v0.1.5
Not compatible with past saves
No new story or sex content this time around
Anyway here’s the list of changes for this combat rework:
- Added damage types to give a bit of flexibility in how you can choose to approach a battle (there are now 11 total damage types, broken up into 3 main categories to simplify player resistances)
- Physical: Blunt, Slash, Pierce
- Arcane: Chaos, Holy, Fire, Water, Air, Earth
- Mental: Seduction, Psychic
- Changed how damage calculation works (player damage resistance is now percent based that stacks multiplicatively instead of a flat damage reduction)
- Enemies now have a preferred move that will hit more often than other moves they know (bosses also have a bonus action now that has a 50% chance to trigger)
- Any sort of magical ability now takes mana to cast (added mana bars for both player and enemies)
- Attacks/Abilities now have a range value (melee/ranged) which will be taken into account for some status conditions (probably need to update some UI stuff to show range, oops)
- Added status conditions:
- Blind: Cannot use ranged attacks while blind
- Stunned: When affected by stun you cannot take your main action for that turn
- Strengthened: Each stack gives a 10% bonus to attack
- Weakened: Each stack gives a -10% bonus to attack
- Hardened: Each stack gives a 10% bonus to defense
- Softened: Each stack gives a -10% bonus to defense
- Flying: Not affected by melee attacks
- Burned: Stacking 5% Current HP damage at the start of turn
- Wet: Air typed attacks will always crit against a wet target
- Poisoned: 5% Max HP damage at the start of turn
- In Heat: Cannot use Physical or Arcane type attacks
- Silenced: Cannot use Arcane or Mental type attacks
- Added a Charisma stat for player and a lust meter for both player and enemies (note you start with a low charisma stat so trying to seduce enemies at this point in the game might be a bad idea, I’m still messing with the values on this so keep that in mind.)
- Added emitter moves (the only ones in the game right now are magic missile and a special skeleton summon for the necromancer boss, pretty basic for now, will expand upon in the future)
- Added some new consumable items and swapped them in where health potions used to be (more item variety in dungeons)
Also I added a small black outline on most of the text in the game to improve readability.
A few things to keep in mind as well, right now winning a battle with lust doesn’t do anything different (because the victory/defeat scenes aren’t done yet) and some status conditions won’t be seen yet as there’s nothing that inflicts them yet.