this game came about from an out-of-control passion project. it’s going to be kinetic and it’s going to be ntr themed. if neither of those appeal to you then it’s probably not for you. why kinetic? i don’t want to start an overambitious project that’ll never get finished. also, i want to dive a bit deeper into the story than your average avn, and i feel like keeping it kinetic allows me to do this more freely. it’s just me working on the game, and i have 0 experience in game dev and before i started i had 0 experience with daz as well so please, be gentle >.<
will there be different routes?
at the moment this is not planned. i may give different routes later down the line in terms of ending, but in terms of there being a pure romance route or different LIs, no.
NTS?
not planned.
so, what’s different about this game? what sets it apart?
good question! i wanted to portray a NTR story with a bit more.. nuance? i kinda feel a lot of these often lean too much on the boyfriend being a total asshole, or simply a guy with no backbone. as for the girlfriend, i want her to seem like a person with some depth to it. not a hoe for the sake of being a hoe, or some typical ‘’innocent girl corrupted’’ (or worse, blackmailed) type stuff.
basically, i don’t really like one dimensional characters. i like slow burn stories, but i don’t really like fluff for the sake of fluff. i feel like lots of slow burn stories just drag on and on about mundane stuff. while this is a slow burn, i really try to keep things concise and relevant to the story. did i succeed? idk, i kinda like the story so far. this will probably be a fairly niche game, but i hope the people who it does appeal to find it enjoyable.