nargacu83 Games released a new game called THEg and the version is 0.1.6.4. The game’s story is about THEg is an third-person action-adventure bondage game taking place in a fictive dystopian world set in the current time in a small city. An economic crysis will make the biggest companies enforce new laws against public opinion to force people into work to pay their debts. The government decided to do an experiment in a few small cities to monitor how effective it would be. Naturally your city is one of the first ones. These laws were blurry enough to allow a new kind of businesses to appear. You start right after the annoucement of these laws.
Developer
nargacu83
Version
0.1.6.4
File Size
223 MB
Language
English
Platforms
Windows Linux
Game Version ChangelogLatest
v0.1.6.4
Additions
Added new female model
Added two new hairstyles
Added skin, nipples, eyes and lips makeup and nails customization
Added photo mode
Container occupiables now have See Through Modes to allow the player to set how they want to be able to see characters inside
Added screenshot feature for photo mode and in-game
Added ShareCharacterMesh to be able to have multiple mesh sharing the same materials properties
Added SkinShaderMaterial and TransparentShaderMaterial types
Added a button tooltip node to easy add tooltips for specific buttons
Added a reset button for each action in controls settings and reduced the assignment size
Added a warning popup when loading a save from a different game version
Added back camisole/tank top model lost from around the 0.1.1 version
Added blindfolds to different NPCs restraints preferences
Added camera FOV, Tilt and Depth of Field and Exposure setting for photo mode
Added camisole item to underground room and added related restraints in NPC’s inventory
Added popup for the player to confirm that they are an adult (i know, i know…)
Added popup to let the player confirm when the game is about to open an external link
Added screenshot render scale option in photo mode settings tab
Added setting color to give the ability to select a color from the color picker
Added support for the screenshot function to set a given render scale
Added “nudity” command to control nudity display of crotch area
Added “help” command hint message default message when opening the dev console
Added “leash” parameter to restraints dev command to be able to create a leash from a dev command (i know you wanted to)
Added “restraint leashable” dev command to list objects that can have a leash
Improvements
Improved “position set vec” dev command parameter to allow “~” to keep the current axis value
Improved ColorPickerUI to only be a color picker popup menu reusable everywhere
Improved Material Customization Screen readability
Improved Quick equip screen to handle inputs the same way the controller input are managed in the hope to ensure every item is selectable
Improved UI uniform look in several screens
Improved and finally got shared material properties references between in-world character and character previews
Improved and fixed sweaters, dresses armbinder blend shapes
Improved button tooltip and added support and social buttons tooltips
Improved camera vertical movements to allow a slower vertical speed while the horizontal one is faster to improve the general feeling of the game
Improved character body code
Improved character meshes to handle their own material properties
Improved dev console by allowing text selection in the console for easier copy/pasting of IDs
Improved dialogue character code
Improved game settings to not save default engine UI keybinds
Improved how setting indicators are handled and displayed
Improved how the game referenced it’s version internally
Improved input type identifier
Improved item selection in button list and improved hair customization action
Improved occupiable interactable to have a signal when the character is changed
Improved screenshot function to handle the render scale and UI visibility
Improved setting slider to be able to display decimals or not and have a suffix
Increased walk and run speed
Removed dev photo mode scene
Removed old female model files
Removed prototype warehouse ground floor
Rename old game settings file to avoid confusions
Renamed “group” dev command to “groups”
Replaced branding icons for Discord and SubscribeStar and added pixiv
Replaced how gags blend shapes were applied on the character by animations instead
Reworked blindfold effect and replaced blindfold effect setting with blindfold intensity setting (Thanks to @alexofp for the base shader code)
Support older saves by resetting the body properties with th
e default one but keep the player saved hair settings
The active mission title is now shown in the save list
Upgrade to Godot 4.6.2
Upgraded every single file of the project to make sure it’s updated for the latest engine version
Attempt to fix game settings not saving correctly sometimes by waiting before closing the game
Attempt to fix random ugly/blinding reflection probe issue by setting maximum reflection probes distance
Better handle character body properties
Character Mesh and Material Properties overall with massive changes to add be easier to maintain in the future, support multiple meshes per object and support for transparent material properties.
Disabled autowrap on item button’s amount label
Disabled bloom
Experimenting with shader baker for exports
Fixes
Fixed LookAtComponent sometimes trying to remove an invalid lookat target
Fixed UI ordering
Fixed animation importing wrong rootpath
Fixed animations blend shapes wrong value and throwing animation and action fixed
Fixed blend shapes utils functions could crash the game
Fixed breast animation filter
Fixed chairs mesh apparently not having their mesh assigned properly
Fixed customization changes being unsynced and called too many times between previews and in-world
Fixed customization options being shared between characters sometimes
Fixed hud action sometimes could crash the game
Fixed interactions UI random access to a null value when going back to main menu
Fixed leash not destroying itself properly
Fixed look at component trying to remove a null reference resulting in a character keeping their head locked in a direction
Fixed main menu scene reflection probe max distance
Fixed material customization potential crash
Fixed reset keybind text
Fixed setting options not automatically translating when changing language
Fixed signals connection and removed unused script
Fixed tie/untie menu appearing even if there’s nothing to do
Fixed tie/untie menu translations not applied on some tooltips
Fixed tooltip still being shown when it has no target while it is doing it’s displaying animation
Fixed upper face expression still playing when blindfolded resulting in skin clipping through the blindfold
Developer Notes
I’m a french dude doing freelance work in Software / Game Development. I mostly worked on video games for about 10 years and here i am trying to make my own adult game!
Keep in mind, this is an early access and everything is mostly done by myself, the visuals and content of the game are subject to change over time