Snake:Byte [v1.1.0] By Grove Dev

About This Game

Grove Dev Games released a new game called Snake:Byte and the version is 1.1.0. The game’s story is about ‘Snake:Byte’ is an NSFW F/F/M centric, maze-like action game, pitting you against a shady corporation. Hack and “Intrude” into their virtual regions, steal valuable Bytes and Data Logs, all whilst avoiding security programs and other unsavoury entities eager to claim you for themselves.​

Developer
Grove Dev
Version
1.1.0
File Size
901 MB
Censored
No
Language
English
Platforms
Windows

Changelog:

v1.1.0

  • Added special cosmetic rewards for completing the game on NORMAL and HARD modes.
  • Completing the game on HARD will unlock NORMAL rewards as well.
  • NOTE! You will have to complete the game again in order to unlock this mode due to missing game completion persistent switches. Defeating IZ on an older save should work.
  • dded a ‘Free-Play’ mode for completing the game and achieving the ‘ESCAPE’ ending. Access this via starting a new game.
  • NOTE! You will have to complete the game again in order to unlock this mode due to missing game completion persistent switches. Defeating IZ on an older save should work.
  • Added new ‘Game-Over’ scenes to all three HIGH-SEC enemies (GHO5T, KWK, Huntress).
  • Added marking text visuals to player portrait for better clarity as to what has been applied.
  • Added targeting / range guide for MARS and KVS suits.
  • Added event spawn location resetter to prevent enemies from being stuck in an incorrect walk route due to route resetting after the player respawns, but without a reset in enemy positioning.
  • Added a Byte Penalty system in Hard Mode if players revisit prior regions when a newer one is available.
  • 40% of collected bytes are deducted when you exit the intrusion.
  • Updated CORE-equip UI and enabled selection of previous CORE versions.
  • Updated difficulty selection screen.
  • Intro title-card can now be skipped upon pressing ‘INTERACT’.
  • Adjusted visuals of TY’R core to better reflect marking / effects beneath.
  • Adjusted GHO5T’s speed to be faster in Hard Mode.
  • Adjusted marking removal no-funding text to require an input to continue.
  • Adjusted TYR suit to use correct breast colour if also affected by C.FRAME marking.
  • Simplified unlock condition for SNAVL note section of the CODEX. Getting caught by an enemy will grant players the CODEX entry.
  • Adjusted marking system to now apply markings of all enemies that you’ve been attacked by once in a single Intrusion if kicked out.
  • This will allow, at a base HP of 99, for a total of 3 markings to be applied if you are forced out of an intrusion.
  • Removed remaining visual indicators of KWK underground spawns in Region 02.
  • Removed description line in TY’R core mentioning it not preventing markings from being applied (it does).
  • Fixed player-chosen ending 01 from repeating redundant dialogue.
  • Fixed Bounties not appearing on the interfacer chair on the morning of their unlock.
  • Fixed enemy scenes in the gallery not correctly ignoring markings if already applied on the player.
  • For scenes where there aren’t supposed to be any markings applied.
  • Fixed flashing portrait images in Marking Removal service window when the player doesn’t have enough bytes.
  • Fixed SYPHONER defeat not granting you the SYPHONER marking.
  • it should still grant you the Breast + / ++ marking.
  • Fixed enemies in BOUNTY REGIONS not being affected by player projectiles such as from the KVS suit.
  • This was because BOUNTY REGION enemies were missing projectile-hit tags.
  • Fixed bug where defeating enemies would prevent the player from also collecting a log if the respective CODEX entry was filled.
  • Fixed bug where removing SYPHONER / A.FRAME markings caused breast size / thigh size to also go down by one.
  • Fixed ‘Cooldown’ visual text being stuck on the screen if teleporting whilst using the BOOST core.
  • Caused by ability activation and cooldown-timer overlap, causing the cooldown amount to be stuck at 1 instead of 0.
  • Fixed vac-wall enemies forcing a return to spawn TP when the charm suit is equipped.
  • This caused other enemies to force a TP under similar circumstances as the TP-Spawn switch was not reset.
  • Fixed WorkSPY enemies not being affected by BOOST attacks.
  • This was due to the events not having ‘player touch’ interactions enabled. Note, touching the WorkSpy units will now trigger a capture.
  • Fixed WorkSPY enemies causing an infinite loop when defeated by a KVS PUNCH.
  • Missing self-switch activation in the hit event.
  • Fixed instances of player being stuck in their cloak visual after defeating the BASILISK.
  • Various formatting fixes.
Developer Notes
Game Screenshots

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