Gameplay:
Every day, customers from various factions come to your shop to trade. You can buy goods from them, sell them goods, and talk to them.
Features:
- Run a fully-fledged shop, buy and sell items
- Reputation system based on a combination of personal favor of the unique customer and also the global reputation you have with their faction.
- Some customers have urgent needs, fulfilling them increases your reputation faster
- Fully human-written story lines for all characters with detailed choice making and believable character archs
- Sexy scenes
- After the day ends, you can visit various outside locations (only marketplace implemented so far)
- Hunger, thirst and stamina system implemented, running out of food or water leads to game over
- Auto-place items from your inventory or display case, automatically match customer needs and budget to ensure optimal trades each time.
- Lock items you don’t want to sell with auto-place
- Crafting recipes, workbench, tools, disassembling items and combining others with learnable blueprints
In general, Probably Swollen is a fun project I developed after I realized I had played 45 hours of a strangely similar sounding game since its release and I wanted to see how far I could get building my own version. I had a ton of fun going deeper and deeper into features and game design, and suddenly ended up with an actually playable game instead of just a prototype – so I decided to publish it here and keep developing it. By now, most features that I want in the game are complete and now I can focus on the story.
I have used AI in this game for the artwork and some portions of the game design and coding to move fast and prototype. That being said, I write every single bit of the story and the logical coding for the story with my own hands and brain. If this game ever becomes popular, I would love to swap out all the artwork for human-made pixel art, as of right now that is not an option due to lack of funds.