About This Game
MeshiSOFTWORKS Games released a new game called Vessel Tactics and the version is 0.5a. The game’s story is about is a Turn-based Strategy RPG inspired by a certain tactical series and mobile gacha games. It seeks to create gameplay which is not only interesting and fun, but where vore scenarios occur naturally and reward the player.
Developer
MeshiSOFTWORKS
Version
0.5a
File Size
463 MB
Language
English
Platforms
Windows
Game Version ChangelogLatest
v0.5a
- Characters do render on AMD GPUs now. Covers “characters are not visible” family of bugs.
- Camera getting stuck on a weird angle when AI plays while holding Q/E or zooming, and softlocks caused by using the said keys have been fixed.
- AA’s Satellite Slash no longer softlocks on encircled enemies.
- Game window breaking after switching to windowed mode has been fixed.
- Replenish units not giving the new units has been fixed
- Stomach noises no longer keep on playing after getting digested by secretary
- Harpy Duchess no longer hijacks player attacks
- Chibi KO faces now face where the chibi faces (the detaching issue)
- Raider no longer resists being carried by wingmaiden
- Hitting load game resulting in an empty screen should now be fixed.
- Many cases of multiple units on a single tile fixed.
- Cases of units hijacking the current attack should now be fixed.
- Raptor not moving when slashthrough used on less than 3 enemies have been fixed
- Added an additional check and block for out of range attacks by AI. Should fix AI attacking units from the other side of the map issue.
- Stun calc fixed
Developer Notes
Controls:
- Left Click: Confirm/Select
- Right Click: Cancel/Skip Battle
- WASD: Camera movement
- Q/E: Camera rotation
- ESC: Options menu
- X: Toggle enemy AI
- P: Open Debug menu (Sandbox mode only)
New Feature: Sandbox Mode
While in sandbox mode, right-click to enter free-camera, then press ‘P’ to open the debug menu.
Gameplay Overview:
- This is a Pre-Alpha, so many of the assets are still placeholder. This includes the enemies, so enemy dialogue may be somewhat strange!
- Despite the gacha theming, this will be a standalone single-player game with no micro-transactions.
- Units can be defeated by being eaten and digested (Over the course of several turns.) Digesting a unit will give the predator EXP and restore their Health and Energy.
- Each unit has a certain stomach capacity, and will lose speed and movement for each other unit they swallow. Units can swallow other units up to one above their capacity, at which point they will become immobilized.
- Units with a single prey in their stomach can still be eaten.
- Units will become easier to vore the lower their HP is. If a predator’s HP is reduced to 0, all units inside them will be freed and they will no longer be able to move or resist vore.
- In the lobby, you can set your favorite vessel to be your secretary. Secretaries have three different sets of lines depending on whether they are unfed, have swallowed the Commander, or have eaten other vessels.
- In typical gacha fashion, vessels can be upgraded by feeding them other vessels.
- There is currently no interaction between the lobby and battle scenes, though there will be eventually.
Game Screenshots
Download Game
Windows
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