THEg [v0.1.6.4] By nargacu83

nargacu83 Games released a new game called THEg and the version is 0.1.6.4. The game’s story is about THEg is an third-person action-adventure bondage game taking place in a fictive dystopian world set in the current time in a small city. An economic crysis will make the biggest companies enforce new laws against public opinion to force people into work to pay their debts. The government decided to do an experiment in a few small cities to monitor how effective it would be. Naturally your city is one of the first ones. These laws were blurry enough to allow a new kind of businesses to appear. You start right after the annoucement of these laws.​

Developer
nargacu83
Version
0.1.6.4
File Size
223 MB
Language
English
Platforms
Windows Linux

Game Version ChangelogLatest
e default one but keep the player saved hair settings

  • The active mission title is now shown in the save list
  • Upgrade to Godot 4.6.2
  • Upgraded every single file of the project to make sure it’s updated for the latest engine version
  • Attempt to fix game settings not saving correctly sometimes by waiting before closing the game
  • Attempt to fix random ugly/blinding reflection probe issue by setting maximum reflection probes distance
  • Better handle character body properties
  • Character Mesh and Material Properties overall with massive changes to add be easier to maintain in the future, support multiple meshes per object and support for transparent material properties.
  • Disabled autowrap on item button’s amount label
  • Disabled bloom
  • Experimenting with shader baker for exports
  • Fixes

    • Fixed LookAtComponent sometimes trying to remove an invalid lookat target
    • Fixed UI ordering
    • Fixed animation importing wrong rootpath
    • Fixed animations blend shapes wrong value and throwing animation and action fixed
    • Fixed blend shapes utils functions could crash the game
    • Fixed breast animation filter
    • Fixed chairs mesh apparently not having their mesh assigned properly
    • Fixed customization changes being unsynced and called too many times between previews and in-world
    • Fixed customization options being shared between characters sometimes
    • Fixed hud action sometimes could crash the game
    • Fixed interactions UI random access to a null value when going back to main menu
    • Fixed leash not destroying itself properly
    • Fixed look at component trying to remove a null reference resulting in a character keeping their head locked in a direction
    • Fixed main menu scene reflection probe max distance
    • Fixed material customization potential crash
    • Fixed reset keybind text
    • Fixed setting options not automatically translating when changing language
    • Fixed signals connection and removed unused script
    • Fixed tie/untie menu appearing even if there’s nothing to do
    • Fixed tie/untie menu translations not applied on some tooltips
    • Fixed tooltip still being shown when it has no target while it is doing it’s displaying animation
    • Fixed upper face expression still playing when blindfolded resulting in skin clipping through the blindfold

    Developer Notes

    Game Images & Screenshots

    Download Game
    WindowsLinux

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