v0.1.4
4 New Scenes
Rebecca the librarian – First Scene
- Rebecca received a slight facial rework. (Basically, some subtle makeup adjustments.)
- 3 loop animations, with 2–4 camera angles each.
- 3 transition animations.
- 1 climax scene.
- Introduces a new element from Serelle’s world into the game for the MC’s enjoyment.
Lilith – New Scene
This one is a little different in how its animations are structured:
- 1 loop animation with 3 camera angles, with one of the angles featuring an additional variation.
- 1 loop animation with 3 camera angles, again with one of the angles featuring an additional variation.
- 1 climax scene.
Personally, I’m counting those as variations of their respective loops rather than entirely separate animations, since the differences aren’t significant enough for me to consider them brand-new animations.
Missa – 2 New Scenes
Winner of the Who Gets the Spotlight Poll
Scene 1:
- 3 loop animations, with 3–4 camera angles each.
- 1 transition animation.
- 1 climax scene, with the option to watch it from 2 different camera angles.
Scene 2:
- 5 loop animations, with 1–4 camera angles each.
- 4 transition animations.
- 1 climax scene.
500+ New CGs
(I just see a lot of people including this in their changelogs too, lol.)
(I also see people adding the amount of new dialogue and even the number of words added, but there’s no way in hell I’ll start counting that stuff )
Additional Content
- Added a new animation for Missa’s Breast Expansion Test, replacing the previous sequence of CGs from v0.1.3. This was the winning scene from the Sequence-to-Animation Poll.
Since the game doesn’t currently have a gallery system (don’t worry, there are plans for one in the future!), if you’ve already progressed past this section, you may need to start a new game to see the new animation.
- Added a new Mirror event for the MC where he can obtain a skill that was originally supposed to become available following the events of v0.1.3… and that I completely forgot to make and add.
If you’re using a save from v0.1.3 and were already caught up with all the available content, you should be able to obtain the skill in v0.1.4 simply by interacting with the mirror in the MC’s room at night.
Bug Fixes
- Fixed various grammar errors and instances of dialogue being assigned to the wrong character.
- Fixed some CGs appearing in the wrong place or in the wrong order.
Changes included in the Public Release
Gallery System
The game now has a Gallery System!
- Every animated scene currently available in the game can now be replayed through the new gallery.
- Scenes are unlocked after you watch them for the first time in-game.
- If you’ve played previous versions of the game, the gallery should also recognize the scenes you’ve already watched and have them unlocked automatically.
- Hopefully.
- Now, to be honest, the only reason I implemented the Gallery System this early was because of a bug I was having trouble fixing.
- The only workaround I could find at first was to disable the game’s rollback feature.
- Since that meant you wouldn’t be able to roll back to previous parts of animated scenes anymore, I decided to start working on the Gallery System as a way to compensate for that.
- Originally, I had plans to introduce the Gallery System later on and somehow tie its implementation into the game’s story.
- Eventually, I managed to find what I believe is a proper fix for the bug, which allowed me to re-enable rollback.
- But by that point, the Gallery System was already finished, so…
Might as well include it!
I still want to find a way to tie the gallery into the story in the future, though.
Quality of Life Changes
Lilith’s Wine Event – Schedule Changes
- You can now bring wine to Lilith on any weekday, as long as you visit the rooftop in the evening.
- To be honest, I don’t even know why I originally decided to restrict this event to Fridays. There’s no actual story-related reason for that restriction.
- So now, you can simply visit her on whichever day works for you!
- The way you obtain the wine remains unchanged, though, since there’s a story-related reason why you can only find the money to buy it on Saturday mornings in the kitchen.
- However, the next change should make dealing with that restriction much easier!
Skip to the Weekend / Skip to Monday
I’ve added two new time-skipping options to make progressing through the week more convenient.
You can access them the same way you normally go to sleep: by interacting with the pillow in the MC’s room.
- Skip to the Weekend: Available on weekdays. Skips directly to Saturday morning.
- Skip to Monday: Available on weekends. Skips directly to Monday morning.
This should make it much easier to reach specific days without having to manually skip through every single time period.