.
It’s now part of quick manage screen.
Most locations now have things to spend resources on for passive effects/income etc.
Added a lot more upgrades. Will likely expand/integrate more stuff here later.
For some, you also need to assign a character that fulfills certain requirements.
Some spend the character similar to settlements, others just drain stamina etc.
Dating:
Cards can now gain exp by being played.
Once max exp has reached, can spend it to choose a specific upgrade.
Amongst those are also evolutions you can get, sometimes requiring previous changes like increasing LDmg. (blowjob -> deepthroat) etc.
Evolved cards reset to a base card with a special trait that grants bonus score each time it’s played and +2 rerolls at date start.
Upgrades can also be to remove themselves. (if you don’t roll good traits early on, you can freely remove it to try again on another base card etc.)
Regular skillpoints are more likely to give card options than keywords/changes now. Can also be ready to upgrade immediately.
You only get 1 regular skillpoint per sexksill level.
Date passives are generally more impactful now. Also added some new ones. More likely to get higher rarity ones.
Added some new card traits.
Camp:
Simplified camping to one button.
Always 1 hour and requires food based on your party food consumption.
You can see the expected results on the button. (hp/mana/ambush)
Effects vary based on biome.
Traits like herbalist/trainer etc. have an automatic impact.
Characters can turn 1 milk to 1 food during expeditions. (Can also now turn milk material at home into food resource more efficiently)
Skilltrees:
Evo now has a unique global passive for each basespecies to get. non-god special forms also got a unique global passive.
Crea has a new set of special powerful upgrades you can use on once per character.
Also added new unique normal passives.
Decreased cost of some early nodes.
Made different category icons more distinct.
Other:
Added a new unique character.
Added 10 Overworld shrines. (consumable effects. Each portal has a few. )
Added item tab to gallery. (can spawn in any after cheating, similar to characters)
Can now favourite gallery scenes to put into a special tab. (press f to toggle fav status)
Having a large+ worm in party grants special party trait to automatically turn tiles into gravel.
“Collect” worker task now collects from all buildings connected by gravel/road.
Optimisation stuff. (should lower RAM requirements / prevent some crashes. Also lowers filesize)