MondongoLonrongo Games released a new game called Vacation To Earth and the version is Prototype 0.5. The game’s story is about In Vacation to Earth, you play as Max, an alien janitor who has been “rewarded” for his hard work with an all-expenses-paid vacation on Earth. At least, that’s what he’s been told. On Earth, you’ll meet its overly friendly inhabitants, experience their rather unusual customs, and find yourself drawn into high-stakes strip poker matches where every defeat has consequences. Can Max survive his vacation long enough to uncover why he was really sent to Earth?
v0.5 Prototype
New Features
New Characters
Thalia — The Feline Queen
- Added Thalia as a new playable opponent.
- Introduced her Feline Queen mechanic.
- Added special interactions with her servant.
Annie — The Favorite Servant
- Added Annie as a new playable opponent.
- Introduced her Servant of the Feline Queen mechanic.
- Added special interactions with Thalia.
Character Traits
Character traits have been expanded and are now more integrated into gameplay.
- Added new passive and active traits.
- Traits can affect character behavior, special mechanics, difficulty, and rewards.
- Character-specific mechanics are now easier to expand in future updates.
New Character Mechanics
Thalia — The Feline Queen
- Added the Feline Queen trait.
- Thalia can order her servant to strip instead of stripping herself.
- Added interactions between Thalia and her servant during matches.
- The mechanic changes depending on whether her servant is present.
LunaAna — The Cheater
- Added the Cheater trait.
- LunaAna can perform an additional strategic discard during a round.
- The mechanic gives her an advantage without guaranteeing that she wins.
Lily / Annie — Servants of the Feline Queen
- Added the Servant of the Feline Queen trait.
- Servants can be ordered to perform special actions by Thalia.
- Added special handling for servant-specific stripping events.
Reward System
The reward system has been expanded to better account for match difficulty.
- Rewards now scale better with character difficulty.
- Character traits can provide additional reward multipliers.
- More difficult opponents and special mechanics can therefore provide greater rewards.
Consumables & Equipment
- Added consumable limits and stack sizes.
- Added support for permanent upgrades affecting inventory capacity.
- Healing items can no longer exceed the player’s maximum Health.
Permanent Upgrades
Added several permanent upgrades and unlocks.
- Bigger Pockets
- Character-specific passes
These upgrades are intended to provide long-term progression between matches.
Improved Match Logic
The poker match system has received several improvements.
- Improved NPC discard behavior.
- NPCs can now use character-specific mechanics during matches.
- Improved stripping logic for characters with special traits.
- Improved handling of defeated opponents.
- Improved reward calculation.
- Improved match cleanup and state resetting.
UI & Debugging
Character Selector
- Improved the character selection system.
- Improved opponent management.
- Added better handling for special character requirements.
Debug Tools
- Added a hidden Sprite Viewer for development and testing.
- The viewer allows developers to inspect character sprites and their categories without having to manually start matches.
Balance
- Adjusted character reward values.
- Adjusted difficulty scaling.
- Reduced the maximum stack of Red Chip Wild Cards from 5 to 3.
- Bigger Pockets can increase the consumable capacity again.
- Healing is now capped at the player’s maximum Health.
Fixes
- Fixed several issues with NPC state resetting between matches.
- Fixed issues with defeated opponents remaining in the match state.
- Fixed problems with special character mechanics not resetting correctly.
- Fixed UI state persisting between matches.
- Fixed several sprite and reaction handling issues.
- Fixed various edge cases involving NPC stages and special interactions.
- Fixed several issues related to consumables and Health.
Behind the Scenes
- Version 0.5 also introduces several changes intended to make future development easier.
- The internal systems for traits, events, character mechanics, rewards, and match logic have been reorganized to make it easier to add more complex characters and gameplay systems in future versions.
- This update is therefore not only about adding content, but also about preparing the game for the next stage of development.
Welcome to the first public prototype of Vacation to Earth!
This release is mainly intended to test the core gameplay loop and gather feedback before expanding the game. At the moment, the focus is on the strip poker system, the user interface, and the interaction framework.
Current features:
- Up to four opponents in the same match.
- Individual character reactions and dialogue bubbles.
- Basic random event system.
- Equipment and consumable framework.
- Character progression through multiple clothing stages.
This version should be considered a prototype rather than a complete game. Some artwork, animations, UI elements, and dialogue are still placeholders and will be improved over time.
Planned features include:
- Story progression and exploration.
- More characters.
- Better animations and visual effects.
- Improved poker presentation (opponent cards, reveals, reactions).
- Additional random events and challenges.
- More outfits and defeat scenes.
- Polish, balancing, and quality-of-life improvements.
Important: There is currently no reward or progression system implemented. You start with 100 credits, and if you run out of money, the only way to restore your starting funds is to close and relaunch the game. Sorry for the inconvenience, and thank you for your patience while the game is still in development. Feedback and bug reports are greatly appreciated. Every suggestion helps shape the future of the project.
Thank you for playing!
Others: Online
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