Version 0.1.9.1 — War & Peace
Highlights
- Mishan War expansion: added the core Mishan War mechanics, tributaries, settlements, Federation interactions, officer interrogation, a new observation quest, and an alternate Mishan introduction route.
- Camp Works & building: added Camp Works, buildable camp structures, and the new The First Builder player trait.
- Wildling content expansion: added a new Wildling quest, special traits tied to Wildling progression, route-specific trait rewards, and fixes to the Bath event.
- Major UI and presentation update: updated the Raid UI, Federation screen, Hub UI, Start Menu, Power Acquisition UI, Help section, Tutorial, and Civilization tooltips.
- Progression and balance changes: rebalanced Season Plan costs, changed Flaw Resistance scaling, buffed craftable equipment, adjusted population growth, improved Rich Resource tiles, and removed AP costs from Rituals.
- Exploration improvements: added travel to expedition tiles without moving camp and the ability to choose between multiple quests/tasks on the same tile.
- Fixes + polish: fixed Autosave, Spark, Flaw Resistance display, Federation aftermaths, Tribe Info tooltips, Corrupt Tree errors, and several other bugs.
Full changelog
Mishan War & Main Story
- [SYSTEM/MISHAN] Added Mishan War mechanics.
- [FEDERATION/MISHAN] Added Mishan War Federation interactions.
- [SYSTEM/MISHAN] Added the Mishan Tributary and Settlement system.
- [INTERACTION/MISHAN] Added a new interaction with tribes that are Mishan Tributaries.
- [PRISONER/MISHAN] Capturing a Mishan Officer as a prisoner now allows you to interrogate them for Preparedness.
- [QUEST/MISHAN] Added a short unique quest tied to Observing the Mishan.
- [STORY/MISHAN] Added an alternate route to meeting the Mishan. (No Outcast, more starting Patience, less Anger, and a different fate for Kael.)
- [DIFFICULTY/MISHAN] Difficulty settings now affect Mishan starting Patience.
- [MANDATES/MISHAN] Added 5 new Mandates tied to the Mishan.
- [MANDATES] Added 1 new general Mandate for Elements.
- [AUDIO/MISHAN] Added a new main theme that begins after meeting the Mishan.
- [QUEST] The Outcast Brother quest now has a 6-turn time limit.
Camp Works & Building
- [SYSTEM/CAMP] Added Camp Works.
- [SYSTEM/BUILDING] Added the ability to build camp structures.
- [TRAIT] Added the new player trait The First Builder.
- [TIER 4+] Added the Forgotten Traits Second Breath and Primeval Architect.
- [TIER 4+/BUGFIX] Fixed the Favoured Beginning trait.
Wildling Content
- [QUEST/WILDLING] Added a new Wildling quest. (Requires finishing the Bath event.)
- [BUGFIX/WILDLING] Fixed Wildling Bath event triggers.
- [TRAIT/WILDLING] The Wildling now has a special trait when found.
- [TRAIT/WILDLING] Finishing the Wildling’s current questline now unlocks a route-specific special trait with unique interactions.
Raids & Combat
- [UI/RAID] Updated the Raid UI.
- [BALANCE/RAID] Buffed Momentum 3 during raids.
- [BUGFIX/POWER] Fixed Spark activating the wrong power during raids.
- [RAID] Decisive first-round raid victories now destroy the enemy tribe, with surviving members taken as captives.
Federation, Tribes & Regional Progression
- [UI/FEDERATION] Updated the Federation screen UI.
- [REGION/PROGRESSION] Dominating the Region no longer ends the game.
- [FEDERATION/PROGRESSION] Unify the Region no longer requires the Great Binding Federation reform. Being a Federation member is now enough.
- [UI/TRIBES] The Other Tribes screen now accounts for Tradition/Trait compatibility when displaying Relations.
- [BUGFIX/FEDERATION] Fixed the Federation Trade Guard aftermath breaking when siding against a betraying Federation member.
- [WORLD/AI] Increased the chance for other tribes to discover your camp.
Expeditions, Map & Exploration
- [EXPEDITION] Added the ability to travel to expedition tiles without moving camp. (Requires Food and the tile not being hidden by fog of war.)
- [QUEST/MAP] When a tile contains multiple quests/tasks, you can now choose which one to pursue instead of automatically receiving the oldest one.
Powers & Rituals
- [UI/POWERS] Streamlined the Power Acquisition UI and added some QoL improvements.
- [RITUALS] Removed Action Point costs from Rituals.
- [RITUALS/BALANCE] Rituals are now limited to 1 Divination, 1 Blessing, and 1 Offering per turn.
Flaws & Progression
- [FLAWS/BALANCE] Flaw Resistance now starts at 10 Belief and increases with each refusal up to 50, instead of always costing 50.
- [BUGFIX/FLAWS] Fixed Flaw Resistance not properly updating displayed Belief after resisting a Flaw.
- [BUGFIX/UI] Fixed Flaw dialogue boxes.
Season Plans, Resources & Population
- [BALANCE/SEASON PLANS] Rebalanced Season Plan costs.
- [BALANCE/POPULATION] Slightly increased the minimum and maximum starting population.
- [BALANCE/POPULATION] Buffed population growth around 0 Stability slightly.
- [BALANCE/RESOURCES] Increased the yield of Rich Resource tiles.
- [BALANCE/RESOURCES] Rich Resource tiles now have better passive yields.
- [BALANCE/EQUIPMENT] Buffed the stats of most craftable equipment. (The Crafter trait remains unchanged and still double