gds21 Games released a new game called The Shadow of Olympus and the version is 0.9.5. The game’s story is about In the heart of Olympia, a city where immortals and royalty sate their insatiable appetites, Philtra, a young woman, finds her life forever altered by the whims of the powerful. Caught in a web of intrigue and desire, she becomes a pawn in the games of gods and kings. Her path to greatness is laid before her,
but the cost of her ambition is steep and uncertain. As she traverses the perilous landscape of power, pleasure, and deception, Philtra must confront the depths of her own desires and determine the lengths she will go to, and the sacrifices she will make, to claim her destiny. (Please read the developer notes, thanks.)
V0.9.5
Stats:
- 5,766,813 Characters
- 947,113 Words
- 1,260 Passages
- 1,232 Links
Notes:
Thank you for your patience while I worked on this update. Here is what you need to know before you dive in.
1. What this update covers. This update adds the Artemis path of Storyline 2. The Athena path will follow in the next update. It has a similar structure but different characters and different quests, so it will feel fresh rather than repeated.
2. What Storyline 2 is meant to be. Storyline 1 is a mostly linear, story-driven experience. Storyline 2 is its contrast. You will make many more choices, face real consequences, and work toward two very distinct endings. It overlaps with Storyline 1, so the two stories are separate but intertwined.
3. Please play Storyline 1 first. Storyline 2 assumes you already know the world and its characters. If you are new to the game, some story beats will not land the way I intended. I strongly recommend completing all the paths in Storyline 1 before starting this one, since knowing the lore and setting will make Storyline 2 much richer.
4. A fair warning about adult content. Storyline 2 has little to no erotic content compared to Storyline 1. If you play this path, I think you will understand why. The characters, the scale, and the stakes of this story made such scenes impossible to include without breaking what the story is trying to do. I would rather be honest with you now than disappoint you later.
5. I have taken some big swings. I changed my usual formula. Your decisions are now tracked by many variables, where Storyline 1 has almost none. I reduced the dialogue, and the protagonist is now mute. Some of this may not work for everyone, and I am prepared for that. I am always open to feedback.
6. Resets are part of the story. You may be sent back to the beginning during your playthrough. Please do not save scum or try to avoid this. A reset is not a failure state, and it is not there to pad the run time. After two or three resets, I believe you will understand why it needed to happen. Make the choices you truly want to make, and do not play with the goal of reaching a secret ending or dodging a reset. The experience works best when you let it unfold naturally.
7. I need your feedback on this new format. What works for you, and what does not? I tested this carefully, but I am sure there are errors I missed. If you find one, please let me know, and I will fix it in the next update.
8. The future of Storyline 1. If you enjoy this format, should I rewrite Chapter 1 of Storyline 1 to make it more dynamic and interactive, like Storyline 2? My instinct is to leave it as it is. Having two different formats gives players two different kinds of storytelling to enjoy. But if Storyline 2 proves clearly superior and the feedback overwhelmingly asks for a change, I will make it. You know my track record, and I take all your feedback into account when I build each update.
9. The new images. This update includes many new images, and honestly, I am not a big fan of them. Please tell me whether they add anything meaningful to your experience. If they do not, I am considering removing all images from the game. That would also make development easier for me, but your opinion matters more than my convenience here. I have removed the “Glossary” sidebar passage for this update. Maintaining it with the image URL changes is a chore. Please let me know if you actually use it and if it is actually helpful. If yes, I’ll add it back and update it in the next update.
10. When to expect the next update. Once this update is out, I expect the Athena path to follow much sooner, likely in about a month or so, since the groundwork for it is now in place.
Thank you for sticking with this game and for supporting it. It means more than I can say.
This is my first attempt at telling a story. I’m also still learning how to use Twine. Tips and help would be welcome, especially regarding the technical details of Twine, so I can make this game even better. Until then, I hope you enjoy reading the story. Since English isn’t my native language, please report any errors or suggestions for grammatical improvements. The images in the game are 2 to 3 MB size per image, So the image loading time might differ between individuals.
My goal is a “choose your own adventure” experience, where each path introduces unique characters, storylines, and pivotal plot points that converge for a powerful payoff. To fully immerse yourself in the world and unravel its secrets, I recommend exploring all available routes, as key story elements and character motivations are woven across them for the richest experience. So please avoid rushing and explore the story without reservations. Thank you.
Game versions: Version numbers in this game reflect the current progress of the story within its multi-chapter saga, not the completion of the game itself. For example, v0.1 to v0.9 indicate that the story is still within the first chapter, with v1.0 marking the completion of Chapter 1. Similarly, v2.0 will signify the completion of Chapter 2, and so forth. Each version represents a step forward in the unfolding narrative, with the saga spanning several chapters. Version numbers are not an indicator of the game’s final state but rather its current chapter progression.
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