Tyr’ma Games released a new game called Tyr’ma and the version is 0.0.4. The game’s story is about Tyr’ma is an adult role-playing game set in a massive open-world. With a focus on gameplay first, and kinky stuff second, we want the game to feel like a genuine experience that just happens, to have the ability to have some more adult fun on the side. Here’s what’s currently included: Base building – A Valheim-inspired building system, including the ability to furnish your creations. From tables and bookshelves, to sexual contraptions in your Fungeon. Character creation – Ability to change the colour and shape of your character in detail. From glowly bits to absurd sizes. RPG elements – obviously. There is an inventory system, stats system, clothing, armour, etc! Massive world to explore, actively being built upon. Sexual systems – dynamic penetration, dynamic wetness, cum, physics, deformation, etc…
Developer
Tyr’ma
Version
0.0.4
File Size
4.55 GB
Censored
No
Language
English
Platforms
Windows Linux
Game Version ChangelogLatest
v0.0.4 Engine, Graphics & Performance
Updated the project to Unreal Engine 5.7.4.
Massive Shader Optimization: General improvements to shader performance, running up to 45% faster in some cases.
New Anti-Aliasing & Upscaling: Added support for AMD FSR, Nvidia DLSS, Intel XeSS, and SMAA (Subpixel Morphological Anti-Aliasing).
Improved TAA: Tweaked Temporal AA to be sharper and reduced jitter positions. Static scenes should now be less “jittery” with reduced ghosting.
Added Hardware Ray Tracing support for reflections and global illumination.
Added a toggle in the options menu for ray traced shadows (Note: Still WiP and currently noisy).
Tweaked Screen Space Subsurface Scattering settings to improve performance.
Removed Panini Projection due to engine bugs causing crashes.
Gameplay & World Mechanics
New WIP species: Varg. A wolf-like race, it’s still being improved and just added as a “early access” species.
Terrain Modification: Added Voxel Plugin. Terrain can now be modified in 3D space.
Farming & Resource Gathering: Added farming, tree chopping (trees/stumps now spawn wood and resin), and mining (test rock located in front of the Inn).
Stealth System: Added a basic stealth system framework, including a light meter.
New Weapons: Added a ranged bow (currently does not require arrows) and new attack/power attack animations for the sword.
Rowboat Overhaul: Changed how the rowboat works—it now only provides force when the oars are in the water. Added rowing animations and water particle effects.
Temperature System: Added screen visual feedback when your character’s temperature drops too low or climbs too high.
Added Ragdoll mode (Press/hold H).
Added an Auto-Save function.
Added a few WiP dungeons across the map (early stages of development).
Adult / NSFW Content
Added dual character animation capabilities, along with an animation menu to select animations and adjust options.
Added more animations for two-character interactions.
Added a new “Cum/Squirt” section to the “Sex” category in character creation. This includes sliders for Orgasm Volume (duration), Orgasm Delay, Thickness, and Force.
You can now fully customize the color of your character’s bodily fluids (cum, squirt, pre, and piss).
Added a new “cum string” particle effect for sexual penetration.
Improved existing particle effects for cum, squirt, and piss.
Environment & Visuals
Replaced the grass mesh.
Some logs now spawn with dirt beneath them.
Improved the torch particle system.
Replaced copper, silver, and gold coins with larger, distinct meshes.
Improved the look of the ocean and updated ocean sound effects.
Added swimming sound effects.
UI, Menus & Quality of Lif
Added a Gamma slider.
Dialogue Improvements.
Character Creation: Updated and refactored the menu, updated camera controls, improved the color selection window, and changed how pre-defined colors are selected.
New Equipment Slots: Added slots for underwear and bras.
Added a Map Window to the HUB (currently only shows player position; more features coming).
Added a “Preferences” menu, it currently does nothing.
Increased maximum FOV to 120.
Pressing Escape now properly disables interaction mode or freecam mode if either is active.
Prevented accidental dropping of items when dragging/dropping while the mouse is over a container or inventory window.
Changed the layout of the HUD.
Renamed the Ueq’orb to Dracori.
NPCs & AI
Added basic AI to a select few NPCs for testing (Wolves can be found in the eastern forest near the coast; a patrolling guard has been added to the north end of the port city). This is all WIP and not something I’ve put a lot of time into just yet.
Began transitioning NPC code to use Gameplay Tags.
Developer Notes
Upcoming planned features:
Combat with melee, ranged, and magic! (Spell crafting is currently planned, but not guaranteed.)
Npcs with dialog and an affection/hatred system.
Plenty of stuff to fight and loot!
Hidden chests to plunder!
Multiplayer. The foundation is mostly laid down for this, but due to the scope of the project, this is a slow process. (Will not be released until nearly the end of development.)
Farming – plant food and ingredients to eat and cook with!
Alchemy – brew potions that for various effects from simple hp recovery, to possibly body morphing effects!
Transformations: Diseases such as lycanthropy, and similar to transform the player. I’m lycan this!
Trading and bartering with npcs.
Quests and lore to discover about the world.
Pets and mounts.
Terrain deformation.
Many more, hopefully!
Thank you for supporting the project! Love, The Slytale Team!