Sticky Keys Games released a new game called Star Spawn and the version is demo 2.0. The game’s story is about An otherworldly Metroidvania with new gameplay and lewd interactions with unusual aliens! The demo features two male on male interactable minibosses with two different animations each, and one large world boss. The free-aim and aim-lock mechanic gives new freedom to the familiar 8-way directional aiming. Help this brave fox survive and get-off on Planet Zargia!!!
Public Demo 2.0:
- Added an interactive, full map of the world area, along with completion tracking.
- Added glyph (controller and keyboard sprite keys) support in tutorial popups.
- Modified the player’s jumping mechanics to have a minimum jump height and tweaked the input buffering. This hopefully will make the jumps feel more snappy and less sluggish.
- Brand new soundtracks for the following zones: Zennia Boss, Meteo, Meteo (Lava)
- Added a new, medium sized interactable swimming enemy, the Skewer and his spear ! (Not that one, the metal one. The other one too though.)
- Added a new interactable version of the Centipede with a different palette.
- Added a new, non-interactable robotic enemy, the Walker.
- Added a feature to modify and randomize pitch on timeline SFXs, which includes interactions.
- Added a new screen to select interaction preferences when starting a new game, or in the options menu.
- Added AStar pathfinding to swimming enemies. No more braindead Torfins ! They will track you, they will find you, and they will boop you.
- Added splash damages to the player’s rockets.
- Added a new plant platform, with a variant being more dangerous
- Added two variants of slowing and damaging roots in flooded environments.
- Added a humming noise when you are near pickups.
- Added the options menu in game.
- Added a new options menu tab in-game to change difficulty settings and interaction preferences.
- Added a new rendering distortion effect to liquids, as well as high heat sources.
- Added a new palette recoloring feature to our shader.
- Added a suit message when switching zones.
- Added computers to level design to attract attention to save points.
- Added animated details and sprites in a few places.
- Added a new idle animation to the Cockhugger.
- Added normal maps to FloodedBrazza.
- Changed the splashes in liquids to use the same color as the liquid itself.
- Modified Rask’s dom interaction end loop.
- Reworked how interactions worked to fix an audio issue. Interactions should loop in a much more stable way.
- Made interactions potentially flip depending on player’s direction.
- Overhauled backdash’s and BLJ invulnerability. The invulnerability time has been greatly extended, and should now be way more forgiving.
- Modified some enemies placement in level design.
- Overhauled the Jelly behavior.
- Modified some of Zennia’s boss hitboxes to be slightly more forgiving.
- Modified some UI colors to be more readable.
- Added some SFXs to the Crawler.
- Made Rask’s charge attack stagger when hitting a low step instead of just have him stagger on a shoulder height wall.
- Improved Rask’s initial fight in Brazza.
- Modified how some messages are displayed.
- Modified level design in multiple zones.
- Updated to Unity 6.3LTS
- Fixed an issue with the offscreen alerts when killing a Cyclops about to fire a laser.
- Fixed an annoying bug where tick damages such as the laser before the boss room would reset the player’s Y velocity.
- Fixed an audio issue and improved all audio sources with a better dropoff.
- Fixed a ton of other bugs.
- Fixed some codec issues for tutorial videos on Linux.
- Fixed some rendering issues on Linux by switching the renderer to Vulkan. Moreover, many more tests have been made on Linux to ensure an equivalent experience than on Windows.
Features gamepad/keyboard and mouse controls, also features Intiface/Buttplug.io support for players with compatible adult toys to really feel the action!
Gamepad Controls(xbox layout)
- A – Jump
- X – Shoot/hold and release for Power Punch
- Y – Tiny Morph
- Left Bumper – Free-Aim
- Right Bumper – Aim-Lock
Keyboard/Mouse Controls
- WASD/ZQSD – Move
- E – Tiny Morph
- Space – Jump
- Left Click – Shoot/hold and release for Power Punch
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