About This Game
MeshiSOFTWORKS Games released a new game called Vessel Tactics and the version is 0.13a. The game’s story is about is a Turn-based Strategy RPG inspired by a certain tactical series and mobile gacha games. It seeks to create gameplay which is not only interesting and fun, but where vore scenarios occur naturally and reward the player.
Developer
MeshiSOFTWORKS
Version
0.13a
File Size
573.1 MB
Language
English
Platforms
Windows
Game Version ChangelogLatest
v0.13
- Added new outfit for Cornucopia
- Added new outfit for Sampo
- Cornucopia and Sampo’s max prey cap temporarily increased. In future updates, you will be able to upgrade their prey cap instead
- Lobby banner animated
- KO’d units’ chibis will now look KO’d
- Added filter and sorting to unit select
- Redesigned unit details menu
- Redesigned feed menu
- Units can now be assigned a symbol identifier
- Added Inspect menu where you can view a units expressions and weight/vore states
- Added prey history menu
- Added descriptive tooltips to unit details menu
- In-game text now supports non-english text from several languages
- Altered the syntax of blockcode in speech/face files to be easier to read and edit
- Added option to lobby hamburger menu to reformat existing speec/face files to the new format (For modders)
- Expressions are now managed across all instances by a single entity instead of one for each. When a unit is placed on an image, their GUID is hooked to it and any updates made to that unit are shared across all images they are displayed on.
- Remade blockcode of story scenes to fit new syntax and use more descriptive codes
- Unified text writing scripts in Lobby and Battles so I don’t need to duplicate code
- Poses can now be set through speech or face
- Monster girls will now get a randomly picked name when created
- Redesigned mod creation menu to be less hostile
- Reworked the way colliders are set up and stored to allow for custom colliders
- Made and abandoned a bunch of menu drag scripts
- Scripts that need to be enabled/disabled between menus can now be managed through a simple script instead of having each instance hardcoded
- Lobby unit images can now fill themselves with a minimum of code required
- Text fields that need to be rewritten for things such as stat values can now be bulk rewritten in a single line of code rather than being hardcoded
- Credits added to main menu
- Added analytics through Vorecade (At the moment, only tracks pred/prey in the feed menu)
- Sprite loading optimized
- Overhauled stomach system (again)
- Redid a lot of old code to be better
- Fixed a lot of bugs
- Added a lot of bugs
Developer Notes
Controls:
- Left Click: Confirm/Select
- Right Click: Cancel/Skip Battle
- WASD: Camera movement
- Q/E: Camera rotation
- ESC: Options menu
- X: Toggle enemy AI
- P: Open Debug menu (Sandbox mode only)
New Feature: Sandbox Mode
While in sandbox mode, right-click to enter free-camera, then press ‘P’ to open the debug menu.
Gameplay Overview:
- This is a Pre-Alpha, so many of the assets are still placeholder. This includes the enemies, so enemy dialogue may be somewhat strange!
- Despite the gacha theming, this will be a standalone single-player game with no micro-transactions.
- Units can be defeated by being eaten and digested (Over the course of several turns.) Digesting a unit will give the predator EXP and restore their Health and Energy.
- Each unit has a certain stomach capacity, and will lose speed and movement for each other unit they swallow. Units can swallow other units up to one above their capacity, at which point they will become immobilized.
- Units with a single prey in their stomach can still be eaten.
- Units will become easier to vore the lower their HP is. If a predator’s HP is reduced to 0, all units inside them will be freed and they will no longer be able to move or resist vore.
- In the lobby, you can set your favorite vessel to be your secretary. Secretaries have three different sets of lines depending on whether they are unfed, have swallowed the Commander, or have eaten other vessels.
- In typical gacha fashion, vessels can be upgraded by feeding them other vessels.
- There is currently no interaction between the lobby and battle scenes, though there will be eventually.
Game Screenshots
Download Game
Windows
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