Kaspeli Games released a new game called The First Gods and the version is 0.1.7. The game’s story is about The First Gods is a grimdark strategy/RPG hybrid set in a young world, where you step into the role of a mysterious being destined to guide a fragile tribe through the ages—until it becomes a civilization. Endure famine, war, the cruelty of the wild, and the schemes of rival godlings as you shape the lands and peoples around you… and discover how their fear, faith, and desire will shape what kind of god you ultimately become.
Version 0.1.7 — Traits, Flaws, Cannibals
Highlights
- Major player progression update: added Player Traits, Player Flaws, Secondary Aspects, and new ways to shape both your vessel and long-term build.
- Traditions expansion: added Tribe Traditions, a large batch of Tradition Events, and new ways for tribe traits and traditions to interact with opinions, spawning, and dynamic content.
- Camp and follower systems expanded: added new camp positions like Guard and Concubine, prisoner escape and upkeep systems, more camp follower events, and the new Enlighten interaction.
- Combat and raid framework growth: added the Personal Combat Framework, expanded raid leader options, and unified AI target plans with AI season plans.
- Visual and intro overhaul: reworked the intro, added new artwork to several major events, and fixed long-standing presentation issues.
- Balance, polish, and system depth: improved stewardship usefulness, added more detailed tooltips, reduced file size significantly, and fixed several bugs.
Full changelog
Player Progression, Traits & Aspects
- [SYSTEM/PLAYER] Added Player Traits.
- [SYSTEM/PLAYER] Added Player Flaws.
- [SYSTEM/ASPECTS] Added Secondary Aspects.
- [PATREON TIER 2+] Added an upgraded variant of the Strange Stone relic that decreases the debuff to your main aspect from having secondary aspects.
- [PATREON TIER 2+] Added a small quest that hints at how to upgrade the relic.
- [PATREON TIER 4+] Added Forgotten Traits.
- [PATREON TIER 4+] Added the Perfect Vessel option for vessel creation.
Tribes, Traditions & World Reactions
- [SYSTEM/TRIBES] Added secondary traits to tribes.
- [SYSTEM/TRIBES] Added 5 new secondary traits.
- [SYSTEM/TRADITIONS] Added Tribe Traditions.
- [EVENT/TRADITIONS] Added a large number of Tradition Events.
- [EVENT/TRADITIONS] Added some events and dynamic quests tied to traditions.
- [BALANCE/TRADITIONS] Certain tribe traits now affect starting opinion based on your traditions.
- [BALANCE/TRADITIONS] Voices of Authority now affects the likelihood of gender spawning.
Camp Followers, Prisoners & Positions
- [INTERACTION/FOLLOWERS] Added the Enlighten interaction for camp followers.
- [SYSTEM/PRISONERS] Added prisoner food upkeep and prisoner rations.
- [SYSTEM/PRISONERS] Added prisoner escape chance.
- [SYSTEM/CAMP] Added the Guard camp position.
- [SYSTEM/CAMP] Added the Concubine camp position.
- [BALANCE/CAMP] Nerfed Camp Warden slightly.
- [EVENT/CAMP] Added 2 small major events tied to camp followers and camp positions.
- [EVENT/CAMP] Added some camp follower events.
- [RAID/FOLLOWERS] Camp followers can now be raid leaders regardless of gender, with certain caveats.
Combat, Raids & AI
- [SYSTEM/COMBAT] Added the Personal Combat Framework.
- [AI/SYSTEM] Merged AI player target plans with AI season plans. The two systems are now completely unified.
Stewardship, Economy & Items
- [ITEM] Added the Firm Rope item.
- [TRADE] You can now trade your people as food with Flesh-Eater tribes.
- [BALANCE/STEWARDSHIP] Gave a strong buff to Stewardship food upkeep reduction, making it more viable.
- [BALANCE/STEWARDSHIP] Stewardship now reduces assignment resource upkeep.
- [BALANCE/STEWARDSHIP] Stewardship now reduces camp follower and prisoner food upkeep.
- [EVENT] Added the small Scattered Stores major event.
Sex Framework & Preferences
- [SEX FRAMEWORK] Added a new special action for the Dominant preference.
- [SEX FRAMEWORK] Added a new preference to the sex framework.
Visuals, Art & Presentation
- [VISUALS] Reworked the intro.
- [VISUALS] The Female Love major event got new artwork.
- [VISUALS] The Hidden Tribe major event got new artwork.
- [VISUALS] The Visit event got new artwork.
- [UI/TOOLTIPS] Added more detailed tooltips to Stability and Zeal.
- [OPTIMIZATION] Tweaked files to reduce the overall file size by around 100 MB.
- [BUGFIX/UI] Fixed the issue that was forcing story/event passages upward instead of keeping them centered.
Fixes & Maintenance
- [BUGFIX/UI] Fixed the Help cursor defaulting to the native PC cursor instead of using the custom one.
- [BUGFIX/QUEST] Fixed a bug where the Moving Mountain quest and the Brother Save quest could be assigned to unreachable tiles.
- [BUGFIX/QUEST] Fixed a bug with Moving Hill quests.
- [BUGFIX/CAMP] Fixed a bug where removing a story NPC from camp while they were assigned to a camp position would leave that position permanently occupied.
Hi everyone—welcome! This is the first public release of The First Gods, a game ive been thinking of making for a bit now. It covers the basic loop of the first age as well as an initial tutorial quest and a normal quest alongside it. Please feel free to leave feedback, bug reports, balance thoughts, story impressions, etc. Anything helps at this stage. If something feels unclear, unfair, or just off, I want to hear it
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