Ason Games released a new game called The Shimmering Horizon and Cursed Blacksmith and the version is 1.15R. The game’s story is about The Player playing as a blacksmith who lost his memory and fights through the dungeon by forging weapons with the materials he collected. All of the female enemies are usually very strong, you would be “defeated” quite easily if not careful. The H-scenes are animated, and fully vocalized by Japanese voice actresses.
Developer
Ason
Version
1.15R
File Size
2.98 GB
Language
English, Japanese, Mandarin
Platforms
Windows
Game Version ChangelogLatest
v1.15R
NEW FEATURES
??? Mode added. After clearing Hardcore Mode or meeting certain conditions, this mode can be selected in New Game.
9 new Memories describing events after the main story have been added. (Can be obtained in various locations in the Safehouse after clearing ANOTHER END.)
7 new Soul Imprints dialogues added. (Triggered sequentially before the end of Chapter 5 each time Doroelle’s Soul Imprints enhancement reaches a certain number of times.)
2 new multi-character events added in Chapter 6. (Does not affect Ending branching conditions. May trigger after viewing existing multi-character events.)
1 new story supplement object that can be triggered has been added to the Outpost before the Chapter 6 Boss battle.
Story Gallery added. All story events from the game can be reviewed. (Accessible via the green vortex in the Safehouse Church. Only available for save files that have cleared ANOTHER END. Cannot be accessed after starting a new Loop.)
A statue of Furnace, God of Fire, has been added to the Safehouse. Souls can be consumed daily to summon objects such as the Sword Mound or Enchantment Pedestal once. (Available after Chapter 3.)
Boss battle replay feature added to the Arena. Previously defeated Bosses can be challenged again.
Special Casino added to the Arena. Souls can be wagered to guess which of two randomly generated teams will win. (Available after Chapter 3 and defeating a certain number of enemy types.)
Switch Map feature added. Pressing the corresponding button will expand the minimap to the center of the screen, allowing the entire map to be viewed and scrolled.
Additional Effect Switch added. Specific Add. Effects can be disabled to prevent them from activating. (Available in the Settings menu or the Arena.)
Enemy Buff Cycle added. Enemies in the labyrinth can be strengthened based on the number of Loops in the save file. (Settings can be changed at the Mirror in the Arena.)
SKILL ADJUSTMENTS
Double Strike: SP cost slightly reduced.
Heavy Strike: Damage slightly reduced.
Shadow Blast, Thunderflash, Flame Arrow, Ice Arrow, Tornado Blade: Text adjusted to indicate these are “Elemental Projectile” type Skills.
Forbidding Slash: Erosion increase when actively used reduced. (Unchanged when used while downed.)
“Armament Finisher” version of Forbidden Sword Skills: Erosion increase is now the same as normal. (Effect of reducing duration based on Forbidden Armament state turns remains unchanged.)
The following Add. Effects have been added to randomly obtained Material effects and may be inherited through Essences:
Automatically reduce Durability to evade undiscovered traps and magic circles
Automatically reduce Durability to prevent items from disappearing
Potential Stones, Soul Pieces (Crystals, Cores), and “Weapon Blessings” Magic Circles will no longer grant weapons the Add. Effect “Chance of entering brief Haste state when using Clutch Jump”.
“Obtain Skill” at the Sword Mound changed from random to selectable.
“Delete Skill” feature added to the Sword Mound. (Cannot remove all Skills from a weapon.)
Item types and rates given by the Horizon Light during Chapter 4 and Chapter 5 Boss battles adjusted.
When throwing an equipped weapon, the weapon’s Add. Effect”Max Throwing Distance Increase” will be applied to the throw distance.
After triggering special events in Beyond the Chaos, additional Upgrade Souls will be obtained. (Save files that have already triggered these events will automatically receive them after updating and loading from the Church.)
Based on the number of phase transitions triggered by dealing enough damage to the Boss in ANOTHER END, additional Halo of Chaos will be obtained when loading a cleared save file. (Up to 30.)
OTHERS
When the number of available Skills reaches a certain amount, the Skill switching interface will automatically categorize Skills into “Single”, “Range”, “Movement”, and “Etc.” for easier access.
After forging, enhancing, or enchanting, if the target equipment has more than 20 Add. Effects, a complete list of Add. Effects will be displayed separately for confirmation.
When an enemy does not enter a specific status ailment (Immobilize, Poison, Blind, Silence, Stun, Confusion, Slow, Sleep) due to having resistance above 100%, a dedicated battle message will be displayed as a notification.
A battle message will be displayed when discovering or disarming traps or Magic Circles.
The minimap will be automatically hidden when adjusting direction or selecting a Skill target.
Visual effects for the appearance of the Horizon Light during Boss battles enhanced.
A battle message will be displayed after obtaining Souls during story events (mostly when defeating Bosses)
.
When a story event is triggered in the Safehouse, elemental residue, summoned units, and other objects will be forcibly removed.
In the Journal, if there are unread Memories within a Memory category, the category will also display “NEW”.
Some story sequences and character voice volumes in ANOTHER END adjusted.
Reward categories added to Chaos Enlightenment, making it easier to find Endless Labyrinth enhancements and illustration rewards.
Text in various languages adjusted.
BUG FIXES
Fixed the bug where the game crashes due to incorrect equipment data under certain circumstances.
Fixed the bug where stat changes are not updated immediately when the player enters Haste state.
Fixed the bug where Precision Throwing does not activate the Add. Effect “Chance of not ending turn when throwing potions” under certain circumstances.
Fixed the bug where after evading a trap via the Caution Charm, if enemies of different factions are attacking each other, the trap will automatically trigger at the end of that turn.
Fixed the bug where after evading a trap via the Caution Charm, the same trap still triggers Perception.
Fixed the bug where visual effects for Materials with additional Add. Effects on the ground display abnormally.
Fixed the bug where the Add. Effect “Duration of enemies’ status ailments and debuffs” activates when causing enemies to enter a buff state.
Fixed the bug where the Skill “Retribution Thrust” deals too little damage when hitting an enemy that is “only” in Immobilize state.
Fixed the bug where after activating the Skill “Retribution Thrust”, the Add. Effect “Chance for moving via Skills to create elemental residue” appears at the player’s moved position.
Fixed the bug where the Skill “Scorching Torture” cannot deal continuous damage to certain Bosses under certain circumstances.
Fixed the bug where the activation range of the Skill “Heavenly Dive” does not match its description.
Fixed the bug where elemental residue generated by Skills does not persist for the maximum possible number of turns.
Fixed the bug where the BGM at the Mountain Road of Breeze Outpost plays abnormally under certain circumstances.
Fixed the bug where elemental residue generated by Add. Effects causes issues when triggering map events under certain circumstances.
Random labyrinth generation logic adjusted to reduce situations where rooms are divided into separate areas by water pools.
Fixed the bug where a Succubus in Friendly state may use the Skill “Flying Kiss ” on the player.
Fixed the bug where Monster Girls in certain fixed battles can still use some Skills while in Stun or Sleep state.
Fixed the bug where when the Chapter 2 Boss is defeated by Poison damage, the screen scrolls outside the battlefield.
Fixed the bug where animation effects for the Chapter 2 Boss’s Skills do not display correctly under certain circumstances.
Fixed the bug where the Skill prediction range for the Chapter 6 Boss displays abnormally under certain circumstances.
Fixed the bug where the game crashes during the cutscene when entering the Chapter 6 Boss battle in a new Loop.
Fixed the bug where issues occur when entering Noxel’s tent from the newly added vortex in the Arena in the Chapter 6 Safehouse, triggering events.
Fixed the bug where unexpected situations may occur during story sequences under certain circumstances.
Fixed the bug where accessories that have already been identified sometimes still appear unidentified when sold at Skewer’s Shop.
Fixed the bug where the game crashes when repeatedly pressing cancel to Abandon Body in the Arena.
Fixed the bug where leaving the Endless Labyrinth under certain circumstances does not trigger settlement and Halo of Chaos rewards are not obtained.
ATTEMPTED to fix the bug where the battle message and status ailment description interfaces sometimes disappear.
ATTEMPTED to fix the bug where equipped weapons do not appear in the weapon list when using the Sword Mound under certain circumstances.
ATTEMPTED to fix the bug where using recovery potions sometimes triggers the Add. Effect “Chance to spend considerable Souls and negate damage”.
ATTEMPTED to fix the bug where Fire Rats summoned by a Giant Fire Rat in Friendly state may attack the player.
ATTEMPTED to fix the bug where Live2D models of certain Bosses cannot switch actions correctly.
ATTEMPTED to fix the bug where during the Chapter 5 Boss battle, if the Horizon Light appears at the same time the player is defeated, the game cannot continue after getting out of struggle.
ATTEMPTED to fix the bug where multiple units sometimes overlap and cannot be separated.
ATTEMPTED to fix the bug where Shanoa sometimes appears in multiple locations simultaneously in the Chapter 4 Safehouse.
Other miscellaneous fixes.
Developer Notes
Japanese is the default language when the game starts for the first time. To change this, go into the settings and change the language to English. See below in the next post for an image of this.
In the dungeon, the untranslated line is asking you if you want to go to the next floor. The top option is yes, bottom is no.
Awesome, immersive, dark, f-dom type game. Why can’t there be more like these? All the others are so boring (especially the one made by Westerners).
(Steam version)you can check opening and first level from that gameplay
https://www.youtube.com/watch?v=OYb22zISttE